- March 31, 2023
- Theseus Games
Be a Rock
Platforms
About
"Be a Rock" is a casual 3rd-person exploration game where you play as a spirit in the form of a rock. Explore a hauntingly beautiful world filled with narrow canyons, vast deserts, and volcanic lands to uncover secrets of an ancient past. Inspired by Buddhist philosophy, the game offers a distinct emotional storytelling experience, with exploration, collectables, puzzle-solving, and beautiful open world to discover. Xbox controller support is available for this game.











- The game features beautiful and immersive environments that captivate players.
- It offers a unique and calming experience, allowing players to explore the concept of being a rock.
- The visuals and storytelling are praised for their quality, making it a relaxing game to play.
- The game is plagued by poor design choices, such as invisible walls and frustrating puzzles that can lead to getting stuck.
- Many players found the narrative voice dull and immersion-breaking, detracting from the overall experience.
- The game is criticized for being short, lacking meaningful puzzles, and having technical issues like visual glitches.
story
29 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it generic and predictable, while others appreciate its introspective nature and engaging visuals. Critiques include issues with the presentation, such as glitches in the artwork, but many praise the overall narrative experience and the game's relaxing atmosphere. Suggestions for improvement often focus on the delivery and triggering of story segments.
“The best story game ever, 10/10 graphics, 10/10 story, 10/10 soundtrack, 10/10 rock.”
“I like simple introspective pieces like this, and it tells a good story.”
“Once you start, you are placed in a mesmerizing story.”
“The story is told with AI-generated pictures where the developers didn't take their time to check if a hand is glitching through a shield or if a sword is held like a sword or just a pole growing out of a hand.”
“The story is generic and it's simple to figure out the ending pretty much from the beginning.”
“I would suggest delivering the story in a slightly different way; the story as it is isn't bad, but I feel the way the story segments are triggered and acquired could be improved.”