Skip to main content
BitCraft Online Game Cover

About

BitCraft Online is a multiplayer role playing game. It was developed by Clockwork Laboratories, Inc. and was released on June 21, 2025. It received mostly positive reviews from players.

BitCraft Online is a cozy, community-focused MMORPG set in a single, shared world where players experience slow-burn progression and idle-style growth. Explore an ancient land, build lasting legacies by terraforming and constructing, and foster deep social connections in a vibrant player-driven universe. Embrace endless collaboration and make your mark in a world without limits.

Skip User Reviews

72%
Audience ScoreBased on 2,334 reviews
gameplay68 positive mentions
grinding387 negative mentions

  • Relaxing and chill game with a fun crafting and exploration system.
  • Strong community support, with players willing to help each other and collaborate on projects.
  • Frequent updates from developers, showing commitment to improving the game and addressing player feedback.
  • Extremely grindy gameplay that can feel tedious and time-consuming, especially for solo players.
  • Lack of meaningful progression and rewards, leading to a sense of stagnation after reaching certain tiers.
  • Issues with game mechanics, including bugs and a poorly designed inventory and crafting system, which can detract from the overall experience.
  • grinding
    388 mentions Positive Neutral Negative

    The reviews overwhelmingly characterize the game as extremely grindy, with many players noting that the crafting and resource gathering systems require significant time investment for minimal rewards. While some players appreciate the slow-paced, idle nature of the grind, others find it tedious and lacking in meaningful progression, especially given the potential for progress wipes. Overall, the game appeals primarily to those who enjoy grinding and community-driven gameplay, but it may not be suitable for players seeking a more dynamic or rewarding experience.

    • “That said, in its current state, it does feel very weird to play if you aren't grinding and keeping up.”
    • “The game has no point to it besides endless boring skill grinding.”
    • “You will always be coming back to grind the lowest tier items even as a high tier player, and the higher tier settlement upgrades can take literal weeks of entire teams of players grinding them out.”
    • “The entire grind seems to be a grind for the sake of grinding, and I like grinding, when I'm actually doing something, not waiting, waiting which is what 80% of this game is about.”
  • gameplay
    330 mentions Positive Neutral Negative

    The gameplay in this game is characterized by a slow-paced, idle-centric loop that primarily revolves around gathering and crafting, often requiring players to wait for extended periods while tasks complete. While some players appreciate the cozy and community-driven aspects, many criticize the repetitive nature and lack of engaging mechanics, leading to a sense of tedium and frustration. Overall, the game shows potential but currently suffers from performance issues and a lack of depth in its gameplay systems.

    • “The gameplay loop is the following and it's not some dig at the game: gather → refine → craft → build.”
    • “Bitcraft is a visually intriguing and mechanically ambitious sandbox MMORPG that blends exploration, crafting, and city-building in a procedurally generated open world.”
    • “I particularly appreciate its relaxed crafting mechanics, which let me step away, handle chores, and return to find progress both within the game and in my day.”
    • “The gameplay loop is the following and it's not some dig at the game: Think it is fair to warn everyone the game has an entire mechanic that relies entirely on real money.”
    • “The entire gameplay is passive crafting of numbers just going up, and those numbers become harder and harder to go up as the population dwindles and there's content drops that are out of touch with what the player base actually wants or even needs done to keep the motivation and not burn out.”
    • “The gameplay gets boring regularly but the pay-off of achieving long-term goals makes up for it for me.”
  • optimization
    134 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering, lag, and memory leaks, particularly during the initial launch. However, the developers have been proactive in addressing these concerns, implementing updates that have improved performance over time. While some players now find the game more stable and enjoyable, others still experience substantial optimization problems, especially on certain hardware configurations.

    • “The devs appear to be very responsive with updates, performing live patches with minimal downtime; they've fixed performance and gameplay issues without taking servers down, only brief disconnects for a few minutes then everything is fine.”
    • “Game is super fun now that performance issues are more or less getting fixed and worked on.”
    • “The devs have been actively working on performance optimization, and it's been consistently getting better.”
    • “The performance of the game leaves little to be desired.”
    • “An unstable, unoptimized mess.”
    • “There’s a known memory leak that slowly degrades performance until you have to restart the game every hour or so.”
  • graphics
    78 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming and cozy art style, reminiscent of titles like "Journey," with many players appreciating the cute character designs and overall aesthetic. However, there are significant criticisms regarding performance issues, low graphical fidelity on some systems, and a lack of detail that detracts from the immersive experience. While the visuals are appealing to many, the game's optimization and execution leave room for improvement.

