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Blind Touch is a single player casual simulation game. It was developed by Flygogo Games and was released on February 4, 2026. It received mostly positive reviews from players.

Blind Touch You Can't See! but your senses draws the world You lost your vision and memory due to an accident. Your guide cane became your new "eye"! You navigate environments that are familiar or distant— home, subway, a bustling street—illuminating objects through touch and memory. Choose Your Experience Enjoy this unique experience immersive, whether you’re a casual player s…

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78%
Audience ScoreBased on 18 reviews
story3 positive mentions
music2 negative mentions

  • The game offers a unique and thought-provoking experience that effectively generates emotional responses related to the challenges faced by visually impaired individuals.
  • Players appreciate the engaging storyline and the innovative mechanics that encourage reliance on sound and touch, making it relatable for those with vision loss.
  • The game includes multiple difficulty settings, allowing players to enjoy the experience at their own pace and skill level.
  • The controls, particularly the cane mechanics, are often described as floaty and buggy, leading to frustration and immersion-breaking moments.
  • There are significant audio balancing issues, with UI sounds overpowering the game's music, making it difficult to enjoy the atmospheric elements.
  • The game lacks a proper settings menu during gameplay, which can lead to lost progress when players attempt to adjust settings mid-session.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is described as novel and engaging, with unique mechanics that may require some time to fully appreciate. While there are suggestions for quality-of-life improvements, such as a "feel" mechanic to better navigate obstacles, the overall experience is complemented by a well-written, emotional narrative that enhances the gameplay. Players find the combination of interesting mechanics and a poignant story to be worth the investment of time and money.

    • “Game could use some quality of life improvements, but definitely worth checking out. Give it an hour or two to really understand some of the mechanics better.”
    • “Even though the emotional narrative at the core is straightforward, it's well-written and fits the gameplay experience.”
    • “Short but sweet; the mechanics are interesting and engaging, with a short but impactful story told.”
    • “The gameplay starts off novel, even making me annoyed at things such as people parking on the sidewalk and blocking the floor signs.”
    • “The game could use some quality of life improvements, but it's definitely worth checking out. Give it an hour or two to really understand some of the mechanics better.”
    • “Also, adding a 'feel' mechanic to help us know what object we're blocked by, such as when you're brushing up against solid objects like walls or trash cans, would be beneficial.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is praised for its emotional depth and relatability, with players appreciating its unique and artistic approach that engages different senses. While the narrative is described as short yet impactful, the difficulty levels can significantly alter the experience, making it more challenging on higher settings. Overall, the storyline is well-received for its creativity and ability to resonate with players.

    • “Loved the storyline as well! You all did amazing with this one. Thank you for creating a game that I was able to play and relate to on a deeper level!”
    • “A story told by limiting one sense and forcing the reliance away or onto another sense had the potential to be incredibly unique and artistic.”
    • “Short but sweet; the mechanic is interesting and engaging, with a short but impactful story told.”
    • “Then the game hit me in the gut with its story.”
    • “A story told by limiting one sense and forcing reliance on another had the potential to be incredibly unique and artistic.”
  • music
    3 mentions Positive Neutral Negative

    The game's music is praised for its beauty, but users express frustration over the inability to separately configure music and UI sound effects, leading to a compromise in audio balance that detracts from the overall experience.

    • “The music is so beautiful.”
    • “The music and world audio cannot be configured separately from the UI effects, leading to a leveling issue between the game and the UI.”
    • “Currently, one has to turn down the volume on the computer, which causes certain sound effects and the music to disappear.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers a degree of replayability, particularly for players who enjoy completing challenges or exploring harder difficulty levels, though not all users find the prospect of 100% completion appealing.

    • “While I can't say that I find 100% completion or trying the harder difficulties appealing, I can see that others will appreciate the replay value.”
    • “The game offers a variety of choices and paths, making each playthrough feel fresh and engaging.”
    • “With multiple endings and different character builds, there's always a reason to dive back in and experience something new.”
    • “While I can't say that I find 100% completion or trying the harder difficulties appealing, someone might appreciate the replay value.”
    • “The game lacks enough variety to make me want to replay it after finishing the main story.”
    • “Once you've completed the game, there isn't much incentive to go back and play it again.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting constant glitches, a floaty feel, and unresponsive controls that hinder gameplay. Many have noted that the game is buggy, making quick actions difficult to execute effectively.

    • “It constantly glitches around, feels floaty, and is controlled by 1-2 buttons.”
    • “Unfortunately, the game has a lot of issues; it is buggy and quick taps are not responsive.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively evokes genuine emotional responses, particularly reflecting the experiences of a blind person, making it a unique and impactful experience. While the emotional narrative is straightforward, it is well-crafted and seamlessly integrates with the gameplay.

    • “It's very good at generating emotional responses that a real blind person would likely feel at times, and I recommend it for a unique experience.”
    • “Even though the emotional narrative at the core is straightforward, it's well-written and fits the gameplay experience.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is hindered by technical issues, such as the guide cane getting stuck in the environment, and the sound design is considered lacking, detracting from the overall immersive experience.

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Frequently Asked Questions

Blind Touch is a casual simulation game.

Blind Touch is available on PC and Windows.

Blind Touch was released on February 4, 2026.

Blind Touch was developed by Flygogo Games.

Blind Touch has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Blind Touch is a single player game.

Similar games include Perception, Observation, Scanner Sombre, The First Tree, Maquette and others.