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Blind

Whilst the story is good, and the mansion creates an uneasy atmosphere that begs to be explored, the puzzles are far too specific, and the lighting and design within the environment is hard to process in VR.
62%Game Brain Score
story, gameplay
stability
64% User Score Based on 178 reviews
Critic Score 58%Based on 6 reviews

Platforms

PCPCPlaystation 4Playstation 4Virtual RealityVirtual RealityWindowsWindowsPlayStationPlayStationPlayStation VRPlayStation VR

About

"Blind is a single-player, narrative-driven psychological thriller Adventure game for virtual reality, where the player is blind and must use echolocation to explore a perverse mansion, solve puzzles, and uncover a mystery. Players rely on sound waves to reveal the outlines of objects, forcing them to confront their worst enemy: that which they don't or won't see. Originally developed as Come to See My House for the Global Game Jam 2014, Blind won the Best Game award at the Turin jam site."

Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot
Blind screenshot

64%
Audience ScoreBased on 184 reviews
story43 positive mentions
stability8 negative mentions

  • The game features a unique echolocation mechanic that enhances the immersive experience of navigating in darkness.
  • The atmosphere is eerie and well-crafted, complemented by excellent sound design and voice acting.
  • The puzzles are engaging and provide a satisfying challenge, making the gameplay enjoyable despite some frustrations.
  • The controls are often clunky and inconsistent, leading to frustration and difficulty in navigation.
  • Many puzzles can feel illogical or overly specific, causing players to get stuck and lose interest.
  • Technical issues, such as bugs and motion sickness from the locomotion system, detract from the overall experience.
  • story
    97 mentions Positive Neutral Negative

    The story of the game is generally well-received, with many players appreciating its dark themes, engaging twists, and strong voice acting. However, some critiques highlight that the narrative can be slow-paced, lacking depth in character development, and occasionally feeling vague or underwhelming. Overall, while the story has its strengths, it may not be compelling enough for all players to stay engaged throughout the experience.

    • “The story was interesting and the recently reworked ending is the perfect cherry on top.”
    • “The story really pulls you in and has you wondering what exactly is going on here.”
    • “Very nice aesthetic, some fun and creative puzzles and a truly beautiful storytelling concept.”
    • “No excitement, the puzzles are pretty boring and the story isn't compelling enough to continue after almost 2 hours.”
    • “Thus far the story makes little sense, and progresses incredibly slowly.”
    • “It's a decent VR experiment with a passable story and puzzles if you're into that kind of thing, but as a game to recommend in general, there are other, much more polished and recently updated games you could play instead.”
  • gameplay
    73 mentions Positive Neutral Negative

    The gameplay is centered around a unique echolocation mechanic that offers an immersive VR experience, allowing players to explore and solve puzzles in a visually distinct, low-fi environment. While the core concept is praised for its originality and potential, many players found the execution lacking, with some puzzles becoming frustratingly difficult and the gameplay feeling repetitive over time. Overall, the game is seen as a captivating experience with creative mechanics, but it suffers from issues like poor level design and occasional glitches.

    • “This is a beautiful game, with wonderful artwork and an ingenious core mechanic that could only be successfully done in VR.”
    • “The sonar puzzles in this game are very clever, and being such a unique mechanic means the puzzles are not ones you'll have seen before.”
    • “It has an incredibly powerful atmosphere and creative gameplay that utilizes VR mechanics fairly well.”
    • “I love the idea, it was really fascinating at first, but the gameplay got old and frustrating when stuck on a puzzle I couldn't solve, and had to keep tapping my cane against things continuously, but also not too quickly because then I become blind and hear a ringing.”
    • “Might be the most annoying game mechanic ever, one that makes your ears ring.”
    • “[Puzzles will infuriate, echolocation mechanic underutilized, story falls flat, game feels unending]”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and unique black-and-white art style, which enhances the immersive experience, particularly through the innovative use of echolocation mechanics. Reviewers highlight the stunning visuals and creative aesthetic, noting that the game's artwork and storytelling contribute significantly to its overall appeal. Overall, the graphics are considered excellent, complementing the gameplay and enhancing the player's experience.

    • “This is a beautiful game, with wonderful artwork and an ingenious core mechanic that could only be successfully done in VR.”
    • “The graphics are beautiful and it has such a unique dynamic.”
    • “I enjoyed the unique take on visuals and the echolocation mechanic behind them.”
    • “The whole game is played in the dark - the graphics are done in black and white.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is praised for creating an eerie atmosphere that enhances the overall experience, with excellent sound effects complementing it. While the soundtrack features a beautiful song that plays during the credits, some players find certain music-based puzzles challenging, particularly if they lack musical knowledge. Overall, the music contributes significantly to the game's ambiance and storytelling, making it a noteworthy aspect despite some puzzle-related frustrations.

    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
    • “Sound effects and music are excellent.”
    • “The music is great, the voice acting is (for the most part) excellent, the puzzles are that sweet spot between too easy and too time consuming for the story.”
    • “Some of the puzzles were impossible if you don't know music stuff (which I don't), so you may need a guide.”
    • “Stuck in the third room, music-based puzzle that I'm too tone-deaf to solve.”
    • “Apparently the music box can't be used with them...”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is consistently described as eerie and dark, enhanced by effective music and ambient sounds that create a tense and suspenseful experience without relying on jump scares. While many players appreciate the powerful and immersive atmosphere, some find it overwhelming, particularly in the context of VR gameplay, where the environment's design can be challenging to navigate. Overall, the atmosphere significantly contributes to the game's creative puzzle-solving mechanics, particularly through the use of echolocation.

    • “It has an incredibly powerful atmosphere and creative gameplay that utilizes VR mechanics fairly well.”
    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
    • “The atmosphere is always rather dark and oppressive; there are no 'real' jump scares (which I like).”
    • “The novel-puzzle uses echolocation; the whole procedure not only adds to the atmosphere, creating a taut and suspenseful feeling throughout, but also becomes part of solving puzzles.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting numerous bugs and glitches that hinder gameplay, such as hovering above the ground and unresponsive controls. These problems are particularly pronounced on Oculus and Index platforms, making the experience frustrating and difficult to complete. Overall, the game's stability is a major drawback that detracts from its potential enjoyment.

    • “Buggy and broken on Oculus it seems.”
    • “There's a bug early on with a step-ladder which causes me to hover a solid foot or two above the ground, various minor glitches that take some experimenting to work around, and bizarre controls that aren't explained, and from what I can tell, don't work with SteamVR controls remapping.”
    • “But while I can look past the melodramatic story, which never attains anything like its aim of giving psychological thrills, not being worthy of a high school essay, I cannot ignore the glitches in gameplay.”
  • emotional
    2 mentions Positive Neutral Negative

    Users consistently describe the emotional aspect of the game as heartwrenching, indicating a profound and impactful experience that evokes strong feelings.

    • “It was heartwrenching.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted to be enjoyable, with players finding it amusing and entertaining. However, the repetition in user comments suggests a lack of variety in the humor presented.

  • monetization
    1 mentions Positive Neutral Negative

    The game features no microtransactions, providing a straightforward experience without additional costs.

    • “There are no microtransactions, which makes the experience feel fair and enjoyable.”
    • “I appreciate that the game doesn't pressure players into spending money on extras.”
    • “The absence of monetization tactics allows for a more immersive gameplay experience.”

Buy Blind

4h Median play time
5h Average play time
3-9h Spent by most gamers
*Based on 6 analyzed playthroughs

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