- June 8, 2015
- Major Games
BiT Evolution
Platforms
About
In BiT Evolution, players journey through different eras of gaming, controlling the hero BiT and switching between two worlds to battle enemies and overcome obstacles. This nostalgic platformer features multiple ways to play, evolving levels, and an original soundtrack. Experience unique gameplay styles and collect pixels as you work to defeat the Evil Dr. Malek.










- The game features a unique mechanic where players are sent to a 'code world' upon dying, allowing for creative navigation and exploration.
- The graphics evolve throughout the game, providing a nostalgic feel reminiscent of classic platformers.
- Collecting pixels adds an engaging challenge, encouraging exploration and replayability.
- The level design becomes inconsistent and frustrating, particularly in the later stages, leading to a decline in overall quality.
- Controls can feel imprecise and unresponsive, making platforming more difficult than it should be.
- Numerous bugs, including issues with boss encounters and sound effects, detract from the overall experience.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized by a unique mechanic that adds a twist to the platforming experience, but it suffers from issues as level complexity increases, leading to frustrating spawn points and imprecise controls. While the game offers some enjoyable moments, particularly in collectible hunting, many levels feel like filler and lack engaging design, resulting in a repetitive and sometimes tedious experience. Overall, it may appeal to those seeking a less challenging platformer, but it falls short in delivering a consistently fun gameplay experience.
“An amusing and somewhat difficult fast-paced platformer with a neat, somewhat unique mechanic that gives it a little twist from what else is out there.”
“Gameplay-wise, it has an interesting mechanic, and searching for the collectibles is more fun than it is frustrating.”
“If you want a solid platformer that isn't too difficult and has a neat game mechanic (around dying), then you'll really enjoy this game.”
“The controls are stiff and imprecise, the levels are mostly filler with no interesting mechanics, and the difficulty is mostly 'screw up a jump, backtrack 15 feet, wait 5 seconds, try again.' To top it off, near the end of the 4th world, the boss blatantly rubberbands after you, and everything is a one-hit kill.”
“The controls and physics work fine, but the level design doesn't do enough to make use of the game's concepts and mechanics.”
“In the early game, this rarely causes problems, but as the complexity of the level design increases, this mechanic starts to break quite often, and you end up spawning inside enemies, spikes, and even walls in the 'realm of code.' The mechanics just aren’t as much fun.”