Blind Game Cover
Whilst the story is good, and the mansion creates an uneasy atmosphere that begs to be explored, the puzzles are far too specific, and the lighting and design within the environment is hard to process in VR.
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"Blind is a single-player, narrative-driven psychological thriller Adventure game for virtual reality, where the player is blind and must use echolocation to explore a perverse mansion, solve puzzles, and uncover a mystery. Players rely on sound waves to reveal the outlines of objects, forcing them to confront their worst enemy: that which they don't or won't see. Originally developed as Come to See My House for the Global Game Jam 2014, Blind won the Best Game award at the Turin jam site."

  • PC
  • Play​station 4
  • Virtual Reality
  • Windows
  • Play​Station
  • Play​Station VR

Reviews

64%
Audience ScoreBased on 89 reviews
story21 positive mentions
atmosphere3 negative mentions
  • The game features a unique echolocation mechanic that provides an immersive experience, allowing players to navigate and solve puzzles in a creative way.
  • The atmosphere is well-crafted with excellent sound design, music, and voice acting that enhance the eerie and engaging narrative.
  • The puzzles are generally well-designed, striking a balance between challenge and accessibility, making for an enjoyable gameplay experience.
  • Many players experienced significant issues with controls, including unresponsive or broken bindings, particularly on various VR headsets, making the game frustrating to play.
  • The game suffers from bugs and glitches that can hinder progress, such as items not spawning correctly or movement mechanics that lead to disorientation and motion sickness.
  • Some puzzles are considered overly difficult or poorly designed, leading to confusion and frustration, which detracts from the overall enjoyment of the game.
  • story47 mentions

    The story in the game is generally well-received, with many players appreciating its intriguing twists and dark themes, though some find it lacking depth or clarity. Voice acting and music enhance the narrative experience, while the pacing and execution of the story are noted as strong points. However, a few reviews mention that the story can feel vague or underdeveloped at times, leading to mixed feelings about its overall impact.

    • “The story is good, and the voice acting is well done.”
    • “The story was interesting and the recently reworked ending is the perfect cherry on top.”
    • “The story really pulls you in and has you wondering what exactly is going on here.”
    • “No excitement, the puzzles are pretty boring and the story isn't compelling enough to continue after almost 2 hours.”
    • “Thus far the story makes little sense, and progresses incredibly slowly.”
    • “It's a decent VR experiment with a passable story and puzzles if you're into that kind of thing, but as a game to recommend in general, there are other, much more polished and recently updated games you could play instead.”
  • gameplay36 mentions

    The gameplay is characterized by a unique echolocation mechanic that offers an immersive VR experience, allowing players to explore and solve puzzles in a visually distinct, low-fi monochromatic environment. While the core concept is praised for its creativity and potential, some players found the execution lacking, with issues such as strange control bindings and frustrating puzzle designs that could lead to moments of confusion and annoyance. Overall, the game is seen as enjoyable and atmospheric, but it may not satisfy those seeking a more polished or extensive puzzle experience.

    • “Enjoyable VR exploration and solving varied simple puzzles with a unique sound-vision gameplay approach.”
    • “The cane/seeing mechanic is implemented very well and is like nothing else I have experienced.”
    • “The sonar puzzles in this game are very clever, and being such a unique mechanic means the puzzles are not ones you'll have seen before.”
    • “This makes me think that the developers only used this mechanic to avoid having to create textures for everything.”
    • “I love the idea, it was really fascinating at first, but the gameplay got old and frustrating when stuck on a puzzle I couldn't solve, and had to keep tapping my cane against things continuously, but also not too quickly because then I become blind and hear a ringing.”
    • “Might be the most annoying game mechanic ever, one that makes your ears ring.”
  • music9 mentions

    The music in the game is praised for creating an eerie yet engaging atmosphere, complemented by excellent sound effects and voice acting. While the soundtrack features a beautiful song that plays during the credits, some players find certain music-based puzzles challenging, particularly if they lack musical knowledge. Overall, the music enhances the experience, making it a significant aspect of the game's appeal.

    • “Sound effects and music are excellent.”
    • “The music is great, the voice acting is (for the most part) excellent, the puzzles are that sweet spot between too easy and too time-consuming for the story.”
    • “Some of the puzzles were impossible if you don't know music stuff (which I don't), so you may need a guide.”
    • “Stuck in the third room, music-based puzzle that I'm too tone-deaf to solve.”
    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
  • graphics9 mentions

    The graphics of the game are widely praised for their beauty and unique artistic style, particularly the use of black and white visuals that enhance the gameplay experience. The integration of echolocation mechanics adds an innovative layer to the visual presentation, contributing to a captivating aesthetic and storytelling concept. Overall, players appreciate the game's stunning artwork and dynamic visual elements.

    • “This is a beautiful game, with wonderful artwork and an ingenious core mechanic that could only be successfully done in VR.”
    • “The graphics are beautiful and it has such a unique dynamic.”
    • “Very nice aesthetic, some fun and creative puzzles, and a truly beautiful storytelling concept.”
    • “The whole game is played in the dark - the graphics are done in black and white.”
    • “The visuals are outdated and lack detail, making the game feel unpolished.”
    • “The character models look flat and lifeless, which detracts from the overall experience.”
  • atmosphere5 mentions

    The game's atmosphere is described as eerie and dark, enhanced by music and ambient sounds that create a tense and suspenseful experience without relying on jump scares. While some players find it powerfully immersive and creatively engaging, others feel it can be overwhelming and stressful. The use of echolocation in puzzle-solving further contributes to the overall atmospheric tension.

    • “It has an incredibly powerful atmosphere and creative gameplay that utilizes VR mechanics fairly well.”
    • “The atmosphere is eerie, thanks to the music and ambient sounds, but not too scary.”
    • “The atmosphere is always rather dark and oppressive; there are no 'real' jump scares (which I like).”
    • “The novel-puzzle uses echolocation; the whole procedure not only adds to the atmosphere, creating a taut and suspenseful feeling throughout, but also becomes part of solving puzzles.”
  • stability4 mentions

    The game suffers from significant stability issues, including frequent bugs, glitches, and unresponsive controls, particularly on Oculus and Index platforms. Players report frustrating experiences with gameplay mechanics, such as hovering and erratic character movements, which detract from overall enjoyment. Despite some narrative shortcomings, the technical problems are a major barrier to a smooth gaming experience.

    • “Buggy as hell on the index, constant squatting/standing which made it a battle to complete.”
    • “There's a bug early on with a step-ladder that causes me to hover a solid foot or two above the ground, various minor glitches that take some experimenting to work around, and bizarre controls that aren't explained and, from what I can tell, don't work with SteamVR controls remapping.”
    • “Buggy and broken on Oculus it seems.”
  • emotional1 mentions

    Users find the emotional aspect of the game to be deeply impactful, describing it as heartwrenching and capable of evoking strong feelings.

    • “It was heart-wrenching.”
    • “The story left me in tears.”
    • “I felt a deep connection to the characters and their struggles.”
  • humor1 mentions

    The humor in the game is noted as enjoyable, with players finding it amusing and engaging, contributing positively to their overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
5hAverage play time
3-9hSpent by most gamers
*Based on 3 analyzed playthroughs

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