- May 2, 2024
- Miss Xero
- 18h median play time
Bewitching Sinners
Platforms
About
"Bewitching Sinners" is a fantasy-themed dating simulation game where you play as Palmier, who is transported to a world of witches and magic. You must navigate through this new world, complete quests, and date four available characters, each with their own unique personalities and challenges. With an explorable map, crafting system, and extensive gallery, there's plenty to discover in this magical adventure.











- Stunning artwork and engaging storytelling that captivates players.
- Well-developed characters with unique personalities and compelling backstories.
- Fun gameplay mechanics including crafting, quests, and exploration that enhance the overall experience.
- Some dialogue options during character interactions could be more varied.
- Repetitive quests and gameplay elements may lead to boredom in multiple playthroughs.
- The game lacks voice acting, which could have added more depth to character interactions.
story
236 mentions Positive Neutral NegativeThe story in this game is widely praised for its compelling narrative, rich character development, and seamless blend of humor and drama, making it a standout in the dating sim genre. Players appreciate the engaging plot twists, interactive quests, and the emotional depth of the characters, which contribute to a captivating experience that keeps them hooked. While some critiques mention pacing issues and the need for a guide due to complex interactions, the overall consensus is that the story is well-crafted and immersive, with beautiful artwork enhancing the storytelling.
“The story has me hooked, and the action cut scenes are breathtaking—each one feels like a cinematic experience.”
“I loved that the story was the core focus and the romantic sections are just the cherry on top - let me have my comprehensive story plus a cute boy on the side!”
“The story is really good with interesting world-building and fascinating characters, definitely recommend.”
“My last real negative criticism is that the female main character got shafted so hard. I think the male character fits better canonically because of the more CG art that wasn't lost, and in the story, it felt like the male-to-male pairing was being pushed because of some dialogue, but perhaps that is just my perception.”
“There are points in the story where the poses don't pair well with the current tone of the writing. For example, in the very beginning of the game, Quill explains the situation the main character is in to both them and someone else, and the serious nature of the conversation is undercut by the gregariousness of his pose.”
“It also breaks the pacing of the romances, since the romance events don't happen at appropriate intervals during the main story. Whenever you hit a point threshold, which could be in the last hour of the game, you get back-to-back romance events, and it ends up being very odd.”