Binky's Trash Service
- January 16, 2021
- ondydev
"Binky's Trash Service" is a precision platformer where you play as a garbage collector in evil lairs with 15 stages, a 30-song soundtrack, and cool gimmicks like portals and waterfalls. It features speedrun challenges, forgiving respawn points, and an easy mode. The game utilizes only three buttons for various moves, including dashing, wall jumping, and back flipping.
Reviews
- The game features charming and colorful sprite work, along with catchy chiptune music that enhances the overall experience.
- It offers unique and creative level themes, providing a variety of challenges that build on mechanics introduced in earlier levels.
- The game is enjoyable for speedrunners, with open levels that allow players to find the fastest paths to complete objectives.
- The controls are often described as clunky and slippery, making precise platforming frustrating and difficult.
- Level design can be chaotic and maze-like, leading to confusion and a lack of enjoyment for players who prefer more straightforward platforming experiences.
- Some players found the wall climbing and movement mechanics to be inconsistent, detracting from the overall gameplay experience.
- gameplay6 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by a unique and satisfying experience, featuring simple yet challenging mechanics that evolve with each level. Players appreciate the interesting move-set and the way new mechanics are introduced progressively, leading to complex navigation that keeps the gameplay engaging. While some find the controls clunky, it does not significantly detract from the overall enjoyment.
“Unique level themes and ideas, an interesting move-set which is very fun to use once you get used to it, and satisfying gameplay!”
“This game has very simple mechanics that are deceptively difficult as they are implemented in the levels.”
“Each level introduces a new mechanic, whether it's presents that send you dashing or pumpkins that launch you upwards, mouse pointers that put you in new places or disappearing sand blocks.”
“It was pretty clunky, but it didn't affect the gameplay that much.”
“This game has very simple mechanics that are deceptively difficult as they are implemented in the levels.”
“Each level introduces a new mechanic, whether it's presents that send you dashing or pumpkins that launch you upwards, mouse pointers that put you in new places or disappearing sand blocks.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game features authentic chiptune tracks that are catchy and complement the charming and colorful sprite work, while the overall sound design enhances the satisfying auditory experience.
“The setting, the style, the music.”
“The sprite work is charming and colorful, the sound design is satisfying, and the authentic chiptune music is so catchy.”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
“The audio quality of the music is subpar, and it often clashes with the game's atmosphere.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, with some expressing strong dislike for certain levels that require excessive effort.
“That level is extremely tedious, and I hate it with a passion.”
“The grinding feels endless and takes away from the enjoyment of the game.”
“I find myself doing the same repetitive tasks over and over, which makes the game feel like a chore.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The game's aesthetic and overall concept are well-received, but the chaotic and maze-like level design detracts from the overall experience, particularly affecting the movement mechanics.
“I really like the aesthetic and overall concept, but I just wasn't feeling the movement, and the level design is just a bit too chaotic and maze-like.”