Bestiary of Sigillum
- January 22, 2019
- Intaglyph
"Bestiary of Sigillum is a turn-based online game that pits two players against each other in one-on-one combat with diverse heroes. Choose from heroes with unique abilities and classes like Strength, Agility, and Intelligence to build your team and destroy the opponent's castle. The free demo allows you to try out a limited set of heroes before purchasing the full game."
Reviews
- The game features deep mechanics and is completely skill-based, with no random elements, making it highly strategic and addictive.
- It has a well-designed desktop version that translates well to the game, offering a rich experience with various heroes and combinations.
- The developers are dedicated and continuously working on improvements, which gives hope for a better community and gameplay experience in the future.
- The game suffers from a small online community, making it difficult to find opponents, often resulting in long wait times for matches.
- There are significant bugs in the multiplayer mode, such as 'out of sync' issues that disrupt gameplay between friends.
- The game currently lacks a single-player mode or AI options, limiting enjoyment for those who cannot find online players.
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay is characterized as a 2-player turn-based tactical experience reminiscent of chess, featuring deep mechanics and no random elements. Players find the mechanics engaging and appreciate the unique character designs.
“A 2-player turn-based tactical game that feels like chess, featuring deep mechanics with no randomness!”
“I played against myself and found the mechanics to be interesting, and the characters are quite neat.”
“The gameplay feels overly simplistic, lacking the depth and complexity that I expected from a tactical game.”
“It's a 2-player turn-based tactical game, but it often feels more like a chore than an engaging experience.”
“The mechanics are too rigid, making the gameplay feel repetitive and uninspired.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express a desire for increased advertising to prevent the game from fading into obscurity, similar to the fate of "Bannersaga Faction." This suggests concerns about the game's visibility and financial sustainability.
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
“I feel like I'm constantly being pushed to buy in-game currency just to keep up with the content.”
“The game is fun, but the paywall is frustrating and detracts from the overall experience.”