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BLACK SOULS II Game Cover

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BLACK SOULS II is a single player open world role playing game with horror, fantasy, dark fantasy and erotic themes. It was developed by Eeny, meeny, miny, moe? and was released on November 28, 2025. It received overwhelmingly positive reviews from players.

Despair. Fear, Madness, once again. An original work based on "Alice in Wonderland" and "Through the Looking-Glass." Dark Fairy Tale Fantasy x Psychological Horror RPG focusing on the themes of "Exploration of a Mad World" and "Life or Death Combat against Demonbeasts". ※Includes content from all 3 DLCs. ●Introduction In this work, you'll meet 45 Heroin…

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97%Audience ScoreBased on 796 reviews
story61 positive mentions
grinding12 negative mentions

  • Exceptional and deeply immersive dark fairy-tale horror RPG with a profound and emotionally impactful story that integrates Lovecraftian and classic literature themes.
  • Innovative and strategic turn-based ATB combat system with a unique weapon swapping mechanic requiring thoughtful builds and strategies, especially challenging and rewarding in later DLC content.
  • Extensive replayability with multiple endings, sanity (SEN) mechanics that affect world and story, rich lore, well-crafted characters, hand-drawn art style, and a haunting soundtrack that greatly enhances atmosphere.
  • Steep difficulty curve with demanding grinding, especially in DLC 3, which may deter some players and create frustration due to harsh combat balance.
  • The game requires downloading an external patch to access full content, including uncut CGs and story elements, which can be confusing or inconvenient for some players.
  • Gameplay and UI can be repetitive and unwieldy; progression and quest triggers are often unclear, potentially requiring external guides to fully experience all endings and content.
  • story

    197 mentions Positive Neutral Negative

    The story of Black Souls II is widely praised for its deep, complex, and emotionally impactful narrative that skillfully blends dark fantasy, psychological horror, and corrupted fairy tale elements. It features rich world-building, memorable characters, multiple endings, and a gradual unfolding that rewards patient exploration and engagement. While some find its delivery challenging due to nonlinear progression and niche references, most consider it a masterclass in storytelling that leaves a lasting and profound impression.

    • “One of the best games ever made... a completely amazing and heartbreaking story that becomes just as unforgettable as its characters.”
    • “Black souls 2 is one of the best games i’ve ever played because the world-building, atmosphere, and storytelling hit on a completely different level; the mystery, darkness, and emotion pull you in slowly until you realize you’re fully attached to the characters, and when the ending comes, it hits with that heavy, sad feeling that stays in your chest, the kind of bittersweet finale that makes you think about the journey long after you finish, which is exactly why i personally consider it one of the best games i’ve ever experienced.”
    • “As i stated in my review of the first game, toro is a masterclass character creator, story teller and world builder; in this game especially, he really makes you feel like you yourself are a part of the story, suffering as much as humanly possible.”
    • “Story is pretty alright; it is extremely nonsensical if you aren't familiar with Cthulhu Mythos, Alice in Wonderland, or Black Souls 1.”
    • “God awful storytelling too, that just feels like all the poor never-ending convoluted storytelling in bad TV shows like Lost, where the hope the generic story told a million times about fairy tales gone bad is now somehow better because of the vagaries in telling and by using probably the worst storytelling delivery method for this kind of piecemeal mess... RPG Maker.”
    • “The only thing I'm kinda on the fence about is the same as the last game: some of the events are so specific in their trigger. As this game is kind of free to explore, doing things out of order or accidentally progressing story will easily cause you to miss it without knowing it. I understand it’s kind of like a surprise if you see something hidden in the game, but for those who want to see everything... it is kind of rough, and as I said this game is even bigger, so hidden secrets are harder to find.”
  • gameplay

    95 mentions Positive Neutral Negative

    The gameplay of Black Souls 1 and 2 is praised for its deep, strategic combat, challenging boss fights, unique mechanics like the sen system, and strong integration with story and lore. However, some find it repetitive, grind-heavy, and occasionally frustrating due to puzzle complexity and respawn mechanics hindering exploration. Overall, it offers a demanding but rewarding souls-inspired RPG experience with significant improvements in the sequel, though its niche style and difficulty may not appeal to everyone.

