- April 29, 2025
- Mino Games
- 30h median play time
Dimensionals
Platforms
About
Dimensionals is an RPG that combines fast paced, action packed tactics with deep rogue-like replayability. Collect powerful heroes and fight epic bosses. Every run is unique, so equip your heroes carefully to pull off insane combos. Dimensionals is a total reimagining of the rogue-like genre!











- The game features stunning visuals and a charming art style that captures a nostalgic comic book vibe.
- Gameplay is engaging with a variety of characters and skills, allowing for creative strategies and combos.
- The story is entertaining and humorous, with well-developed characters that add depth to the experience.
- The game currently suffers from balancing issues, with some fights being too easy while others feel unwinnable.
- The campaign mode is relatively linear and easy, which may not provide enough challenge for experienced players.
- There are some UI and gameplay mechanics that feel clunky, such as the drag-and-drop system and the inability to skip certain dialogues.
- story246 mentions Positive Neutral Negative
The story of Dimensionals is engaging and colorful, reminiscent of children's animated shows, with a comic book aesthetic that enhances its charm. While the narrative features fun characters and humorous dialogue, some players feel it can be linear and occasionally lacks depth, with a few rough edges in character development. Overall, the storytelling is immersive and well-integrated with gameplay, leaving players eager for future chapters and character unlocks.
“The storytelling is so immersive, I found myself genuinely invested in the plot.”
“The comic-style story videos are a brilliant touch, perfectly tying the gameplay and story together.”
“The story pulls you in with its twists and emotional moments, and the visuals are absolutely gorgeous.”
“And I'm not a fan of how it forces you to play the story that I'm not super interested in to unlock anything new and cool.”
“The story itself feels rushed, offering little context or character development.”
“It almost feels like this game wanted to be an animated show but, without having all the elements that a show has that could actually make the story work.”