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Battle Suit Aces Game Cover

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Battle Suit Aces is a single player role playing game. It was developed by Trinket Studios and was released on October 7, 2025. It received very positive reviews from players.

Battle Suit Aces follows Captain Heathcliff and his Patchworks crew as they uncover the secrets of ancient Relic Suits while facing a new galactic threat. Players engage in tactical card-based mecha combat, pairing pilots with drones and command cards to outmaneuver opponents. With deep character bonds and transformative suit mods, strategy and story blend in a thrilling space adventure.

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90%
Audience ScoreBased on 201 reviews
story76 positive mentions
grinding3 negative mentions

  • Engaging gameplay with a fun card-battling system that allows for strategic depth and customization.
  • Charming characters and a lighthearted story that captures the essence of classic mecha anime.
  • Fully voiced dialogue and beautiful art style enhance the overall experience.
  • The story can feel overly long and bogged down by excessive dialogue and cutscenes, detracting from the gameplay.
  • Lack of deck customization options leads to a bloated deck that can dilute strategic choices.
  • Some art assets appear unfinished, which can be jarring in an otherwise polished game.
  • story
    265 mentions Positive Neutral Negative

    The story in "Battle Suit Aces" is a mixed bag, with many players appreciating its engaging characters and lighthearted, episodic narrative reminiscent of classic mecha anime. While some found the dialogue and story segments overly lengthy or generic, others enjoyed the depth and emotional arcs of individual character storylines, noting the game's strong voice acting and vibrant art style. Overall, the narrative serves as a significant draw for those who enjoy character-driven storytelling, despite some criticisms regarding pacing and the linearity of the main plot.

    • “The narrative aspect is what really makes this one stand out; the art direction, voice acting, and the crazy amount of story scenes, including tons of optional and choice-based ones, greatly enhance the experience into a consistently engaging episodic adventure with characters who all grew on me by the end of the story.”
    • “The story is captivating and has had me hooked since the first hour.”
    • “I really enjoyed the story; it is a simple but enjoyable adventure of a likable crew chasing a mission.”
    • “The game is not strong enough to carry the sheer load that is the story elements.”
    • “The story drags on, most of the conversations are generic drivel, and the game shoves you with homosexual romance that I can't relate to and makes me uncomfortable.”
    • “The story is a mixed bag; on a grand scheme, it's a very cookie-cutter feel mecha story.”
  • gameplay
    134 mentions Positive Neutral Negative

    The gameplay is generally praised for its accessibility and engaging mechanics, particularly in the card-battling system, which allows for customization and strategic depth. While some players find the difficulty level lacking and the narrative segments overly lengthy, the combination of fun character interactions and innovative gameplay keeps many players hooked. Overall, the game offers a satisfying blend of tactical combat and episodic storytelling, though some mechanics could benefit from refinement.

    • “The gameplay systems felt accessible to me as someone who had never played a card battler before, and even though the game wasn't very challenging (at least on normal difficulty), there were enough cool combos and builds to try that the battle system stayed fun for the duration of the campaign and all of the side content that was available on a single playthrough.”
    • “While I would stick with a specific gameplay strategy that worked for me most of the game, it seemed like the possibilities really were endless with creating and fine-tuning decks for powerful plays.”
    • “The core gameplay loop is thought-provoking and fun, with an innovative twist on mana that I've not seen before.”
    • “The gameplay portion is practically a roguelite card battler, but I find it difficult to call it that when there's no real deck-building involved and no real roguelite mechanics.”
    • “The game doesn't explain its keywords and mechanics to you very well; it's very 'learn by doing,' which can be annoying.”
    • “Between that and what feels like a lot of missing pieces in the gameplay content, primarily lack of chances to experiment or test yourself, this game feels unfinished.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many praising the phenomenal soundtrack composed by Carlos "insaneintherain" Eiene, which perfectly complements the gameplay and narrative. Reviewers highlight its catchy tunes, emotional depth, and nostalgic homage to classic mecha anime, making it a standout feature that enhances the overall experience. The combination of great music, voice acting, and art direction creates an immersive atmosphere that keeps players engaged.

    • “Lastly, and this might be the biggest plus of all; the soundtrack of this game is absolutely phenomenal!”
    • “All in all, a very fun, tightly scoped, narratively rich mecha-themed experience with a banging jazzy soundtrack by insaneintherain worth the price of admission alone.”
    • “The music is a heartfelt homage to old mecha anime complete with its own vocal tracks.”
    • “I was vibing out half of the time to the music in between story arc moments and almost got lost in catching the vibe; it really showcases that a lot of love went into every little detail.”
    • “The music is so hype.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant and charming art style, which captures a fun mecha anime aesthetic and features unique character designs. While many reviewers appreciate the beautiful artwork and engaging visuals, some note inconsistencies in polish and animation quality, suggesting a mix of finished and unfinished elements. Overall, the art and aesthetic significantly enhance the storytelling and gameplay experience, making it a standout feature of the game.

