BITGUN Game Cover
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"BITGUN is a challenging, top-down roguelite shooter with brutal combat and hordes of zombies. Every encounter is unpredictable, with randomly statted weapons and enemies, jumpy AI, and limited gun durability. Its retro hand-drawn pixel art aesthetic and blood-drenched environments create a unique, immersive experience for players seeking a punishingly difficult and satisfyingly gory adventure."

Reviews

53%
Audience ScoreBased on 23 reviews
atmosphere1 positive mentions
gameplay2 negative mentions
  • Fast-paced gameplay with satisfying combat mechanics and good sound effects.
  • Creative level design allows for different approaches to farming and combat.
  • Fun for quick sessions, making it accessible for players with limited time.
  • Lack of character progression and meaningful upgrades, leading to repetitive gameplay.
  • Technical issues such as poor UI, visibility problems with enemies, and collision bugs.
  • Weapons break quickly and lack variety, making combat feel unbalanced and frustrating.
  • story11 mentions

    The game's story is minimal and revolves around three repetitive missions that increase in difficulty, with a focus on farming for resources to progress. While it offers a basic narrative and side quests, the missions often feel like simple combat scenarios rather than engaging storytelling. Overall, it serves as a decent backdrop for gameplay but lacks depth and variety in its narrative elements.

    • “Good for a short pew pew session, looks big enough with side quests and a storyline!”
    • “It doesn't pretend to be anything more than it should be (story-wise).”
    • “The game feels 'right' on that mission.”
    • “There are basically 3 missions that you keep repeating with increasing difficulties.”
    • “You have to pay to start a mission, so if you don't have enough money to start one, you need to go outside and keep farming.”
    • “Some of the campaign missions feel a bit like a map with monsters just standing waiting for you, but in horde mode, everything just clicked better.”
  • music8 mentions

    The music in the game is generally well-received, featuring enjoyable synthwave vibes that enhance the overall experience. However, it tends to be overly consistent, playing tense or epic tracks regardless of the gameplay context, which diminishes its impact during critical moments. A more varied approach, with calmer music in non-combat areas, could improve the overall atmosphere.

    • “And the music (despite how it's used) is pretty good.”
    • “Regardless of whether you're in camp petting a dog or out shooting a horde of zombies, some tense/epic music is always playing.”
    • “Great top-down shooter, the combat feels very smooth and the music (synthwave vibes) is amazing!”
    • “What is this music?”
    • “Music seems to mostly ignore gameplay.”
    • “This takes away some of the music's impact and makes the exciting parts feel less exciting than they otherwise would.”
  • gameplay3 mentions

    The gameplay is characterized by its fast pace, though it is occasionally hindered by bugs that disrupt the experience. Additionally, the music does not significantly enhance the gameplay.

    • “Fast-paced gameplay.”
    • “Music seems to mostly ignore gameplay.”
    • “A few bugs interfere with gameplay on a regular basis.”
  • grinding2 mentions

    Players note that grinding is a significant aspect of the game, as you must farm for money to start missions and acquire better gear. This can lead to repetitive gameplay, particularly if you need to repeatedly gather resources to afford upgrades after dying.

    • “You have to pay to start a mission, so if you don't have enough money to begin one, you need to go outside and keep farming.”
    • “The one downside is that you will probably end up doing a lot of farming to complete all the areas since it takes a while to get enough money for good armor and weapons, especially if you die.”
    • “Grinding for resources feels tedious and can really slow down the overall pace of the game.”
  • stability1 mentions

    The stability of the game is widely criticized, with users reporting numerous bugs and a generally poor performance.

    • “It is really bad and buggy.”
  • atmosphere1 mentions

    The atmosphere of the game is characterized by an unpredictable tension that keeps players engaged, complemented by a well-executed lighting system that enhances the eerie ambiance of dark, indoor environments.

    • “You're never quite sure what they're going to do next, which keeps you on your toes. Visually, the lighting system gives a nice atmosphere to the dark, indoor scenes.”
  • emotional1 mentions

    The emotional aspect of the game is negatively impacted by technical issues, such as enemies getting stuck in walls, which detracts from the immersion and intensity of combat encounters. This can lead to frustration rather than the intended emotional engagement.

  • graphics1 mentions

    The graphics of the game are praised for their cool art style, which complements the fun gameplay and engaging combat mechanics.

    • “Fun game, great combat, and a cool art style.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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