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Best Month Ever!

A flawed, yet beautiful, tale of a mother and her son.
Best Month Ever! Game Cover
68%Game Brain Score
story, emotional
replayability, optimization
74% User Score Based on 112 reviews
Critic Score 57%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 4Xbox OneXboxWindowsPlayStation
Best Month Ever! Game Cover

About

Best Month Ever! is a single player role playing game with a drama theme. It was developed by Warsaw Film School Video Game & Film Production Studio and was released on May 5, 2022. It received neutral reviews from critics and mostly positive reviews from players.

Join Louise in the 1960s USA and secure the future of her son Mitch.

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74%
Audience ScoreBased on 112 reviews
story49 positive mentions
optimization1 negative mentions

  • Emotionally resonant and heartfelt story exploring complex themes like motherhood, mortality, and racism.
  • Strong narrative momentum with meaningful choices that influence multiple endings and Mitch's personality development.
  • Beautiful art style and music that effectively create a nostalgic, reflective 1960s atmosphere.
  • Clunky and sometimes unresponsive controls with awkward point-and-click mechanics hinder gameplay experience.
  • Inconsistent and often poor voice acting detracts from the immersion and emotional impact.
  • Story pacing issues including rushed endings, overly tragic events without sufficient depth, and limited meaningful player agency.
  • story
    128 mentions Positive Neutral Negative

    The story is a heartfelt, emotionally charged narrative centered on a terminally ill single mother navigating 1960s America, exploring themes of motherhood, mortality, and legacy. While many praise its emotional resonance, character depth, and atmospheric storytelling, critiques highlight issues with linearity, underdeveloped character arcs, clunky dialogue choices, and occasional insensitivity in thematic treatment. Overall, it offers a compelling but uneven narrative experience, particularly suited for players prioritizing story over gameplay.

    • “Set in the turbulent landscape of 1960s America, the game tells the story of Louise, a single mother who learns that she has only one month left to live.”
    • “The story is an expertly-crafted rollercoaster of emotions, featuring a cast of well-written, genuine characters, and plenty of plot twists.”
    • “The writing is strongest when it focuses on the human relationship at the heart of the story.”
    • “There is a story, and there's 2-3 ways to respond to each event, but the story will be going the way it's supposed to go, no matter what you do.”
    • “We already know the premise from the promo material, and there's no development of that, no plot twists, etc. It's just a series of events that the main characters experience as they're travelling around looking for a home for the little boy, and that format is fine but there really does need to be some kind of over-arching development of the characters at the very least, especially considering the whole premise of the story is "one character faces their imminent death whilst preparing their child for life alone." The character development should be the crux of the story, and there's just... none.”
    • “The game takes too long with useless scenes till the epilogue but rushes out the story absurdly swiftly in the final chapter.”
  • emotional
    34 mentions Positive Neutral Negative

    The game delivers a deeply heartfelt and emotionally resonant narrative centered on a mother's struggle and bond with her son, evoking genuine tenderness, sadness, and catharsis. While some find its emotional themes impactful and sincere, others feel the story's execution can be overwhelming or lacking subtlety, affecting its emotional credibility. Overall, its sincere storytelling and poignant moments leave a lasting emotional impression despite occasional narrative flaws.

    • “The bond between Louise and Mitch forms the emotional core of the experience, and every decision the player makes shapes both their relationship and Mitch’s future personality.”
    • “Each scene plays out like a vignette, a self-contained memory that gradually pieces together a broader emotional mosaic.”
    • “Its finale, while not unpredictable, lands with genuine emotional weight, tying together the lessons and consequences of the journey in a way that feels both tragic and cathartic.”
  • graphics
    31 mentions Positive Neutral Negative

    The game features a distinct, painterly art style with a nostalgic, cinematic atmosphere reminiscent of the 1960s, which many find beautiful and fitting for the story. However, some note the graphics are simple or blocky, and performance issues on lower-end systems can detract from the experience. Overall, the visuals strongly support the narrative's tone, though they may feel slow or limited as a game element.

    • “The use of color, lighting, and framing adds to this nostalgic atmosphere, creating visuals that feel like faded polaroids of a life slowly slipping away.”
    • “The developers clearly intended the visuals to feel like memories captured in motion—faded, imperfect, and beautiful in their impermanence.”
    • “The art style leans toward realism but with a softened, almost painterly quality that fits its nostalgic tone.”
    • “Graphics are very poor and animations are slow.”
    • “I had it at low graphics at first which sucks, thankfully I could go a little better in quality.”
    • “This however does not mean this game is not without its issues, the main one for me is that there are no graphics controls and if you have anything under a Nvidia 1080 GPU don't bother as the game will not perform and will run your card at 100% or worse melt it down!”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay of Best Month Ever is intentionally minimalistic, focusing on narrative and choice rather than mechanical complexity, resembling a light, puzzle-lite point-and-click adventure. While some appreciate its simple mechanics and storytelling emphasis, others find it clunky, linear, and occasionally frustrating, with controls and optimization issues detracting from player engagement. Overall, gameplay supports the story but is seen as underwhelming and sometimes hinders the immersive experience.