    • “Black Souls 2 is one of the most mechanically ambitious and interesting RPG Maker games I've ever played, with impressive depth to the combat system, a huge variety of possible builds and weapon options, and some legitimately genius boss design (especially in the post-main game DLC 3 content).”
    • “Mechanically, there are interesting additions too: half of your skills come from the weapons you've found instead of your spell books, and swapping weapon doesn't spend a turn, allowing a very cool feeling of chaining insane deadly combos from the crumbs and scraps you've gathered around your playthrough, making your playthrough unique to you and letting you explore off of a limited pool of cards, yet still manage to pry out something that works.”
    • “However, the (included in Steam version) DLC's bosses will pry at mechanics you haven't thought of much before because you could brute force past them, and they will deny overpowered things that you relied on before, really forcing you to think about each equipment build strategy multiple times per fight before you find something that works, creating interesting puzzles.”
    • “I do not recommend these games for the sole fact that I don't think anyone should experience the long, boring, mind-numbing gameplay of the games.”
    • “The gameplay in general is just subpar.”
    • “Bringing this back to what I said earlier, this drags out the playtime with a spike in difficulty that makes all the many cracks of the generic gameplay rear their ugly heads until you just wanna smash your head against a wall.”
  • music

    46 mentions Positive Neutral Negative

    The music in the game is widely praised for being phenomenal, immersive, and emotionally impactful, often cited as one of the best aspects alongside story and art. However, some versions of the game replaced original tracks due to copyright issues, leading many players to prefer and recommend restoring the original soundtrack for the full experience. Despite occasional licensing-related changes, the soundtrack remains a standout feature, blending well with the game's atmosphere and enhancing its narrative depth.

    • “The sound design and original soundtrack are immaculate, possibly among the best I've ever experienced in a game.”
    • “Musically, this game has some of the best tracks you'll ever hear, which is incredible given that 99% of this soundtrack is royalty free stuff you can find on YouTube.”
    • “I ended up deeply attached to the characters, and even now hearing the game's music gives me chills as I'm taken back to specific moments and emotions from the game.”
    • “The environments rely heavily on standard RPG Maker assets (with original character art and CGs). The music is sourced from licensed libraries rather than being original, and combat can feel quite simple for much of the experience, only really evolving in Black Souls II’s DLCs 2 and 3 and encouraging more strategic play and heavy stat grinding.”
    • “The only criticism I have of this game is that the Steam version changes a few music tracks, presumably for copyright reasons.”
    • “This release uses the new (IMO worse) soundtrack, so if you want the old one back, just copy the audio folder from the old release and replace the files.”
  • graphics

    28 mentions Positive Neutral Negative

    The game's hand-drawn, sketch-style art by its creator Toro delivers a unique, dark, and atmospheric visual experience that enhances its mature, horror-themed narrative. Though not polished like high-definition graphics, the distinctive line art and varied environments evoke strong emotional and unsettling moods, making the aesthetics integral to the game's overall impact. Fans praise the style’s evolving refinement and its seamless blend with story and gameplay, creating a memorable and one-of-a-kind artistic identity.

    • “The artwork is hand drawn by the author, in a line art style that really contributes to the atmosphere of the game.”
    • “Hand-drawn, sketch-style artwork by Sushi Hero Toro (寿司勇者トロ), giving the game a dark and distorted fairy-tale atmosphere with madness-themed imagery and explicit horror elements.”
    • “This game is extremely good at using its environment, art style, and sound effects to make you feel unsettled, creeped out, or even scared at times; the art style is unique and truly one of a kind.”
    • “Critics, however, may find the gameplay frustrating and tedious, and the graphic, disturbing content a barrier to entry, even with the content filters in place.”
    • “Despite the graphic non-con content and jumpscares (which all can be disabled).”
    • “[td]hand-drawn, sketch-style artwork by sushi hero toro (寿司勇者トロ), giving the game a dark and distorted fairy-tale atmosphere with madness-themed imagery and explicit horror elements.”
  • emotional

    24 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a powerful and complex response, ranging from frustration and anger over gameplay limitations to profound feelings of sadness, intimacy, and emotional maturity through its storytelling. Many players praise its haunting, heartbreaking narrative and well-crafted characters that create an unforgettable and deeply personal experience, often leading to tears and lasting impact. Despite some cryptic elements, the game's raw emotional depth and bold themes resonate strongly, making it a distinctive and emotionally intense RPG.

    • “One of the best games ever made... a completely amazing and heartbreaking story that becomes just as unforgettable as its characters.”
    • “This will be my 7th or 8th time I am completing this game now that it's out on Steam. This game is extremely good at using its environment, art style, and sound effects to make you feel unsettled, creeped out, or even scared at times. There were also many heartbreaking moments in this game that made me tear up or even cry at times.”
    • “The fragmented, seemingly nonsensical narrative gains further weight through the figure of Alice, used as emotional leverage against the protagonist. Her design, her sparse words, and her emotional distance create an aura of melancholy and intimacy that is difficult to describe and impossible to forget.”
  • atmosphere

    13 mentions Positive Neutral Negative

    The game's atmosphere is deeply immersive, combining hand-drawn, sketch-style artwork with dark, haunting tones and psychological horror elements that create a compelling and unsettling experience. Rich world-building and a slowly unfolding story enhance its dark fantasy and cosmic horror themes, drawing players into a heavy, emotionally resonant narrative that lingers long after play. Overall, the atmosphere is praised as evocative, unique, and masterfully crafted, rivaling classic horror literature in depth and intent.

