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Blind

Whilst the story is good, and the mansion creates an uneasy atmosphere that begs to be explored, the puzzles are far too specific, and the lighting and design within the environment is hard to process in VR.
Blind Game Cover
62%Game Brain Score
story, gameplay
atmosphere, stability
64% User Score Based on 95 reviews
Critic Score 58%Based on 6 reviews

Platforms

PCPlayStation VRPlaystation 4Virtual RealityWindowsPlayStation
Blind Game Cover

About

Blind is a single player action game. It was developed by Tiny Bull Studios and was released on September 18, 2018. It received neutral reviews from critics and mostly positive reviews from players.

"Blind is a single-player, narrative-driven psychological thriller Adventure game for virtual reality, where the player is blind and must use echolocation to explore a perverse mansion, solve puzzles, and uncover a mystery. Players rely on sound waves to reveal the outlines of objects, forcing them to confront their worst enemy: that which they don't or won't see. Originally developed as Come to See My House for the Global Game Jam 2014, Blind won the Best Game award at the Turin jam site."

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64%
Audience ScoreBased on 95 reviews
story24 positive mentions
stability4 negative mentions

  • The game features a unique echolocation mechanic that enhances immersion and provides a fresh take on puzzle-solving in VR.
  • The atmosphere is well-crafted, with excellent sound design and a compelling story that keeps players engaged.
  • The puzzles are generally logical and provide a satisfying challenge, making the gameplay enjoyable despite some frustrations.
  • The controls are often clunky and inconsistent, leading to frustration and difficulty in navigation, especially with certain VR headsets.
  • Some puzzles are overly specific or poorly designed, causing players to get stuck and requiring external help to progress.
  • The game suffers from technical issues and bugs that can hinder the experience, such as items not spawning correctly or movement mechanics causing motion sickness.
  • story
    53 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players appreciating its unique concepts and engaging twists, while others found it lacking depth and coherence. Voice acting and atmosphere were generally praised, contributing to an immersive experience, though some noted that the narrative could feel slow or underdeveloped. Overall, while the story has its merits, it may not be compelling enough for all players to stay engaged throughout.

    • “The story is good, and the voice acting is well done.”
    • “The story was interesting and the recently reworked ending is the perfect cherry on top.”
    • “The story really pulls you in and has you wondering what exactly is going on here.”
    • “No excitement, the puzzles are pretty boring and the story isn't compelling enough to continue after almost 2 hours.”
    • “Thus far the story makes little sense, and progresses incredibly slowly.”
    • “The story falls flat; the game feels unending.”
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay is characterized by a unique echolocation mechanic that offers an immersive experience, particularly in VR, but it suffers from execution issues and occasional tediousness in puzzle-solving. While the core concept is praised for its creativity and atmosphere, players noted that the level design could be improved, and some mechanics felt underutilized or frustrating. Overall, the game provides a captivating experience but may leave players wanting more in terms of depth and polish.

    • “I like the concept, and how the game slowly eases you into the primary mechanic.”
    • “Enjoyable VR exploration and solving varied simple puzzles with a unique sound-vision gameplay approach.”
    • “The sonar puzzles in this game are very clever, and being such a unique mechanic means the puzzles are not ones you'll have seen before.”
    • “Parts of it seemed a little sparse (just walking around aimlessly figuring out which doors are open), and sometimes the blindness mechanic made puzzles feel tedious.”
    • “I love the idea, it was really fascinating at first, but the gameplay got old and frustrating when stuck on a puzzle I couldn't solve, and had to keep tapping my cane against things continuously, but also not too quickly because then I become blind and hear a ringing.”
    • “Might be the most annoying game mechanic ever, one that makes your ears ring.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and unique artistic style, particularly the use of black and white visuals that enhance the immersive experience. Players appreciate the compelling visuals and the innovative echolocation mechanic, which adds depth to the gameplay. Overall, the game's aesthetic and visual storytelling contribute significantly to its appeal.

