Skip to main content
Blade Arcus from Shining: Battle Arena Game Cover

About Blade Arcus from Shining: Battle Arena

Blade Arcus from Shining: Battle Arena is a single player and multiplayer arcade role playing game with fantasy and anime themes. It was developed by Studio Saizensen and was released on July 28, 2016. It received positive reviews from players.

In a world controlled by blade, magic, and fist diverse warriors gather for battle!

Skip Games Like Blade Arcus from Shining: Battle Arena

Games Like Blade Arcus from Shining: Battle Arena

Looking for games like Blade Arcus from Shining: Battle Arena? Here are top arcade role playing recommendations with a fantasy and anime focus, selected from player-similarity data — start with Blade Strangers, The King of Fighters XIV or Guilty Gear Xrd: Sign.

Blade Strangers Image
Games like Blade Strangers
The King of Fighters XIV Image
Games like The King of Fighters XIV
Guilty Gear Xrd: Sign Image
Games like Guilty Gear Xrd: Sign
BlazBlue: Cross Tag Battle Image
Games like BlazBlue: Cross Tag Battle
Nitroplus Blasterz: Heroines Infinite Duel Image
Games like Nitroplus Blasterz: Heroines Infinite Duel
Granblue Fantasy: Versus Image
Games like Granblue Fantasy: Versus
Skullgirls 2nd Encore Image
Games like Skullgirls 2nd Encore
Games like DRAGON BALL FighterZ
Power Rangers: Battle for the Grid Image
Games like Power Rangers: Battle for the Grid
Koihime Enbu Image
Games like Koihime Enbu
Skip User Reviews

Reviews

81%Audience ScoreBased on 102 reviews
gameplay16 positive mentions
monetization1 negative mentions

  • Enjoyable and accessible fighting gameplay with fluid mechanics and a unique assist system, making it easy for casual players to pick up.
  • Distinctive character designs by Tony Taka and good audiovisual presentation including voice acting and soundtrack.
  • Good for local multiplayer and a fun, lightweight entry into the fighting genre, especially appealing to fans of the Shining series.
  • PC version lacks content compared to console releases, missing features like arcade mode, art gallery, and casual-friendly controls.
  • Story mode is shallow, repetitive, and poorly developed, offering little narrative depth or meaningful character development.
  • Online mode suffers from a dead community and problematic netcode, severely limiting multiplayer experience.
  • story

    80 mentions Positive Neutral Negative
    9% positive mentions, 82% neutral mentions, 9% negative mentions

    The story mode in "Blade Arcus Rebellion from Shining" is widely regarded as simple, repetitive, and lacking depth, essentially serving as an arcade mode with added dialogue and limited RPG elements. It offers minimal character development, weak narrative engagement, and is often viewed as an afterthought compared to the fighting gameplay, with little motivation for players interested in story content alone. Fans of the series may appreciate some insight into characters, but newcomers or those seeking a rich story experience are likely to be disappointed.

    • “The gist of the story is that someone removes the seal on the seven soul orbs, the orbs fly out and embed themselves inside strong people, and whoever collects all of the orbs by defeating the hosts is allowed to have one of their wishes granted.”
    • “Once getting my bearings on the overarching story I could enjoy the insight into each of the characters' desires and intentions regarding collecting these wishes.”
    • “For the competitive crowd into the fighting game public it would be considered a mid-tier game; for the casual fighting game fan, it is a solid fighting game to play both solo and for fun, while fans of the series can enjoy a nice story which delves into some of the characters from the series.”
    • “The story mode in this game is basically arcade mode with a bunch of story dialogues added in, and there's nothing in the whole game that even remotely resembles something from RPG games.”
    • “But if you're one to play the game for its story or characters then prepare to be severely disappointed.”
    • “Hell, even one of the characters (Sonia) does not have any storyline or ending.”
  • gameplay

    52 mentions Positive Neutral Negative
    31% positive mentions, 63% neutral mentions, 6% negative mentions

    The gameplay is a slower-paced 2v2 fighting system with straightforward mechanics reminiscent of Samurai Shodown and Guilty Gear, featuring assists and combo cancels but lacking air dashing. While accessible and enjoyable for newcomers and casual play, it suffers from simplistic combat, balance issues, and minimal content compared to other fighters, limiting its appeal for veterans and competitive players. Additionally, missing features and underdeveloped modes in some versions detract from the overall experience.

