Best of Us
- April 21, 2016
- Hosted Games
"The Best of Us" is an interactive text-based novel by Teo Kuusela, where you can choose to be a hero or villain with unique superpowers in the city of Pacifica. Your decisions shape the story and the future of heroes, as you uncover a conspiracy and decide if they should be vigilantes or paragons of justice. With 127,000 words, the game lets your imagination run wild without graphics or sound effects.
Reviews
- The game features an interesting character creation format that allows for unique power selection.
- The writing is well-crafted and sets up a foundation for a potentially engaging story.
- The modern-day setting makes it accessible and relatable, avoiding complex backstories.
- The story is extremely short, leaving little time for character development or meaningful choices.
- Many powers and abilities feel underused and do not impact the gameplay significantly.
- The plot is rushed with jarring transitions, leading to a disjointed reading experience.
- story20 mentions
- 20 % positive mentions
- 65 % neutral mentions
- 15 % negative mentions
The game's story is criticized for being rushed and lacking depth, leaving players feeling disconnected from the characters and their choices. While the writing has potential and an interesting premise, the rapid pacing and limited interaction create a linear experience that fails to fully engage players. Overall, many reviewers express disappointment over the story's execution, feeling it could have been much more immersive and impactful.
“Indeed, the excellent writing did a good job setting up the foundation of a great story, but instead of capturing my imagination and transporting me into a fantastical world brimming with superheroes and their adversaries, all I'm left with is a feeling of lost potential.”
“This was an interesting story that honestly had a lot of potential.”
“It feels a bit like a short story that's been tweaked a little to fit into the game engine, but everything about the main character and choices is just brushed over.”
“The story is over in a flash, and you never have time to get invested in the world, nor grow all that close to anyone.”
“The story is rushed ahead, not given a chance to flow naturally.”
“It did have a good premise to it; however, there was a complete lack of interaction with characters. Sometimes, no matter what you chose, the outcome would be the same, creating the illusion of choice and making the story very linear.”
- character development3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate a significant lack of character development, with many players noting that the large cast and shorter game length result in minimal to no growth or depth for the NPCs. Overall, the consensus is that character development is virtually nonexistent.
“Zero character development.”
“A fairly large cast and a shorter game length means that none of the NPCs get much character development, if any.”
“Almost zero character development.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is perceived as lacking depth and consistency, with some players feeling that it diminishes significantly after the initial stages, leading to a sense of abandonment in its design compared to other titles in the series.
“It felt like the author just kind of gave up after half of the game was done and said, 'Well, this was good enough.' The atmosphere was alright, but the other two games have a similar atmosphere and are far longer and more detailed.”
“The atmosphere was bland and uninspired, lacking the depth and immersion that I expected from a game of this genre.”
“I found the atmosphere to be quite dull; it didn't evoke any real emotions or engagement, making the experience feel flat.”