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As Dusk Falls

As Dusk Falls exceeds all expectations and is a thoroughly enjoyable and entertaining experience for single and multiplayer alike.
As Dusk Falls Game Cover
85%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, stability
88% User Score Based on 1,411 reviews
Critic Score 86%Based on 41 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
As Dusk Falls Game Cover

About As Dusk Falls

As Dusk Falls is a single player and multiplayer casual role playing game with drama, mystery and thriller themes. It was developed by INTERIOR/NIGHT and was released on July 19, 2022. It received positive reviews from both critics and players.

Every Family has Secrets. Every Secret has a Price.

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Games Like As Dusk Falls

Looking for games like As Dusk Falls? Here are top casual role playing recommendations with a drama, mystery and thriller focus, selected from player-similarity data — start with The Wolf Among Us, The Walking Dead or Blacksad: Under the Skin.

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Reviews

88%Audience ScoreBased on 1,411 reviews
story598 positive mentions
grinding4 negative mentions

  • Compelling and emotionally gripping narrative with well-developed, believable characters.
  • Choices have meaningful consequences that genuinely affect the story and character outcomes, increasing replay value.
  • Unique and artistic visual style that complements the storytelling, alongside excellent voice acting and atmospheric soundtrack.
  • Innovative multiplayer and co-op features allow voting on decisions, making it a fun shared experience.
  • Detailed chapter summaries and choice flowcharts help track progress and explore alternate paths.
  • The game employs a slideshow-like, stop-motion art style which some players find jarring or distracting, especially during action scenes.
  • Lacks traditional gameplay beyond QTEs and decision-making, which may feel minimal or passive to some players.
  • The story ends on a cliffhanger with no announced continuation or sequel, leaving many plot threads unresolved and players unsatisfied.
  • Technical issues, including controller connectivity and occasional crashes, affect multiplayer experience for some users.
  • Lack of a skip or fast-forward function for previously seen dialogue and cutscenes makes replaying to explore different choices tedious.
  • story

    1,348 mentions Positive Neutral Negative
    44% positive mentions, 54% neutral mentions, 2% negative mentions

    As Dusk Falls offers a deeply engaging, emotionally driven narrative focused on two intertwined families affected by a botched robbery, with multiple meaningful branching choices that impact the story’s progression and outcomes. The storytelling, voice acting, and character development receive high praise, though some find the art style unconventional and the pacing uneven, particularly in the latter half. The game concludes with a cliffhanger, leaving several plot threads unresolved and prompting calls for a sequel to complete the narrative.

    • “Absolutely fantastic story and many branching paths, I place this one at the same level as the other critically acclaimed narrative-driven games from Telltale Games and Quantic Dream.”
    • “The story was immersive from start to finish, and almost every major choice genuinely affected how the story unfolded.”
    • “The story is deeply compelling, beautifully capturing the drama and complexities of modern human life.”
    • “The story in book one is really bad and book two is quite weak... and there's no ending... the game ends in a cliffhanger making it all pointless.”
    • “Character motivations are broken again and again, missing story arcs, unnecessary twists just to take the story to next dilemma, and the story is not even complete.”
    • “But this game is a visual storybook so keep that in mind.”
  • graphics

    307 mentions Positive Neutral Negative
    37% positive mentions, 62% neutral mentions, 1% negative mentions

    The graphics of the game feature a unique, hand-painted, stop-motion comic book style blending 2D character art with 3D environments, which initially divides opinion but often becomes a memorable and fitting complement to the storytelling. While the slideshow-like visuals and minimal animation can feel jarring or static at first, many players appreciate the distinctive aesthetic for its cinematic and emotional impact once accustomed. Overall, the art style enhances the narrative immersion despite some critiques about its unconventional and static presentation.

    • “The unique art style, reminiscent of motion comics, adds to its unique identity and is surprisingly effective in conveying tension and intimacy.”
    • “At first, I thought I wouldn't get used to the art style of the game, but after less than half an hour, it no longer made a huge impression on me.”
    • “The game's unique art style, which combines hand-painted visuals with motion capture, creates a striking and memorable experience.”
    • “The visuals aren't impressive since it's basically just PNGs passing by; I wonder why this game was so huge?”
    • “The static, comic-book-like visuals give the story a cinematic feel, but the still-frame graphic style is sometimes effective and isn't well suited for action sequences.”
    • “I see that the art style is a design choice, but frankly it just comes across as lazy and both my partner and I quickly decided it was unplayable.”
  • gameplay

    141 mentions Positive Neutral Negative
    15% positive mentions, 80% neutral mentions, 5% negative mentions

    The gameplay of "As Dusk Falls" centers primarily on dialogue choices and light quick-time events, offering a streamlined, accessible experience that emphasizes narrative over traditional mechanics. While some find the minimal gameplay limiting or monotonous, others appreciate its role in enhancing a compelling, branching story and the innovative group decision-making multiplayer feature. Overall, it appeals most to players who prioritize storytelling and emotional engagement rather than complex gameplay challenges.

