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Blade Arcus from Shining: Battle Arena

Blade Arcus from Shining: Battle Arena Game Cover
81%Game Brain Score
story, gameplay
monetization, replayability
81% User Score Based on 101 reviews

Platforms

PCWindows
Blade Arcus from Shining: Battle Arena Game Cover

About

Blade Arcus from Shining: Battle Arena is a single player and multiplayer fighting game with a fantasy theme. It was developed by Studio Saizensen and was released on July 28, 2016. It received positive reviews from players.

In a world controlled by blade, magic, and fist diverse warriors gather for battle!

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81%
Audience ScoreBased on 101 reviews
story7 positive mentions
monetization1 negative mentions

  • Gameplay is simple, easy to pick up, and fun especially for casual players with a unique assist system and stylish combos.
  • Character designs by Tony Taka are visually appealing and well-executed, supported by good music and professional voice acting.
  • The game features distinct fighting styles across a diverse cast, allowing players to find characters that suit their preferences.
  • The PC version is an inferior release missing many features found in console versions, such as art galleries, arena mode, and casual-friendly controls.
  • Limited game modes with almost no content beyond story, versus, training, and dead online modes, leading to low replay value.
  • Significant balance issues with some overpowered characters and others being underpowered, coupled with a shallow story that lacks meaningful context or character development.
  • story
    79 mentions Positive Neutral Negative

    The story mode in "Blade Arcus Rebellion from Shining" is generally seen as minimal and simplistic, resembling arcade mode with added dialogues rather than a true RPG experience. It offers brief character insights and light voice-acted banter but lacks depth, complexity, and meaningful narrative development, often disappointing those seeking a substantial plot or context. Fans of the franchise may appreciate some character moments, but overall, the story is considered serviceable at best and easily skippable for fighting game enthusiasts.

    • “The gist of the story is that someone removes the seal on the seven soul orbs, the orbs fly out and embed themselves inside strong people, and whoever collects all of the orbs by defeating the hosts is allowed to have one of their wishes granted.”
    • “Once getting my bearings on the overarching story, I could enjoy the insight into each of the characters' desires and intentions regarding collecting these wishes.”
    • “Story mode is short but that's one of the things I like about this game; you don't get lost in long cutscenes between combat.”
    • “The story mode in this game is basically arcade mode with a bunch of story dialogues added in, and there's nothing in the whole game that even remotely resembles something from RPG games.”
    • “Either way you need to know these characters before playing them in the story to understand anything, because this game doesn't explain anything.”
    • “- Seriously lack of contents: no extras, no concept arts, no character bio, no survival mode, no time attack mode, no rewards after beating story mode (which is arcade mode), no side story.”
    • “But if you're one to play the game for its story or characters, then prepare to be severely disappointed.”
    • “Honestly, I found the story mode to be very simple and vague.”
    • “Excellent fighting game with your typical - very poorly written - story.”
  • gameplay
    53 mentions Positive Neutral Negative

    The gameplay offers fast-paced, grounded combat with accessible mechanics such as assists and cancels, making it enjoyable and easy for newcomers, though veterans may find it lacking in complexity and depth. The 2v2 system and fluid animations are praised, but the game is critiqued for simplistic mechanics, unbalanced characters, and missing content compared to console versions. Overall, while fun and visually appealing, it feels barebones and less refined than other contemporary fighting games.

    • “Sure, the combat is very fast and there's a lot of mechanics (like assists and cancels) available to do long and intricate combos with, but there's no air dashing, most of the combat is grounded and even the simplest of attacks can wipe a huge chunk of the opponent's health bar in mere seconds.”
    • “Moving on, the gameplay mechanics are pretty straightforward; the game is a 2v2 fighter where you select a point/attacking character, who will be your lifeline/health bar for the round, and an assist character who can take hits and have their attacks interrupted, but won't get KO'd from any damage.”
    • “3 attack buttons, but the special moves and mechanics make for a well-rounded game to enjoy mastering.”
    • “If you are a veteran you either played it yet or you just discarded it for its lack of complexity: in fact, the game has all the standard mechanics with no complex exclusive feature, it also lacks game modes since you only have story mode, training, local vs, and online vs.”
    • “This game has so little going on in terms of gameplay; the combat is simplistic, mechanics are minimal, it's really fun to play with friends, but the highlights are if you even know any of the games the characters were from.... and best of all one of my all-time favorite DJ artists Tony!!!”
    • “When you get games like Under Night In-Birth Exe:Late that released recently on Steam which gameplay-wise is really polished and has its own unique mechanics that separate it from other 2D fighters and has decent content for offline play from some modes to outfits to purchase for the character and decent online play, it's hard to look at this and pretend it is a good game since this game is not doing anything special and what it is doing is not particularly good at it.”
  • graphics
    24 mentions Positive Neutral Negative

