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Blink

Echoes of the great 8 and 16 bit platformers of yore abound in this innovative and quirky indie game that starts with a weird premise and keeps building on it in style.
Blink Game Cover
89%Game Brain Score
gameplay, music
character development, replayability
93% User Score Based on 59 reviews
Critic Score 73%Based on 2 reviews

Platforms

PCMac OSWindows
Blink Game Cover

About

Blink is a single player platformer game. It was developed by nextReality Games and was released on March 10, 2017. It received mostly positive reviews from critics and very positive reviews from players.

"Blink is a single-player platformer game with a good plot and music. As a player, you're trapped within the perception of a mysterious Eye, using afterimages of brightly lit objects to jump and reach unreachable places. Solve lateral thinking puzzles, explore hand-drawn landscapes, discover ancient technologies, and avoid enemies that become part of the scenery."

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93%
Audience ScoreBased on 59 reviews
gameplay9 positive mentions
replayability1 negative mentions

  • The game features a unique and innovative mechanic that allows players to interact with light and shadows, creating engaging puzzles.
  • The art style and music are praised for their beauty and ability to enhance the overall experience, contributing to a calming yet immersive atmosphere.
  • The story, while simple, is heartwarming and effectively drives the gameplay, making players feel invested in the protagonist's journey.
  • The graphics and sound design are often criticized for being unpolished and below industry standards, which detracts from the overall presentation.
  • The game is relatively short, with some players feeling it lacks depth and replay value, making it hard to justify the price.
  • There are technical issues reported, such as stability problems and control mapping that can hinder the gameplay experience.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay in "Blink" is highly praised for its innovative mechanics, particularly the unique ability to manipulate light and time, which is seamlessly integrated into the puzzles and overall experience. Players appreciate the engaging and thought-provoking challenges that arise from these mechanics, although some find the puzzles to be somewhat easy. Overall, the game is noted for its well-executed mechanics that enhance exploration and enjoyment, making it stand out among similar titles.

    • “Blink is an absolute joy to play because of its tight and well-built mechanics.”
    • “The most innovative mechanic in Blink is the ability to walk over the afterimages left by light. This mechanic is not only interesting and original but is also better implemented than in many other games that explore time travel.”
    • “The nature of the puzzles and mechanics of your powers is executed perfectly.”
    • “I hate, I repeat, hate universe-switching mechanics.”
    • “Using gameplay dualities (i.e. creating two (or more!) modes of play that one switches in between) is not something new to video games.”
    • “It’s mechanic of duality is fine, and it’s mechanic of light play is fine, but the whole is not much greater than the sum of its parts.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game receives a mixed reception, with many players praising its beauty and ability to enhance the storytelling, creating a calming yet haunting atmosphere. Some found it forgettable or criticized its design choices, such as abrupt cuts during gameplay, while others highlighted its effectiveness in setting the mood during tense moments. Overall, the soundtrack is appreciated for its orchestral quality and emotional impact, with several players expressing a desire to purchase it.

    • “The soundtrack is beautiful and the storytelling is once again simple but lovely.”
    • “What I did not expect at all was how much the music enhances the nature of the game with its calming yet haunting tracks.”
    • “I ended up buying the soundtrack as well, and now I listen to it whenever I need something calming.”
    • “The graphics, the music, and the sound design all suck, especially when compared to industry standards.”
    • “The music is forgettable; I couldn’t hum you a tune from the soundtrack, but it is mostly innocuous and non-irritating.”
    • “There was the poor design choice of having the music cut out every time you blinked, as a synthetic hum replaces it, rising in volume.”
  • story
    30 mentions Positive Neutral Negative

    The game's story, while not overly complex, effectively engages players with its themes of exploration and mystery as the protagonist searches for their missing father in a dimension filled with ancient civilizations. Reviewers appreciate the beautiful storytelling and soundtrack, noting that the narrative, though simple, is well-constructed and enhances the gameplay experience. Overall, the story serves as a solid foundation for the game's mechanics, providing a captivating backdrop that keeps players invested.

    • “Although it's not a very comprehensive game, I liked the fact that the game has a story, the character moves to another dimension, and the sense of mystery and curiosity it creates in people while playing.”
    • “What I didn't expect was how beautiful the story and the music would be as well.”
    • “The way the story is constructed makes you as the player understand a story that the character you are seeing through already knows, which is quite hard to do in most games, but here it’s done excellently.”
    • “The dialogue and story aren't all that deep either.”
    • “Blink’s story is about as run of the mill as it gets: you’re a child who is looking for their father who hasn’t come home for unknown reasons, and you interact with an ancient civilization that helps you on your path.”
    • “The story is nothing to get excited about but it provides a good setting for how the game plays and for the most part provides reasons for everything that is happening.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players criticizing them as unpolished and reminiscent of low-quality art styles, while others appreciate the colorful and unique aesthetic that effectively conveys the game's atmosphere. Despite the graphical shortcomings, many users find the art style charming and fitting for the game's themes, with some praising the overall visual experience when played on higher settings. Overall, the graphics may not meet industry standards, but they contribute to the game's quirky appeal.

    • “The art style helps convey the twisted dark atmosphere of some of the scenes while rejoicing in the happier parts, which is quite impressive for the same art style.”
    • “Graphics: the game is colorful and I like the art design.”
    • “I'm loving it so far, really beautiful and nice aesthetic.”
    • “First off, let's address the elephant in the room: the graphics.”
    • “The graphics, the music, and the sound design all suck, especially when compared to industry standards.”
    • “Art style is a weird mix of retro pixel graphics and MS Paint-tier art-school dropout hand drawing.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is noted for its uniqueness, though it may not appeal to everyone's taste in design.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “Each character has a distinct personality and backstory, which adds layers to the overall narrative.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I found the character arcs predictable and uninspired, leaving me wanting more complexity.”
    • “The choices I made didn't seem to impact the characters' growth, which made the experience feel hollow.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's art style effectively captures a dual atmosphere, balancing a twisted, dark tone in certain scenes with a more joyful ambiance in others, showcasing impressive versatility.

    • “The haunting soundtrack perfectly complements the eerie visuals, creating an immersive atmosphere that keeps you on edge.”
    • “Every corner of the game world is filled with intricate details that enhance the overall atmosphere, making it feel alive and engaging.”
    • “The art style helps convey the twisted dark atmosphere of some of the scenes while rejoicing in the happier parts, which is quite impressive for the same art style.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the emotional depth of the game, particularly highlighting the heartwarming interactions between the protagonist and their family, complemented by a touching musical score.

    • “I'm still giving a thumbs up because I liked the music and the little scenes where the protagonist interacts with the family; that was heartwarming.”
  • replayability
    1 mentions Positive Neutral Negative

    Many users feel that the game lacks significant replayability, suggesting that once completed, there is little incentive to revisit it.

    • “Replay value is something that will be lacking for this type of game.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Blink is a platformer game.

Blink is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Blink.

Blink was released on March 10, 2017.

Blink was developed by nextReality Games.

Blink has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its character development.

Blink is a single player game.

Similar games include Chronology, Typoman, Closure, The Pedestrian, Four Sided Fantasy and others.