    • “3 attack buttons, but the special moves and mechanics make for a well rounded game to enjoy mastering.”
    • “Moving on, the gameplay mechanics are pretty straightforward; the game is a 2v2 fighter where you select a point/attacking character, who will be your lifeline/health bar for the round, and an assist character who can take hits and have their attacks interrupted, but won't get KO'd from any damage.”
    • “Sure, the combat is very fast and there's a lot of mechanics (like assists and cancels) available to do long and intricate combos with, but there's no air dashing, most of the combat is grounded and even the simplest of attacks can wipe a huge chunk of the opponent's health bar in mere seconds.”
    • “If you are a veteran you either played it yet or you just discarded for its lack of complexity: in fact, the game has all the standard mechanics with no complex exclusive feature, it also lacks game modes since you only have story mode, training, local vs and online vs.”
    • “I get the game probably didn't have a big budget but there are other fighters that are considered 'poverty' fighters that feature more content and more fleshed out mechanics and unique characters to draw you in while this one feels like the skeleton of a game that is still a work in progress.”
  • graphics

    24 mentions Positive Neutral Negative
    42% positive mentions, 45% neutral mentions, 13% negative mentions

    The game's graphics feature a distinctive art style by Tony Taka, praised for its appealing character designs and overall visuals, though some users find them blocky or jaggy at higher resolutions due to limited graphical settings. While the visuals are generally regarded as clean and fluid, the lack of customization options and occasional blurriness in fullscreen mode detract from the overall presentation. Fans of Tony Taka's artwork and simple 2D fighting games will likely appreciate the graphics, despite their technical shortcomings.

    • “The visuals are gorgeous; the soundtrack is great.”
    • “Pro: great gameplay, very fluid, and graphics are amazing.”
    • “Visuals are pretty crisp and clean.”
    • “The game barely has any graphical options.”
    • “This means that the bigger your resolution is, the blurrier the visuals will become on fullscreen mode due to resolution mismatch, and the smaller the game's window size will be in windowed mode.”
    • “Graphics are okay, characters look a little bit jaggy with 1080p.”
  • music

    15 mentions Positive Neutral Negative
    60% positive mentions, 33% neutral mentions, 7% negative mentions

    The music in the game is widely praised for its quality and enjoyment, with several users calling the soundtrack great or even a perfect 10/10. While not universally described as exceptional, the OST consistently enhances the gameplay experience and is considered a strong aspect of the game.

    • “Damn the music is so good.”
    • “Fighting mechanic is very smooth, characters are gorgeous and soundtrack is a freaking 10/10 for me.”
    • “The visuals are gorgeous, the soundtrack is great.”
  • character development

    9 mentions Positive Neutral Negative
    44% positive mentions, 23% neutral mentions, 33% negative mentions

    Character development is highlighted by well-done character designs and voice acting that provide distinct perspectives and personality insights, though some users find certain designs misleading or in need of polish. The art, particularly by Tony Taka, is generally praised for its appeal, contributing positively to the overall experience despite minor criticisms on animation and gameplay balance.

    • “The character designs and voice acting are very well done, with characters having distinct perspectives on the events taking place and dialogue that provides insight into their personalities.”
    • “Very good game, acceptable mechanics and gameplay, and most of all, awesome Tony Taka character designs.”
    • “If you are looking for a simple fighting game with great art and character design.”
    • “I'm not too fond of the character designs as many feel rather misleading.”
    • “I find it a bit frustrating because there is potential for the game with polishing some things from animation to character designs and re-balancing the speed and maybe adding a new mechanic or two.”
    • “- Features character designs by Tony Taka (some people actually dislike his artwork, so this might not appeal to everyone).”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is minimal and lacks aggressive advertising, which aligns with its niche appeal and limited content at launch.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game has limited replayability, with users generally finding little incentive to play it multiple times. Replay value is considered minimal, impacting overall enjoyment for some players.

    • “Overall this game is a 6/10 for me seeing as the replay value is minimal.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by amusing gameplay mechanics, such as a second character jumping in for unexpected, humorous "cheap shots," adding a fun and lighthearted element to matches.

  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The optimization is currently poor and does not meet expectations, despite the development team's claims of significant effort to improve it.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game departs from the traditional lengthy grinding typical of the series, opting instead for a simpler progression system that focuses more on fighting gameplay rather than extended RPG-style leveling.

Skip Game Offers

Buy Blade Arcus from Shining: Battle Arena

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Blade Arcus from Shining: Battle Arena is a arcade role playing game with fantasy and anime themes. Common tags for Blade Arcus from Shining: Battle Arena include trading, 2d, female protagonist, esports, cartoon and others.

Blade Arcus from Shining: Battle Arena is available on PC, PlayStation 4, Windows and PlayStation.

Blade Arcus from Shining: Battle Arena was released on July 28, 2016.

Blade Arcus from Shining: Battle Arena was developed by Studio Saizensen.

Blade Arcus from Shining: Battle Arena has received positive reviews from players. Most players liked Blade Arcus from Shining: Battle Arena for its gameplay but disliked it for its story.

Blade Arcus from Shining: Battle Arena is a single player game with multiplayer and local co-op support.

Similar games include Blade Strangers, The King of Fighters XIV, Guilty Gear Xrd: Sign, BlazBlue: Cross Tag Battle, Nitroplus Blasterz: Heroines Infinite Duel and others.