    • “It’s a simple mechanic, but it reinforces the game’s central idea: that parenthood is made up of thousands of small decisions that echo long after we’re gone.”
    • “Is deliberately minimalistic, prioritizing narrative and choice over mechanical complexity.”
    • “While the gameplay is light—mostly walking and interacting—the narrative explores mature themes through a flip-flopping perspective between mother and son.”
    • “Although the game starts off promising, both the narrative and gameplay begin to stumble significantly as it progresses.”
    • “Meaning, I rarely felt that my input was important. It felt more like the characters already are who they are, and I could watch this with no need for interaction whatsoever. The QTEs and repetitive gameplay bits felt like a film suddenly pausing for a cell phone game in the middle, and that is sadly almost true. The team behind this title really did not find a way to tell their story and make it the player's.”
    • “Mechanics are everything in a game like this, and at every turn it felt like the mechanics were hindering the storytelling experience.”
  • music
    13 mentions Positive Neutral Negative

    The music is praised for its soulful, era-appropriate compositions that enhance the emotional atmosphere without overpowering it. The soundtrack is well-produced, adaptive to situations, and effectively complements the game's intimate and immersive environments, despite occasional repetitiveness. Overall, it contributes significantly to the game's heartfelt and authentic experience.

    • “The soundtrack enhances this effect with soulful, era-appropriate compositions that alternate between gentle folk tunes and melancholic instrumentals.”
    • “Music swells at key emotional moments but never overpowers them, functioning as a quiet companion to the story’s more intimate beats.”
    • “The background music adapts to the situation and the background sounds, such as cars, wind or dogs, add to the atmosphere, which is really well done.”
    • “And it has some upsides as well - the music, whilst painfully repetitive, is at least inoffensive.”
    • “Audio design/soundtrack: 6.6 (7.6).”
    • “For your understanding, every week I check YouTube Music to find some new sounds.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers high replayability primarily through its nine different endings, encouraging players to explore multiple outcomes and achieve all endings. While some find replaying less appealing and prefer watching endings via videos, many appreciate the variety and extended playtime this feature provides. Overall, the diverse endings significantly enhance the game's replay value.

    • “Your choices shape the endings, and it has a very high replayability value!”
    • “With so many different endings and replayability, I'm excited to come back to this game at some point for more endings!”
    • “The 9 endings gave the game long replayability.”
    • “Replayability is low as the endings were very disappointing.”
    • “As far as replay value, I feel like I wouldn't want to go through it again to get other endings; I'd probably just end up watching a video instead.”
    • “Although there are nine endings, the overall replay value feels lacking.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is praised for its nostalgic and cohesive visual style, enhanced by carefully crafted environments, adaptive background music, and immersive sound effects. Despite occasional stiffness in character animations, the combination of visuals, sound, and story creates a compelling and memorable mood that strongly resonates with players.

    • “The use of color, lighting, and framing adds to this nostalgic atmosphere, creating visuals that feel like faded polaroids of a life slowly slipping away.”
    • “The background music adapts to the situation and the background sounds, such as cars, wind, or dogs, add to the atmosphere, which is really well done.”
    • “The visuals, the sound, and the story all add up to a really good atmosphere and make this game something special.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is hindered by technical bugs and unrefined mechanics that affect overall performance. While main voice actors deliver strong performances, inconsistent quality and some stilted writing impact smaller roles.

    • “Technically the game is also plagued by some bugs and mechanics in need of serious optimization.”
  • character development
    4 mentions Positive Neutral Negative

    The game promises a narrative driven by a mother's choices shaping her son's future, but ultimately lacks meaningful character development or impactful decision-making. The story is presented as a series of tragic events with little progression or plot twists, resulting in characters who remain static despite the premise centered on growth and preparation for loss. This absence of character depth undermines the emotional engagement and leaves the experience feeling slow and unfulfilled.

    • “It is supposed to be a game revolving around a desperate mother’s choices for her young son, where every decision shapes what kind of adult he becomes… but instead it is a ginormous mismatch of tragic events with no real discussion, choices or character development.”
    • “We already know the premise from the promo material, and there's no development of that, no plot twists, etc. It's just a series of events that the main characters experience as they're travelling around looking for a home for the little boy, and that format is fine but there really does need to be some kind of over-arching development of the characters at the very least, especially considering the whole premise of the story is 'one character faces their imminent death whilst preparing their child for life alone.' The character development should be the crux of the story, and there's just... none.”
    • “Combine that with a character development system that does nothing for characters who don't develop, a game that's so slow it's basically an interactive lullaby, and a story that doesn't exist, and you have a pretty but genuinely poor experience that I honestly have to avoid.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from noticeable bugs and stability issues that can detract from the experience. While it has enjoyable elements, the overall stability is lacking, contributing to a less polished and occasionally frustrating gameplay.

    • “The game is so buggy.”
    • “It was a little buggy at some points, but overall I really enjoyed this game and its story.”
    • “Nothing's fleshed out enough to be significant, nothing's developed enough to be impressive (except the art, it's pretty at least), and the characters and assets are neutral at best and annoying or offensive at worst, depending on your tolerance for harmful stereotypes and buggy point and click.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is sparse and largely unintentional, with few genuinely funny moments. Attempts at moral commentary come across as preachy and predictable, resulting in bland and sometimes awkwardly amusing scenes rather than effective satire or comedy. Overall, the humor feels safe, stereotypical, and underwhelming.

    • “There was only one scene where an alternative choice genuinely surprised me and even made me laugh a little.”
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Frequently Asked Questions

Best Month Ever! is a role playing game with drama theme.

Best Month Ever! is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

Best Month Ever! was released on May 5, 2022.

Best Month Ever! was developed by Warsaw Film School Video Game & Film Production Studio.

Best Month Ever! has received neutral reviews from players and neutral reviews from critics. Most players liked Best Month Ever! for its story but disliked it for its replayability.

Best Month Ever! is a single player game.

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