- September 18, 2018
- Tiny Bull Studios
- 4h median play time
Blind
Whilst the story is good, and the mansion creates an uneasy atmosphere that begs to be explored, the puzzles are far too specific, and the lighting and design within the environment is hard to process in VR.
Platforms
About
"Blind is a single-player, narrative-driven psychological thriller Adventure game for virtual reality, where the player is blind and must use echolocation to explore a perverse mansion, solve puzzles, and uncover a mystery. Players rely on sound waves to reveal the outlines of objects, forcing them to confront their worst enemy: that which they don't or won't see. Originally developed as Come to See My House for the Global Game Jam 2014, Blind won the Best Game award at the Turin jam site."










- The game features a unique echolocation mechanic that provides an immersive experience, allowing players to navigate and solve puzzles in a creative way.
- The atmosphere is well-crafted with excellent sound design, music, and voice acting that enhance the eerie and engaging narrative.
- The puzzles are generally well-designed, striking a balance between challenge and accessibility, making for an enjoyable gameplay experience.
- Many players experienced significant issues with controls, including unresponsive or broken bindings, particularly on various VR headsets, making the game frustrating to play.
- The game suffers from bugs and glitches that can hinder progress, such as items not spawning correctly or movement mechanics that lead to disorientation and motion sickness.
- Some puzzles are considered overly difficult or poorly designed, leading to confusion and frustration, which detracts from the overall enjoyment of the game.
story
47 mentions Positive Neutral NegativeThe story in the game is generally well-received, with many players appreciating its intriguing twists and dark themes, though some find it lacking depth or clarity. Voice acting and music enhance the narrative experience, while the pacing and execution of the story are noted as strong points. However, a few reviews mention that the story can feel vague or underdeveloped at times, leading to mixed feelings about its overall impact.
“The story is good, and the voice acting is well done.”
“The story was interesting and the recently reworked ending is the perfect cherry on top.”
“The story really pulls you in and has you wondering what exactly is going on here.”
“No excitement, the puzzles are pretty boring and the story isn't compelling enough to continue after almost 2 hours.”
“Thus far the story makes little sense, and progresses incredibly slowly.”
“It's a decent VR experiment with a passable story and puzzles if you're into that kind of thing, but as a game to recommend in general, there are other, much more polished and recently updated games you could play instead.”
Blind review
Whilst the story is good, and the mansion creates an uneasy atmosphere that begs to be explored, the puzzles are far too specific, and the lighting and design within the environment is hard to process in VR.
60%Blind Review
Blind is a wildly uneven, generally disappointing trip into virtual reality. Its main sticking point, echolocation, shines when used to its fullest, but more often than not, it doesn’t get put to any real use. In between each of the game’s good puzzles, you’ll encounter large stretches of walking, and probably a smattering of technical problems as well. But hey, at least it won’t take too much of your time. The ending impression with Blind that we were left with was largely one of disappointment. We hoped for, and expected, more.
40%Blind (PSVR) REVIEW – Fumbling Around In the Dark
Blind is a great concept marred by illogical puzzle after illogical puzzle that seemingly tries its best to frustrate rather than entice. Microtransactions: none
60%