    • “The artwork by Sam is absolutely incredible, and the game wouldn’t be nearly as stunning without his handiwork.”
    • “The graphics are pleasing to the eyes, exploring is fun, and the music is enjoyable.”
    • “The art style is stunning, the mechanics are thoughtful, and the world encourages creativity and cooperation in a way that’s really refreshing.”
    • “Boring slog, terrible graphics, clunky UI, tons of bugs.”
    • “The graphics are extremely low quality, like they were hastily thrown together.”
    • “It utilizes a very basic art style with little detail, yet the performance still suffers; this may be tolerable by some players as the gameplay and actions themselves are sluggish by nature.”
  • story
    63 mentions Positive Neutral Negative

    The game's story is minimal and lacks depth, primarily revolving around basic quests and crafting mechanics rather than a compelling narrative. Players often find the quest system frustrating due to bugs and the need for specific resources, which can hinder progression and create a sense of being trapped in a grind. While the open-ended nature allows for personal storytelling, many feel that the absence of a structured campaign or significant conflict diminishes the overall experience.

    • “The game is simultaneously liberating and addicting, and if the idea of being part of an online world where you are not the main character, but a world in which you create your own story sounds interesting, I'd give this a shot.”
    • “One server, one world, one story.”
    • “The npc quests are a great point to give the players a clear objective after the tutorials, but the amount of resources they ask for makes you a slave of npcs for money.”
    • “This game has a minimal story.”
    • “The main problem that I have with this game is that not only is it completely open-ended with no storyline or campaign or anything like that, it also is almost entirely done without doing anything.”
    • “If you're going in expecting to have an action-packed, story-driven theme park MMO, you'll be disappointed.”
  • stability
    46 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of bugs, glitches, and performance issues affecting gameplay, including movement desyncs, UI problems, and frequent disconnects. While developers are actively releasing updates to address these issues, many players feel that new patches often introduce additional bugs rather than resolve existing ones. Overall, the game is perceived as being in a rough early access state, with significant room for improvement in stability and user experience.

    • “Good game for early access, smooth enough, not buggy.”
    • “The game is a bit rough around the edges because it's in early access, but after the servers stopped hiccuping on launch, it has turned into an incredibly smooth and bug-free experience.”
    • “Unfortunately, it is currently awfully buggy and seems to be getting worse with every update.”
    • “The game has the feel of being in an early alpha state, with buggy animations and slow user interface interactions that make even the most mundane activities slow and annoying.”
    • “This is a buggy, trashy mess.”
  • monetization
    39 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reactions from players, with many criticizing it as a cash grab due to the reliance on premium cosmetic items and microtransactions, particularly for empire building. While some players appreciate the cosmetic focus and believe it avoids pay-to-win mechanics, others feel that the presence of in-game purchases detracts from the overall experience, especially given the game's initial purchase price. Overall, concerns about transparency and the impact of monetization on gameplay persist, with players divided on its fairness and effectiveness.

    • “Their monetization ethos so far is extremely fair, and that drives me to wish the best for their project.”
    • “The monetization system - empires - has no direct impact on gameplay.”
    • “Monetization is for cosmetics only, not pay-to-win.”
    • “This game is a cash grab crap fest.”
    • “The main advertised feature — empires — turned out to be entirely based on microtransactions, which the developers never mentioned anywhere.”
    • “In-game purchases, the game is about 40 CAD/just under 30 USD, and has in-game purchases for empire cosmetics and maybe more, I believe.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing and enchanting qualities, often compared to the soundtracks of beloved titles like "Journey" and Studio Ghibli films. Players appreciate the atmospheric score that enhances the cozy and immersive experience, making it ideal for both gameplay and background listening. Overall, the combination of beautiful music and appealing visuals contributes significantly to the game's calming vibe, despite some players noting grindy elements.

