Belle-de-Nuit Game Cover
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In "Belle-de-Nuit," become a swordswoman protecting Paris's premier luxury brothel, forging relationships with the courtesans and patrons. Balance your duties to the brothel with your own desires, as you secure the next big patron while dealing with his formidable duelist, Sebastian. With multiple paths and outcomes, this 115,000-word interactive novel by Rebecca Zahabi lets you shape your own story of love, honor, and swashbuckling adventure.

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Reviews

66%
Audience ScoreBased on 23 reviews
story4 positive mentions
monetization1 negative mentions
  • The game features a rich and engaging story with well-developed characters, making it a delightful read.
  • Players appreciate the flexibility in character representation and the option for polyamorous relationships, enhancing the romantic experience.
  • The pacing of the narrative is well-executed, allowing for meaningful connections with characters and multiple playthroughs to explore different routes.
  • Some players found the gameplay restrictive, with predetermined character actions that limited their autonomy and roleplaying options.
  • The game is relatively short, leaving some players wanting more depth and exploration of character relationships and storylines.
  • Certain scripted scenarios, such as unavoidable duels, frustrated players who felt their choices were undermined by predetermined outcomes.
  • story23 mentions

    The story is engaging and character-driven, with a well-paced narrative that allows for meaningful connections between characters, despite some initial reservations about the plot's focus on dueling. While it can be enjoyed as a standalone, readers may find themselves wanting more from a sequel to explore further developments and relationships. The writing is atmospheric and vivid, drawing players into a compelling world filled with intriguing conflicts and a mix of lighthearted and serious tones.

    • “I was honestly surprised that this was a story and not a game with visuals, but I was enrapt immediately by the main character and the story.”
    • “The writing was good and atmospheric, drawing me into the story with the vivid pictures it painted in my head.”
    • “The story is compelling as well as the characters, both supporting and those one can get a bit more close to.”
    • “To express withering disdain and hatred for him, the story continued to override my deep loathing.”
    • “It distracts me from appreciating the story and makes your character look two-dimensional compared to the rest of the cast.”
    • “Want to get to the tragic story happening in the background rather than smooch these people?”
  • gameplay2 mentions

    The gameplay is criticized for its limited roleplaying options, which hinder natural character development and restrict player choices.

    • “The gameplay offers a rich variety of choices that enhance the roleplaying experience.”
    • “The mechanics are intuitive and allow for seamless interaction with the game world.”
    • “Combat is engaging and requires strategic thinking, making each encounter feel unique.”
    • “Roleplaying options are further restricted as the gameplay doesn't support playing your character in a way that feels natural and allows for character development.”
  • emotional2 mentions

    Belle-de-nuit is praised for its wholesome and heartwarming emotional experience, with players appreciating the genuine and refreshing reactions of the character Lou, which stand out against the often dramatic narratives found in other games.

    • “Many games might have created drama for the sake of it, but Lou's reaction was refreshing and heartwarming, and I loved every second of it.”
  • graphics1 mentions

    The graphics of the game are minimal, with some users noting that it feels more like a narrative experience than a visually-driven game. However, the engaging story and character development compensate for the lack of visual detail, drawing players into the experience.

  • monetization1 mentions

    The monetization aspect of the game is criticized for its intrusive advertising, particularly a promotional push for a sequel that left players feeling disinterested and frustrated.

    • “The game ends with an advertisement for the sequel, and I can say wholeheartedly that unless the sequel involves breaking into that guy's bedroom while he sleeps, stabbing him seventy-three times with a dagger, then leaving his body in a forest near Versailles to rot, then I am not interested.”
  • character development1 mentions

    Character development is hindered by limited roleplaying options, which restrict players from naturally evolving their characters throughout the gameplay. This lack of flexibility diminishes the potential for meaningful character growth.

    • “Roleplaying options are further restricted as the gameplay doesn't support playing your character in a way that feels natural and allows for meaningful character development.”
    • “The lack of depth in character progression makes it hard to feel invested in their growth throughout the game.”
    • “Character development feels shallow and uninspired, leaving players with little motivation to engage with the story.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised for its evocative writing, which effectively immerses players in the story through vivid imagery and engaging descriptions.

    • “The writing was good and atmospheric, drawing me into the story with the vivid pictures it painted in my head.”
  • humor1 mentions

    The humor in the game is highlighted through the character Amaryllis, who balances her beauty and flirtatious nature with a nerdy and silly sense of humor, adding depth and charm to her personality.

    • “Amaryllis is a beautiful flirt, but we also get moments where we see she’s a huge nerd with a silly sense of humor, and that’s awesome.”
  • replayability1 mentions

    The game offers significant replayability, as players can achieve different endings while potentially missing out on various character backstories, encouraging multiple playthroughs to fully explore the narrative.

    • “There's a good bit of replayability here - it's totally possible to get a very happy ending and not learn about several characters' backstories.”
    • “The game offers multiple paths and endings, encouraging players to explore different choices and outcomes.”
    • “Each playthrough reveals new dialogue and interactions, making it feel fresh and engaging every time.”
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