    • “The developers use the familiar structure of a dark fantasy RPG only as a vessel; underneath lies a psychological horror experience shaped by unstable characters, shifting realities, and an atmosphere that constantly questions your decisions.”
    • “Black Souls 2 is one of the best games I’ve ever played because the world-building, atmosphere, and storytelling hit on a completely different level. The mystery, darkness, and emotion pull you in slowly until you realize you’re fully attached to the characters, and when the ending comes, it hits with that heavy, sad feeling that stays in your chest, the kind of bittersweet finale that makes you think about the journey long after you finish, which is exactly why I personally consider it one of the best games I’ve ever experienced.”
    • “Despite its intensity, the game has earned an overwhelmingly positive reception, with players praising its ambitious world-building, haunting atmosphere, and willingness to explore psychological terror without compromise.”
  • grinding

    12 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and time-consuming, especially in DLC content where rewards feel minimal. While initial stages can be challenging and grind-heavy, mastering builds and weapon swaps makes progression easier, though extensive stat grinding remains necessary. Despite the monotony, some players find the grind rewarding and integral to the game's strategic combat evolution.

    • “Especially over and over in the DLC it becomes so tedious and boring for so little feedback and reward.”
    • “I can't understate just how much the 10-15 hour grinding detour brought my enjoyment of the game to a sudden halt.”
    • “The weakest part of BS2 for me is the combat, but even so, it is very fun once you get past the monotonous stats/souls grinding and actually requiring some thought into how you fight and so on.”
  • humor

    11 mentions Positive Neutral Negative

    The humor in the game is described as a mix of cute, funny, and darkly humorous elements, blending charm with crude or poetic tones. Players appreciate its unique comedic style, from endearing characters to moments of sharp wit, though some find the combination controversial or subject to overanalysis. Overall, the humor is seen as a standout, memorable aspect enhancing the game's experience.

    • “It had expanded (story and lore wise) some of the previous characters, and added a whole bunch of cute and funny characters as well!”
    • “Has lots of cute and funny content, which I don't mind.”
    • “Lot of funny moments.”
  • replayability

    7 mentions Positive Neutral Negative

    The game offers high replayability through multiple endings, diverse optional content, and unique encounters, supported by its open structure and hidden paths that encourage exploration. Features like bloodstain hints, cycle routes, and the chaos dungeon further enhance replay value by providing endless opportunities for discovery and progression.

    • “High replayability value with lots of endings, lovely characters, cute traps, and a vast number of areas to explore.”
    • “There is a lot of replayability due to multiple endings, optional content, unique encounters, and weapons.”
    • “The game’s freedom, open structure, and hidden paths encourage replayability, as no single run can reveal the entire depth of its narrative labyrinth.”
  • character development

    5 mentions Positive Neutral Negative

    The character development is highly praised for its masterful storytelling, exceptional character and monster designs, and compelling interactions that deeply engage players. Visual and narrative elements combine to create unforgettable, well-executed characters, making the game a standout example in character design and development.

    • “The poetry, the character designs, the way character interactions are carried out—I can't express how I feel about it without jumping from topic to topic.”
    • “This is not a game, it is a masterclass in storytelling, character development, and world building.”
    • “Amazing character design and execution.”
  • optimization

    1 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly overall without noticeable performance issues.

    • “Runs smoothly overall.”
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2h Median play time
22h Average play time
1-62h Spent by most gamers
*Based on 3 analyzed playthroughs
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BLACK SOULS II is a open world role playing game with horror, fantasy, dark fantasy and erotic themes.

BLACK SOULS II is available on PC and Windows.

On average players spend around 22 hours playing BLACK SOULS II.

BLACK SOULS II was released on November 28, 2025.

BLACK SOULS II was developed by Eeny, meeny, miny, moe?.

BLACK SOULS II has received overwhelmingly positive reviews from players. Most players liked BLACK SOULS II for its story but disliked it for its grinding.

BLACK SOULS II is a single player game.

Similar games include Demons Roots, LISA: The UNDONE, In Stars And Time, Omori, Look Outside and others.