Blacklight: Tango Down
- July 14, 2010
- Zombie Studios
The game is great especially considering the price of $15. The only down side of the game is it takes a little while to get used to how to customize you loadouts and such.
"Blacklight: Tango Down" is a warfare shooter game with various modes including 2-player co-op and multi-player supporting up to 16 players. The game offers a hyper-realistic battlefield experience with seven game modes across 12 maps. Customize your character and weapons, earn new attachments and abilities, and engage your Hyper Reality Visor to locate enemies. The game also includes four intense Black Ops missions that can be played solo or with a team of up to four players.
Reviews
- The game offers a unique gameplay mechanic with the HRV (Hyper Reality Visor) that allows players to see through walls, adding a strategic element to combat.
- For its low price, the single-player and co-op modes provide decent entertainment, especially for fans of the Blacklight series.
- The customization options for weapons and gear are extensive, allowing for a personalized gameplay experience.
- The game is heavily reliant on the now-defunct Games for Windows Live, making it nearly impossible to play for most users.
- The multiplayer community is virtually non-existent, leading to long wait times for matches or an inability to find players at all.
- Many players report technical issues and bugs that hinder gameplay, including problems starting the game and poor AI performance.
- story33 mentions
- 21 % positive mentions
- 64 % neutral mentions
- 15 % negative mentions
The game's story is largely criticized for being minimal and poorly developed, with many reviewers noting that it feels tacked on and lacks depth. While the missions are set in a dystopian world with some atmospheric elements, the narrative is often described as drab and unengaging, primarily serving as a backdrop for the gameplay rather than a compelling storyline. Overall, players seem to find the missions enjoyable despite the weak story, but many agree that the lack of a substantial narrative detracts from the overall experience.
“Atmospheric, moody, with Russian-accented mission voiceover.”
“Very minimal first-person gunplay combined with a small but unique story while all being focused on a convincingly real futuristic world of electronic warfare.”
“The missions are short, but they have a decent replay value and I find myself running through them every few months just for nostalgia purposes.”
“The campaign only knows four missions; you die, you start all over again.”
“There is no real storyline in the single player/co-op mode, and there are only four missions to complete.”
“The storyline sucks; sometimes it makes me wonder if there is even a story at all, very amateurishly written.”
- graphics14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The graphics of the game are a mixed bag, with some players praising the vibrant art style influenced by 90's cyberpunk and modern military aesthetics, while others criticize the muddy visuals that feel outdated. The game supports up to 1080p resolution, but options for customization are limited, leading to a somewhat bleak and apocalyptic atmosphere. Overall, while some find the graphics appealing and immersive, others feel they detract from the gameplay experience.
“The art style takes some influence from 90's cyberpunk like Akira mixed with modern military equipment while being set in Eastern Europe.”
“The artwork and environment, especially the characters, resemble Half-Life 2's dystopian metropolis, with cyber interfaces and creative gear.”
“The aesthetics in this game ostensibly give a bleak apocalyptic setting, and your hyper-reality visor pretty much takes you out of the vision that you might be playing a liquidated Fallout game.”
“Muddy graphics (even by 2010 standards).”
“The aesthetics in this game ostensibly give a bleak apocalyptic setting, but your hyper-reality visor takes you out of the immersion, making it feel like a liquidated Fallout game.”
“Controls are jittery and stiff at the same time; graphics are so-so, and while the visual style is rather neat, it results in an overall unpleasant experience.”
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay of Tango Down features a unique wall-hack mechanic that allows players to gain an advantage at the cost of vulnerability, providing a solid foundation for an FPS experience. However, the game suffers from a small player base, glitchy mechanics, and repetitive gameplay, leading to a lack of engagement and interest among players. While some find it reminiscent of popular titles like Call of Duty and Battlefield, overall feedback suggests it falls short of being a standout experience.
“This is a good opportunity to get used to the game's mechanics before heading into multiplayer.”
“The mechanics of the game are solid for an FPS, though it does take a bit of getting used to.”
“It's nothing special, but it offers more solid and less frustrating gameplay than any of the recent Call of Duty entries.”
“Tango Down's primary game mechanic is the ability to wall hack at the cost of being unable to defend yourself while active.”
“The interesting element of a built-in wallhack as a gameplay feature makes it stick in my mind, but it had speedhackers on day one and its cripplingly small player base dried up weeks later.”
“This game is terrible, hitboxes are broken and gameplay is repetitive.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its lack of stability, with numerous glitches and bugs that significantly hinder the gameplay experience. Users have reported frustrating troubleshooting issues and poor support, making it less appealing for those who prefer a smooth gaming experience.
“But if you aren't a fan of troubleshooting, this may not be the game for you.”
“Out the gate, Blacklight: Tango Down was plagued with poor support and game-ruining glitches.”
“Buggy and overwhelmed with menus and game overlays.”
- atmosphere2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's atmosphere is characterized by a moody ambiance enhanced by a Russian-accented mission voiceover, but many users feel it ultimately comes off as unrealistic and lacking depth.
“Atmospheric, moody, with Russian-accented mission voiceover.”
“The entire atmosphere of the game feels unrealistic and cheap.”
“The game lacks any sense of immersion, making it hard to connect with the environment.”
“The visuals and sound design fail to create a compelling atmosphere, leaving the experience flat.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game resonates deeply with players, evoking poignant memories and feelings, particularly in moments that highlight familial connections and the stakes involved in personal choices. While the multiplayer experience may not elicit the same emotional engagement, the single-player and co-op modes provide a fulfilling and enjoyable experience that enhances the overall emotional impact.
“I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.' Tears welled up in his eyes when he realized what exactly was at stake.”
- music1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The music in the game is likened to a 'one-hit-wonder,' suggesting that while it may be catchy or memorable, it lacks depth or variety, potentially leading to a fleeting impact on players.
“The soundtrack is so catchy that I find myself humming the tunes long after I've stopped playing.”
“The music perfectly complements the gameplay, enhancing the overall experience and immersing me in the game world.”
“Each track is expertly crafted, making every moment feel more intense and engaging.”
“This game would be a 'one-hit-wonder' if it was in the music industry.”
- replayability1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players appreciate the replayability of the game, noting that while the missions are short, they offer enough value to revisit periodically for nostalgia.
“Each playthrough offers new challenges and experiences, making it easy to dive back in and enjoy the game all over again.”
“With multiple endings and various character choices, the game encourages you to replay it to explore all the different outcomes.”
“The missions are short, but they have a decent replay value, and I find myself running through them every few months just for nostalgia purposes.”
“Once you've completed the game, there's little incentive to go back. The lack of meaningful choices makes replaying feel pointless.”
“While the game offers different difficulty levels, the core experience remains the same, which diminishes the replayability factor.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely perceived as lacking, with some players finding it so poorly executed that it fails to elicit any amusement.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to a low player base, which makes finding matches through the matchmaking system a frustrating experience.
“Sadly, there are not many people playing it, so searching for a server with the matchmaker can be quite tedious.”