- March 31, 2017
- Indiesquare
Bitcoin VR
Platforms
About
Bitcoin VR is a single player simulation game. It was developed by Indiesquare and was released on March 31, 2017. It received mostly positive reviews from players.
Ever wanted to see real time bitcoin transaction in VR? Ever wanted to prune the blockchain with a bow and arrow? Enter the forest of satoshi!



- Bitcoin VR offers a unique experience for cryptocurrency enthusiasts, providing an educational element through interactive quests that help players understand blockchain and Bitcoin trading.
- The game features a captivating atmosphere with decent graphics, allowing players to explore virtual exchanges and digital mining farms.
- It is free to play, making it accessible for anyone interested in learning about the crypto market.
- The gameplay can be monotonous and lacks depth, which may disappoint fans of more dynamic gaming experiences.
- Many features, such as real-time Bitcoin transactions and current price information, seem to be broken or missing, diminishing the game's main appeal.
- There is no clear objective or engaging storyline, leaving players confused about what to do and making the experience feel aimless.
grinding
3 mentions Positive Neutral NegativePlayers indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it still feels like I'm nowhere.”
Games Like Bitcoin VR
Frequently Asked Questions
Bitcoin VR is a simulation game.
Bitcoin VR is available on PC, Virtual Reality and Windows.
Bitcoin VR was released on March 31, 2017.
Bitcoin VR was developed by Indiesquare.
Bitcoin VR has received mostly positive reviews from players. Most players disliked Bitcoin VR for its grinding.
Bitcoin VR is a single player game.
Similar games include My Way VR, Miney Company: A Data Racket, Kingdom vs Zombies, Skinscape, Fenrisulfr Puzzle and others.