    • “With a similar gameplay style as the Quantic Dream titles, "As Dusk Falls" is an interactive thriller/drama about a burglary gone wrong and two families colliding.”
    • “Its more streamlined approach to narrative gameplay and its less traditional art style create an immersive experience that engages with the player’s imagination.”
    • “The gameplay is there primarily to serve the story, characters, and the branching paths they can take.”
    • “The only gameplay elements, apart from the choices, are some QTEs that, in my opinion, are quite useless and do not add really anything to the scenes.”
    • “While the story is undeniably compelling and the characters evoke genuine emotion, the gameplay often feels minimalistic to a fault.”
    • “So here is a summary: the story of this story-heavy game is poorly paced, with melodramatic background stories and gameplay that only serves as a boring chore interrupting the main story.”
  • music

    80 mentions Positive Neutral Negative
    68% positive mentions, 28% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its atmospheric, memorable, and genre-fitting soundtrack, with particular acclaim for the main theme "Hole in the Middle" by Emily Jane White. Alongside strong voice acting, the soundtrack significantly enhances the game's emotional impact and mood without overpowering the narrative. Overall, the music is considered a standout element that elevates the entire immersive experience.

    • “The soundtrack complements the story perfectly, enhancing the mood and atmosphere throughout the game.”
    • “The music sets the mood perfectly, accompanying the emotional moments without trying to overshadow them.”
    • “Coupled with solid sound design, music, and voice acting, the overall package is engaging and comes recommended.”
    • “Cons: theme song sucks”
    • “The music in this game is a pop (do kids still say that nowadays), either way.”
    • “From the hole in the middle title song setting the theme, it's a heart-wrenching ride.”
  • emotional

    70 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    As Dusk Falls delivers a deeply emotional and intense narrative experience, praised for its gripping story, strong voice acting, and mature, grounded themes of family, forgiveness, and moral dilemmas. While the emotional impact resonates strongly, invoking comparisons to acclaimed narrative dramas like Life is Strange, some players note occasional shortcomings in character depth and immersive engagement. Overall, it stands out as a unique, emotionally charged interactive drama where every choice carries meaningful weight and lingers long after gameplay ends.

    • “As dusk falls is an intense, emotional narrative drama that will especially appeal to fans of Life is Strange.”
    • “The story is grounded, full of choices, and carries some real emotional weight.”
    • “The emotional impact of these moments lingers long after the credits roll, and the game encourages players to consider the ripple effects of every judgment call they make.”
  • replayability

    42 mentions Positive Neutral Negative
    33% positive mentions, 60% neutral mentions, 7% negative mentions

    The game offers high replayability through its branching paths, multiple endings, and decision-driven scenarios, encouraging multiple playthroughs to explore different outcomes. However, some players find replay value limited due to its short length and lack of convenient features like skip options for cutscenes. Overall, its narrative complexity and varied routes make it engaging for those interested in exploration, though replay appeal may vary individually.

    • “The branching storylines provide exceptional replay value, allowing players to experience multiple engaging pathways.”
    • “Length-wise, you can complete your first round in 6-7 hours, and it has great replayability if you want to discover different routes or fates from the characters, recorded in a timeline chart that you can check anytime and replay at different points in each chapter to change decisions.”
    • “Players will appreciate high replay value thanks to branching paths, missed scenes, and multiple endings.”
    • “While there are various outcomes and endings, unfortunately the game lacks replayability features.”
    • “For me personally there's no replayability because I already got my desired outcome for the two likable characters and I really can't be bothered to see what else might happen to all those other dreadful people.”
    • “When the actual outcome of the plot wouldn't change, I don't see the replay value.”
  • optimization

    26 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    Optimization for the game is mixed, with some users reporting poor PC performance, high hardware demands, crashes—especially when using high texture packs—and sound stuttering issues, while others note it runs smoothly, particularly on consoles and low-spec systems due to its 2D style. Despite these technical hiccups, the game is generally considered well-optimized with few bugs by some players. Overall, optimization concerns mainly affect PC users and detract slightly from an otherwise immersive experience.

