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Between Time: Escape Room Game Cover

About

"Between Time: Escape Room" is a virtual reality puzzle game that transports players to different time periods. Players must explore their surroundings, find clues, and solve intricate puzzles to escape each room before time runs out. With a variety of challenging levels and immersive environments, this game offers a unique and engaging escape room experience.

Between Time: Escape Room screenshot
Between Time: Escape Room screenshot
Between Time: Escape Room screenshot
Between Time: Escape Room screenshot
Between Time: Escape Room screenshot

76%
Audience ScoreBased on 282 reviews
story22 positive mentions
grinding4 negative mentions

  • The game features a variety of puzzles that are generally satisfying to solve, with some requiring significant thought.
  • The graphics and atmosphere are well-designed, creating an engaging environment for players.
  • The hint system is helpful, providing guidance without giving away full solutions, allowing for a balance of challenge and assistance.
  • Many puzzles lack clear logic or sufficient clues, leading to frustration and reliance on walkthroughs.
  • The story is weak and feels disjointed, serving more as a backdrop than an engaging narrative.
  • Some puzzles are overly cryptic or poorly designed, making them feel like chores rather than enjoyable challenges.
  • story
    86 mentions Positive Neutral Negative

    The story in this game is generally viewed as weak and lacking creativity, serving primarily as a framework for the puzzles rather than a compelling narrative. While some players appreciated the atmosphere and found the puzzles engaging, many criticized the dialogue, predictability, and overall execution of the plot, describing it as simplistic or forced. Overall, the story is considered secondary to the puzzle-solving experience, with mixed opinions on its quality and relevance.

    • “The other puzzles were fun and the story interesting to follow.”
    • “Good puzzles with a fun storyline.”
    • “Plenty of puzzle variety in terms of difficulty & style, and the plot of the game is always fun & intriguing.”
    • “The story wasn't good and it felt lacking in the creativity department.”
    • “The need for a 'twist ending' in every game drags them down -- the voice acting isn't good, and the story isn't interesting or compelling.”
    • “There is no real storyline, and I would not recommend this game if you prefer a clear explanation as to why you are solving the puzzles.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their quality, with many reviewers highlighting the beautiful artwork, fluid interactions, and immersive atmosphere. However, some players feel that while the visuals are impressive, they are let down by the puzzle design and overall gameplay experience. Overall, the graphics are a strong point, but they do not fully compensate for other shortcomings in the game.

    • “The graphics are superb and frankly rather beautifully drawn.”
    • “The graphics, atmosphere, sound, and movement are just flawless.”
    • “Excellent game, challenging but far from impossible puzzles (sneaky in places) nice graphics and music.”
    • “The graphics were also kinda 'meh'.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised, with many reviewers highlighting its impressive graphics, sound design, and overall immersive experience. While the puzzles and story received mixed feedback, the consistent appreciation for the atmospheric elements suggests they significantly enhance the gameplay. Overall, the atmosphere is described as a standout feature, contributing to a captivating gaming experience.

    • “The graphics, atmosphere, sound, and movement are just flawless.”
    • “Good puzzles for the most part, fine story, and great atmosphere.”
    • “Smart riddles and nice atmosphere.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is generally enjoyable, featuring a variety of puzzles and engaging mechanics, though some players note a minor issue with the use of single-frame animations for certain puzzle interactions. Overall, the game offers a satisfying experience despite these small complaints.

    • “The game itself is enjoyable, however, with varied puzzles and some fun mechanics.”
    • “Very slight complaint about the single-frame animations used for a lot of the puzzle mechanics.”
    • “For example, there is a room from the past where a small chest on the table opens after you complete a box on the wall, without being mechanically connected or anything.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, with puzzles that are overly simplistic yet repetitive, leading to a frustrating experience. While some acknowledge that previous games in the series handled this better, the current iteration suffers from a lack of engaging challenges.

    • “The others were better, but there were extremely tedious puzzles mixed into each area.”
    • “Puzzles that are stupidly easy to make and not difficult to solve; they're just extremely tedious.”
    • “It can be a bit grindy sometimes.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers a mix of endless replayability and limited replay value, with puzzles that strike a balance between being challenging and cryptic. While some players find the puzzles engaging enough to revisit, others feel that overall replayability is lacking.

    • “Endless (very replayable)”
    • “The puzzles are the right balance between tricky and cryptic, making for a rewarding experience that encourages multiple playthroughs.”
    • “There won't be much replayability, but the puzzles are the right balance between tricky and cryptic.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional impact of the game is profound, with players reporting intense feelings that led them to tears and a desire for comfort in the form of alcohol. This suggests a powerful narrative or character development that resonates deeply with the audience.

    • “Made me cry and go running for the whisky and gin”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is consistently praised for enhancing the overall experience, complementing the challenging puzzles and appealing graphics. Reviewers find it to be a notable aspect that contributes positively to the game's atmosphere.

    • “Excellent game, challenging but far from impossible puzzles (sneaky in places), nice graphics and music.”

Buy Between Time: Escape Room

6h Median play time
5h Average play time
3-7h Spent by most gamers
*Based on 4 analyzed playthroughs

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