- April 20, 2023
- Artesign
Between
Platforms
About
"Between" is a puzzle-based game following Elures, who is trapped in a dream world after amnesia. With her subconscious as a guide, help her escape by solving increasingly complex puzzles and interacting with the environment using touch input. This mysterious dream world presents challenges that will require creative thinking and problem-solving, including controlling time and managing a nuclear reactor.









- The game features a unique design and atmosphere that immerses players in a captivating world filled with interesting puzzles and secrets.
- Despite some technical issues, the game offers a substantial amount of content and encourages critical thinking, making it enjoyable for players who appreciate complex challenges.
- The developer is hands-on and responsive to player feedback, which contributes to a smoother gameplay experience overall.
- The game suffers from extremely long loading times, making it frustrating and sometimes unplayable for users.
- Controls and inventory management are poorly designed, leading to confusion and difficulty in interacting with objects within the game.
- The language barrier, with the game primarily in Russian and subtitles that can be disorienting, detracts from the overall experience for some players.
story
10 mentions Positive Neutral NegativeThe story is described as scattered but engaging, with the enjoyment stemming from piecing together its elements. While there is a slight lack of guidance in mission selection, the creative puzzles and variety of tasks keep players invested and allow for breaks when needed. Some glitches are seen as fitting within the narrative's context, enhancing the overall experience.
“The puzzles are creative, the story is engaging, and there's enough variety in tasks that when you get stuck, it's easy to swap tasks and give your mind a break.”
“Despite the missions in the journal and the ability to select them, there's a small lack of guidance.”
“The plot is scattered, yet putting the pieces of the story together is half of the fun!”
“Some of the glitches or unpolished areas can be written off as the story taking place in one's mind!”