    • “The art and aesthetic is incredible; it's what initially got me to buy it in the first place.”
    • “Art style is beautiful, and I love that some of the more chill setup scenes are just sketches, really allowing the player to create a general idea of the scene and picture it themselves.”
    • “Great art style, beautiful world building, with a balanced and satisfying progression.”
    • “The production values are a bit lower than their previous game, Battle Chef Brigade, with a notable lack of animation and some surprisingly unfinished looking artwork.”
    • “Also, the visuals are really cheap.”
    • “First off, they used quite a bunch of uncleaned and unfinished artwork in the game.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of "Battle Suit Aces" is highlighted by its heartfelt and inclusive narrative, featuring a diverse cast that navigates personal relationships and challenges. The game combines a touching story with a nostalgic soundtrack that enhances its cozy sci-fi atmosphere, reminiscent of classic mecha anime. Players appreciate the balance of emotional depth and engaging gameplay, making it a recommended experience for fans of strategy RPGs.

    • “Battle Suit Aces tells a hopeful and touching story with a diverse crew of characters.”
    • “The music is a heartfelt homage to old mecha anime, complete with its own vocal tracks.”
    • “A heartwarming merger of Star Trek and Gundam, where you get to see how your ever-expanding crew goes about saving the universe by tracking down not-Gundams while treating each other with sincerity.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is generally praised for its engaging storytelling and strong character designs, which create a sense of investment in the characters' journeys. However, some reviewers feel that the development is spread too thin across a large roster, leading to a desire for deeper exploration of a smaller number of characters. Overall, the combination of character building, writing, and voice acting contributes to a compelling experience, despite some limitations in depth.

    • “Character development: excellent character building that made me invested in everyone's journey.”
    • “The character development outside of the mainline is spread a bit thin, but to my pleasant surprise I felt I had an essence of each character despite a massive roster.”
    • “Very attractive package with strong character designs, writing, and voice acting.”
    • “The character development outside of the mainline is spread a bit thin, but to my pleasant surprise, I felt I had an essence of each character despite a massive roster.”
    • “Still, I think I would have preferred a tighter focus on a smaller number of characters; the main crew do get some character development, but it feels like it could have been much deeper.”
    • “Transformers, Gundam, etc. with a hint of Star Trek and Firefly inspiration with the crew banter and character development.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game offers decent replayability, with varied mission choices and unit combinations that encourage multiple playthroughs. However, players feel that additional customization, progression elements, and endgame content could enhance the experience further. The campaign length is satisfactory, but some users expressed a desire for more engaging gameplay as the game concludes.

    • “The order in which you choose recruits and missions bodes well for replayability.”
    • “The campaign is a decent length, about 20 hours long, and while that's good for the price, it does have decent replayability to it.”
    • “Worth the price, lots of mechs, fun mech building vibes that mesh with card building well, a unique battle system and an enjoyable story, decent replayability but more 'endgame' content would be appreciated.”
    • “The length feels about right, and in principle there could be replay value with the different units you could take, though as noted the balancing probably isn't really there to support that.”
    • “The campaign is a decent length, about 20 hours long, and while that's good for the price and it does have decent replayability, I felt like the gameplay was still ramping up into something really fun when it ended.”
    • “Battle chefs has more replayability, in my opinion, but more customization and progression would help bring this game to par.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the challenging difficulty is appreciated, the repetitive nature of bounties and crew interactions can become tedious over time. Those primarily interested in combat may find certain parts of the game feel unnecessarily drawn out.

    • “I completed the game on hard and mostly enjoyed the difficulty, though the bounties became tedious after a while.”
    • “The optional story in the form of talking to your crewmates is nice at first, but as the hours drag on, it becomes tedious and not really anything meaningful is said.”
    • “If you are just attracted by the combat, parts of the game might feel tedious for you - to me, this felt like a story game first and foremost.”
  • humor
    2 mentions Positive Neutral Negative

    The game effectively balances humor with serious moments, featuring several funny scenes that enhance its overall tone. The writing skillfully transitions between comedic and dramatic elements, while the voice acting elevates the experience further.

    • “The game features several funny scenes that prevent it from taking itself too seriously.”
    • “The writing does a great job of switching between humor and more serious tones, and the voice acting elevates the entire experience.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization system allows units to bank energy at the beginning of each turn, which is then consumed during attacks, enhancing strategic gameplay. Additionally, players can modify cards on their ship to improve performance, providing further customization and optimization options.

    • “Units bank energy at the start of each turn and consume it when they attack, allowing for strategic planning and resource management.”
    • “Each card can be modified back on the ship to improve its performance, providing players with the ability to customize their strategies.”
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20h Median play time
17h Average play time
12-22h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Battle Suit Aces is a role playing game.

Battle Suit Aces is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 17 hours playing Battle Suit Aces.

Battle Suit Aces was released on October 7, 2025.

Battle Suit Aces was developed by Trinket Studios.

Battle Suit Aces has received very positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Battle Suit Aces is a single player game.

Similar games include Cobalt Core, Chrono Ark, Dimensionals, Symphony of War: The Nephilim Saga, Dark Deity 2 and others.