    • “This is a beautiful game, with wonderful artwork and an ingenious core mechanic that could only be successfully done in VR.”
    • “The graphics are beautiful and it has such a unique dynamic.”
    • “Very nice aesthetic, some fun and creative puzzles, and a truly beautiful storytelling concept.”
    • “The whole game is played in the dark - the graphics are done in black and white.”
    • “The graphics look outdated and lack detail, making the game feel unpolished.”
    • “The character models are poorly designed, which detracts from the overall experience.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is praised for creating an eerie yet engaging atmosphere, complemented by excellent sound effects and voice acting. While the soundtrack features a beautiful song that plays during the credits, some puzzles are heavily reliant on musical knowledge, which may pose a challenge for players unfamiliar with music theory. Overall, the music enhances the experience, making it a memorable aspect of the game.

    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
    • “Sound effects and music are excellent.”
    • “The music is great, the voice acting is (for the most part) excellent, the puzzles are that sweet spot between too easy and too time-consuming for the story.”
    • “Some of the puzzles were impossible if you don't know music stuff (which I don't), so you may need a guide.”
    • “Stuck in the third room, music-based puzzle that I'm too tone-deaf to solve.”
    • “Apparently the music box can't be used with them...”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is described as eerie and dark, effectively utilizing music and ambient sounds to create a tense and oppressive environment without relying on jump scares. While the atmosphere enhances the gameplay, particularly through innovative VR mechanics and echolocation, some players find it overwhelming and stressful, with certain design elements making navigation challenging. Overall, the setting fosters a suspenseful and immersive experience that invites exploration, despite some frustrations with puzzle specificity and environmental clarity.

    • “It has an incredibly powerful atmosphere and creative gameplay that utilizes VR mechanics fairly well.”
    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
    • “The atmosphere is always rather dark and oppressive; there are no 'real' jump scares (which I like).”
    • “The novel-puzzle uses echolocation; the whole procedure not only adds to the atmosphere, creating a taut and suspenseful feeling throughout, but also becomes part of solving puzzles.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs and glitches that disrupt gameplay, such as a problematic step-ladder and unresponsive controls. Users report a frustrating experience with constant interruptions due to these technical problems, making it difficult to fully engage with the game. Overall, the stability concerns detract from the overall enjoyment and immersion.

    • “Buggy af on the index, constant squatting/standing which made it a battle to complete.”
    • “There's a bug early on with a step-ladder which causes me to hover a solid foot or two above the ground, various minor glitches that take some experimenting to work around, and bizarre controls that aren't explained, and from what I can tell, don't work with SteamVR controls remapping.”
    • “But while I can look past the melodramatic story, which never attains anything like its aim of giving psychological thrills, not being worthy of a high school essay, I cannot ignore the glitches in gameplay.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game somewhat tedious, as it often involves aimlessly exploring to identify accessible areas, compounded by a blindness mechanic that can make puzzles feel more frustrating than engaging.

    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I found myself spending too much time on grinding instead of enjoying the story and gameplay.”
    • “The mechanics of grinding are poorly designed, leading to frustration rather than fun.”
  • emotional
    3 mentions Positive Neutral Negative

    Players found the emotional aspect of the game to be deeply impactful, often describing it as heart-wrenching and capable of evoking strong feelings.

    • “It was heart-wrenching.”
    • “The story left me in tears, capturing the raw essence of human emotions.”
    • “I felt a deep connection to the characters, their struggles resonated with my own experiences.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no microtransactions, providing a straightforward experience without additional costs.

    • “There are no microtransactions, which makes the experience feel fair and enjoyable.”
    • “I appreciate that the game doesn't rely on monetization tactics; it allows me to fully immerse myself without distractions.”
    • “The absence of in-game purchases is refreshing and keeps the focus on gameplay rather than spending money.”
    • “The game is riddled with microtransactions that feel exploitative.”
    • “I feel pressured to spend money to keep up with other players.”
    • “The monetization model is frustrating and detracts from the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    Players find the humor in the game to be enjoyable, with some noting that it adds to the overall experience. However, the mention of technical issues with the headset suggests that while the humor is appreciated, it may be overshadowed by gameplay challenges.

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4h Median play time
5h Average play time
3-9h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Blind is a action game.

Blind is available on PC, PlayStation 4, Virtual Reality, Windows and others.

On average players spend around 5 hours playing Blind.

Blind was released on September 18, 2018.

Blind was developed by Tiny Bull Studios.

Blind has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its atmosphere.

Blind is a single player game.

Similar games include Transference, Doctor Who: The Edge Of Time, Red Matter, Wanderer, The Room VR: A Dark Matter and others.