    The game's graphics receive mixed feedback, praised for its appealing art style and crisp visuals, especially the character designs by Tony Taka, but criticized for lack of graphical options, blocky or jagged character models at higher resolutions, and somewhat simple presentation. While the visuals are appreciated by fans of the art style, the overall graphics quality and settings are considered basic compared to other fighting games.

    • “The visuals are gorgeous; the soundtrack is great.”
    • “Pro: great gameplay, very fluid, and graphics are amazing.”
    • “Visuals are pretty crisp and clean.”
    • “The game barely has any graphical options.”
    • “This means that the bigger your resolution is, the blurrier the visuals will become on fullscreen mode due to resolution mismatch, and the smaller the game's window size will be in windowed mode.”
    • “Graphics are okay, but characters look a little jaggy at 1080p.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is generally well-composed and enjoyable, with several users praising the soundtrack as a standout feature, some even rating it 10/10. While not universally described as exceptional, the OST is consistently regarded as a positive aspect that complements the gameplay well.

    • “Fighting mechanic is very smooth, characters are gorgeous and soundtrack is a freaking 10/10 for me.”
    • “The visuals are gorgeous; the soundtrack is great.”
    • “The music tracks are well-composed, and while the character sprites have very limited & unnatural animations, I honestly like how they and in turn the game looks as a whole.”
  • character development
    9 mentions Positive Neutral Negative

    Character development is highlighted by distinct character perspectives and insightful dialogue, enhanced by strong voice acting. While many praise the character designs—especially those by Tony Taka—for their visual appeal and uniqueness, some users find certain designs misleading or in need of polish. Overall, character design is a standout feature, though there is room for refinement in animation and balancing.

    • “The character designs and voice-acting are very well done, with characters having distinct perspectives on the events taking place, as well as dialogue that provides insight into their personalities.”
    • “Very good game with acceptable mechanics and gameplay, and most of all, awesome character designs.”
    • “Nice character design.”
    • “I'm not too fond of the character designs as many feel rather misleading.”
    • “I find it a bit frustrating cause there is potential for the game with polishing some things from animation to character designs and re-balancing the speed and maybe throwing in a new mechanic or two.”
    • “- features character designs by Tony Taka (hey, there are actually people out there who hate his artwork so I have to cater to them too)”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization approach is minimal and lacks aggressive advertising, which aligns with the game's niche focus and limited content upon global release.

  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is limited, leading to a lower overall rating due to minimal incentive to play multiple times.

    • “Overall, this game is a 6/10 for me since the replay value is minimal.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted through its playful mechanics, such as the assist feature where a second character performs a comedic "cheap shot." This adds a lighthearted and amusing element to the gameplay, especially when opponents counter it successfully.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization is currently poor despite the developers' efforts, resulting in subpar performance and inefficient resource use.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding is notably minimized in Blade Arcus, as the game shifts away from traditional lengthy RPG progression in favor of a simpler, fighting game-style experience.

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Frequently Asked Questions

Blade Arcus from Shining: Battle Arena is a fighting game with fantasy theme.

Blade Arcus from Shining: Battle Arena is available on PC and Windows.

Blade Arcus from Shining: Battle Arena was released on July 28, 2016.

Blade Arcus from Shining: Battle Arena was developed by Studio Saizensen.

Blade Arcus from Shining: Battle Arena has received positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

Blade Arcus from Shining: Battle Arena is a single player game with multiplayer and local co-op support.

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