    • “The music is beautiful—think Miyazaki (Mononoke, Howl, etc.) It is definitely a grindy experience.”
    • “Sailing out on the open sea feels magical, whether you are close to the shore or crossing one of the vast oceans to explore another continent, the sound and music are there to make you feel both immersed and cozy.”
    • “The art style is beautiful, the music is enchanting, and if I got hit by one of those memes where you now live in the last game you played, I would be very happy to be here.”
    • “Between player desync, being kicked because of server issues, not being able to click and use any of the stations because of server issues, experiencing extreme lag when in any town, and music bugs, this game is awful.”
    • “The music is therapy office + Nintendo Wii background + chill Minecraft ambiance and makes the entire game feel like putting on a multi-hour docu-series on YouTube with a cup of your favorite cozy drink.”
    • “(please add musical instruments so we can play our own music with other people, it would be so much fun and it would help break up all the grind we have to do with crafting and stuff, gives us something else to do besides that and helps relieve stress)”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its peaceful and inviting qualities, characterized by beautiful art direction, calming music, and immersive sound design. Players appreciate the tranquil environment that enhances the crafting and exploration experience, creating a cozy and satisfying gameplay atmosphere. Overall, the game fosters a positive and cooperative community vibe, making it a relaxing escape for players.

    • “The atmosphere is fantastic—the biomes, the music, the art direction, the visual design—it all just feels great.”
    • “The atmosphere is incredibly warm and inviting, and the art style strikes the perfect balance between simple and breathtaking.”
    • “The atmosphere is incredibly peaceful — sailing at sunrise, hearing the sound of waves, watching your small settlement grow into a thriving town… it’s relaxing yet deeply satisfying.”
    • “The atmosphere is relaxing and the sound design is fantastic.”
    • “It has a tranquil and cozy atmosphere.”
  • emotional
    7 mentions Positive Neutral Negative

    Players find the game emotionally uplifting due to its welcoming and supportive community, which fosters a wholesome atmosphere. However, frustrations with gameplay mechanics and time investment lead some to reconsider their engagement, suggesting that while the game has potential, it requires significant improvements before they would recommend it. Overall, the emotional experience is marked by a mix of positivity from community interactions and disappointment with certain game elements.

    • “The community as a whole has been welcoming, helpful, and incredibly wholesome.”
    • “Wholesome and chill game, still in the works and needs improvement, but the community is so great.”
    • “It's genuinely refreshing, wholesome, and I think the benchmark for this niche.”
  • humor
    5 mentions Positive Neutral Negative

    Players find the humor in the game largely stems from its community interactions and quirky economic roles, such as the amusing concept of a water bucket salesman. The lighthearted atmosphere is enhanced by the game's dopamine-driven progression, reminiscent of classic titles like RuneScape, and the potential for humorous crafting and supply chain setups. Additionally, the ability to report players for non-EULA violations adds a layer of absurdity to the experience.

    • “Honestly, the community in the game is very hilarious.”
    • “I think it's hilarious there's kind of a job like a water bucket salesman, as there are players pushing out hundreds of buckets and filling them with well water to sell on the market (for leatherworker customers).”
    • “Hopefully the devs add more crafting options that go sideways in the tiers though, and add some more funny ways to set up supply chains.”
  • character development
    1 mentions Positive Neutral Negative

    Players appreciate the character development in the game, noting that the design and music evoke a sense of comfort reminiscent of "Sky: Children of the Light," which helps alleviate any initial nervousness about interacting with a large number of players. This connection enhances their overall experience and enjoyment of character interactions.

    • “I wasn't sure if I'd enjoy being in a game with so many people, as games with a lot of players often make me nervous. However, the character design reminds me of Sky Kids, which makes it less bothersome. The music also evokes a sense of comfort, enhancing my overall experience.”
  • replayability
    1 mentions Positive Neutral Negative

    Players express concerns about the game's replayability due to frequent bugs, disconnections, and lag issues, suggesting that these technical problems hinder the overall experience. Many hope that improvements in the coming weeks or months will enhance playability and encourage more frequent returns to the game.

    • “Too many bugs, disconnections, queues, lags... maybe in a few weeks or months it'll be more playable.”
Skip Game Offers

Buy BitCraft Online

32h Median play time
101h Average play time
8-100h Spent by most gamers
*Based on 32 analyzed playthroughs
Skip Videos

Videos

Skip Games Like BitCraft Online

Games Like BitCraft Online

Pax Dei Image
Boundless Image
Eco Image
Mortal Online 2 Image
Fractured Online Image
Skip Game News
Skip FAQs

Frequently Asked Questions

BitCraft Online is a role playing game.

BitCraft Online is available on PC, Mac OS and Windows.

On average players spend around 101 hours playing BitCraft Online.

BitCraft Online was released on June 21, 2025.

BitCraft Online was developed by Clockwork Laboratories, Inc..

BitCraft Online has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

BitCraft Online is a multiplayer game.

Similar games include Pax Dei, Boundless, Eco, Mortal Online 2, Fractured Online and others.