BITGUN
- April 29, 2022
- LogLog Games
"BITGUN is a challenging, top-down roguelite shooter with brutal combat and hordes of zombies. Every encounter is unpredictable, with randomly statted weapons and enemies, jumpy AI, and limited gun durability. Its retro hand-drawn pixel art aesthetic and blood-drenched environments create a unique, immersive experience for players seeking a punishingly difficult and satisfyingly gory adventure."
Reviews
- Fast-paced gameplay with satisfying combat mechanics and good sound effects.
- Creative level design allows for different approaches to farming and combat.
- Fun for quick sessions, making it suitable for casual players looking for zombie action.
- Lack of character progression and meaningful rewards, leading to repetitive gameplay.
- Technical issues such as poor UI, bugs, and visibility problems with enemies detract from the experience.
- Weapons break quickly and lack variety, making combat feel unbalanced and frustrating.
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The game's story revolves around a repetitive structure of three main missions that increase in difficulty, with players needing to farm for resources to continue. While the narrative is straightforward and doesn't aim for depth, it offers a decent framework for short gameplay sessions, complemented by side quests. However, some missions feel more like monster maps than engaging story-driven experiences.
“It doesn't pretend to be anything more than it should be (story-wise).”
“Good for a short pew pew session, looks big enough with side quests and a storyline!”
“The game feels 'right' on that mission.”
“There are basically 3 missions that you keep repeating with increasing difficulties.”
“You have to... pay... to start a mission, so if you do not have enough money to start one, you need to go outside and keep farming.”
“Some of the campaign missions feel a bit like a map with monsters just standing waiting for you, but in horde mode everything just clicked better.”
- music16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The music in the game is generally well-received, featuring enjoyable synthwave vibes that enhance the overall experience. However, it tends to be overly consistent, playing tense and epic tracks regardless of the gameplay context, which diminishes its impact during critical moments and could benefit from more varied compositions to match different scenarios.
“Regardless of whether you're in camp petting a dog or out shooting a horde of zombies, some tense/epic music is always playing.”
“Great top-down shooter, the combat feels very smooth and the music (synthwave vibes) is amazing!”
“And the music (despite how it's used) is pretty good.”
“What is this music?”
“Music seems to mostly ignore gameplay.”
“This takes away some of the music's impact and makes the exciting parts feel less exciting than they otherwise would.”
- gameplay6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by a fast pace, but is frequently hindered by bugs that disrupt the experience. Additionally, the music does not effectively complement the gameplay, leading to a disjointed feel.
“Fast-paced gameplay.”
“Fast-paced gameplay.”
“Music seems to mostly ignore gameplay.”
“A few bugs interfere with gameplay on a regular basis.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, as they must farm for money to start missions and acquire better gear. This can lead to repetitive gameplay, especially when players need to grind for resources after dying. Overall, the necessity of grinding to progress can detract from the overall experience.
“You have to pay to start a mission, so if you don't have enough money to start one, you need to go outside and keep farming.”
“The one downside is that you will probably end up doing a lot of farming to complete all the areas since it takes a while to get enough money for good armor and weapons, especially if you die.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is widely criticized, with users reporting numerous bugs and significant issues that detract from the overall experience.
“It is really bad and buggy.”
“It is really bad and buggy.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is characterized by an unpredictable tension that keeps players engaged and alert. The effective use of lighting enhances the ambiance, particularly in dark, indoor settings, contributing to a compelling and immersive experience.
“You're never quite sure what they're going to do next, which keeps you on your toes. Visually, the lighting system gives a nice atmosphere to the dark, indoor scenes.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is negatively impacted by technical issues, such as enemies getting stuck in walls, which detracts from the immersion and intensity of combat encounters. This can lead to frustration rather than the intended emotional engagement.
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their cool art style, which complements the engaging combat, contributing to an overall enjoyable gaming experience.
“Fun game, great combat, and a cool art style.”