    • “The game is well-optimized, with no bugs encountered during my playthrough.”
    • “Not much to talk about performance since the game is 2D so it should run on a potato.”
    • “It's entirely possible that this game wasn't as well-optimized as it should have been on PC, but I have heard that the console versions do run better.”
    • “Terrible PC optimization, repeatedly kept crashing once I installed the high texture pack. This issue should have been addressed after release as I can see plenty of similar complaints from the community.”
    • “The only issue I have with this game is the advanced hardware requirements and bad performance; even moving the mouse cursor is slow.”
  • atmosphere

    16 mentions Positive Neutral Negative
    81% positive mentions, 13% neutral mentions, 6% negative mentions

    The atmosphere is consistently praised for its immersive, cinematic quality, enhanced by a strong, well-composed soundtrack and exceptional voice acting. Unique visuals, ranging from comic-book styles to stylized graphics, complement the mood and storytelling, creating an authentic and emotionally engaging experience. Overall, the atmosphere effectively deepens player immersion and elevates the narrative.

    • “Combined with the cinematic soundtrack and exceptional voice acting, the presentation creates an atmosphere that feels both stylized and authentic.”
    • “The soundtrack complements the story perfectly, enhancing the mood and atmosphere throughout the game.”
    • “I played it in one breath because of the incredible immersive plot, atmosphere, and gameplay.”
    • “I found the story stood strong, but the visuals threatened to unravel the atmosphere.”
  • character development

    9 mentions Positive Neutral Negative
    67% positive mentions, 22% neutral mentions, 11% negative mentions

    Character development is generally praised for its depth, strong emotional connection, and well-designed characters that reveal complexity as the story progresses. However, some users found the character development underwhelming, impacting their overall experience. Overall, it is regarded as a key strength in the narrative by most reviewers.

    • “The character development is great; you really feel strongly for each character.”
    • “The character development is excellent, with each character revealing different sides as the story unfolds.”
    • “The character designs are well thought out, making it easy to connect with their struggles and motivations.”
    • “I dig the art style and the voice acting was top-notch, but the underwhelming script and the poor character development killed the whole experience for me.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Grinding in the game is considered tedious, especially during replays due to the inability to skip cutscenes and dialogues, leading to repetitive and time-consuming gameplay. This makes progressing feel grindy and can diminish enjoyment over time.

    • “You'll need a second life for grinding.”
    • “Another important detail is that when you replay the game, you can't skip conversations or scenes, forcing you to watch everything again, which can be tedious.”
    • “This makes replays very tedious since you're going to sit through hours of content you've already seen before.”
  • stability

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is inconsistent, with frequent crashes, freezing issues, and occasional visual glitches disrupting the experience. Despite these technical problems, the overall aesthetic and story remain engaging for many players.

    • “Confused and frustrated, I took to looking up possible reasons for the crash and did some troubleshooting.”
    • “As Dusk Falls is a PowerPoint presentation that has had visual glitches, overlapping audio and a co-op mode that should've been called 'lottery'.”
    • “Got into the main menu once, now it freezes every single time upon displaying the Xbox logo.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization in Forza Horizon 4 has been criticized for misleading advertising, featuring unskippable in-game video ads for DLC that is no longer available for purchase.

    • “Forza Horizon 4 had in-game unskippable video advertisements for their DLC, which have not been removed from the game even though you can no longer purchase the game or the DLC.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by a few genuinely funny moments, often arising from players choosing the worst or riskiest options, adding an entertaining and lighthearted element to the experience.

    • “Definitely had a few funny moments because of letting people choose 'the worst/risky' options.”
    • “Funny”
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Play Times

7h Median play time
8h Average play time
6-12h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

As Dusk Falls is a casual role playing game with drama, mystery and thriller themes. Common tags for As Dusk Falls include gaming, story rich and mature.

As Dusk Falls is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 8 hours playing As Dusk Falls.

As Dusk Falls was released on July 19, 2022.

As Dusk Falls was developed by INTERIOR/NIGHT.

As Dusk Falls has received positive reviews from both players and critics. Most players liked As Dusk Falls for its story but disliked it for its grinding.

As Dusk Falls is a single player game with multiplayer and local co-op support.

Similar games include The Wolf Among Us, The Walking Dead, Blacksad: Under the Skin, Beyond: Two Souls, Detroit: Become Human and others.