- April 2, 2021
- 3StrakGames
Bloat
69%Game Brain Score
music, graphics
gameplay
100% User Score 20 reviews
Platforms
About
"Bloat" is a calming puzzle game featuring an adorable, squishy character gliding through psychedelic levels inspired by African beadwork. With simple controls and no enemies, enemies, or death, players solve color and shape puzzles in 6 reliquaries with unique challenges. Intended for all ages, the game is fully localized into 15 languages, including Afrikaans, and takes 2-5 hours to complete.



Audience ScoreBased on 20 reviews
music3 positive mentions
- The game features beautiful visuals and a calming atmosphere, making it a relaxing experience.
- Puzzles are well-designed, providing a good balance of challenge without being frustrating.
- The intuitive controls and tutorials make it accessible for players of all ages.
- Some players may find the puzzles too easy at times, lacking a significant challenge.
- The game is relatively short, which may leave some players wanting more content.
- There are occasional mentions of minor technical issues, though they do not significantly detract from the experience.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is praised for its gradual difficulty progression and fluid mechanics, providing a relaxing yet engaging experience. Each level introduces new mechanics and combinations, culminating in challenging final levels that encourage critical thinking. Overall, players find the gameplay to be enjoyable and atmospheric.
“I find gameplay to be a great experience overall, and so far (I have yet to finish it), the difficulty is a perfect ramp-up for where you are in the game.”
“This continued for the next good few minutes, with each level introducing new mechanics, as well as new combinations of already introduced ones.”
“The last few levels of the game brought many mechanics together in order to challenge your brain a few more times before letting you go.”
“The last few levels of the game brought many mechanics together in order to wring your brain-thinker-machine-thingie a few more times before letting you go.”
“Showing mechanics as you progress in a slow and understanding fashion.”
“This continued for the next good few minutes with each level introducing new mechanics, as well as new combinations of already introduced ones.”