Bananaguy Game Cover

About: Bananaguy wakes up and sees his banana is missing! Make your way through a colorful world filled with hard but fun challenges. Unlock new power ups to make Bananaguys moveset grow! Retrieve your lost banana and consume it in the comfort of your home :D Content: More than 50+ screens of hard challengesAn overworld filled with secrets to explore3 different power ups, easy to learn but with mu…

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  • PC
  • Windows
  • Linux

Reviews

69%
Audience ScoreBased on 23 reviews
story3 positive mentions
graphics3 negative mentions
  • Bananaguy is a charming and entertaining platformer that rewards exploration and curiosity, with a colorful world and humorous characters.
  • The game features a simple yet enjoyable gameplay loop, reminiscent of classic collectathon platformers, making it accessible and fun for casual play.
  • Despite some minor flaws, the game is well-designed for its short length, providing a satisfying experience that doesn't overstay its welcome.
  • The wall jumping mechanics are frustrating and can detract from the overall enjoyment, making certain sections of the game feel tedious.
  • The game lacks a volume slider and has some bugs that can interrupt gameplay, such as getting stuck in certain situations.
  • Some levels feel short and repetitive, with a lack of variety in gameplay mechanics that can lead to a monotonous experience.
  • gameplay18 mentions

    The gameplay of the platformer features ample movement and open-world elements, making it suitable for speedrunning, though it primarily revolves around a core dive mechanic. While the game offers some variety through minigames and level-specific challenges, many mechanics feel underutilized and lack integration into a cohesive challenge. Overall, the experience is enjoyable but marred by frustrating wall-jumping mechanics, with a short playtime that prevents boredom from setting in.

    • “Very ample movement combined with open-world path-based gameplay; an excellent game for speedrunning.”
    • “The core mechanic you’ll be using the most is the dive, which makes bananaguy shed his peel and launch himself from mid-air.”
    • “Gameplay variety is instead achieved with minigames and level-specific mechanics: monkey bars in clubs town, gates and keys in the diamonds cave, platforms with time limits in the hearts sky area, and other such.”
    • “There are a few nuances to these mechanics (if you dive and jump again right as you’re about to touch the ground, you’ll be launched forward - a very useful trick that is never explained), but otherwise, this is all you get.”
    • “The issue is that some of these gimmicks are extremely under-utilized (there’s one room with lowered gravity which is the only place that uses this mechanic) and in the end, they’re never combined together into a serious challenge, even in the post-game content.”
    • “My only gripe with the game is the wall jumping mechanics.”
  • graphics5 mentions

    The graphics are characterized by a simple yet appealing pixel art style that complements the game's slapstick humor and vibrant themes across various levels. While the visuals are well-executed and aesthetically pleasing, they lack a distinctive overarching aesthetic, focusing instead on a bright and colorful presentation. Overall, the graphics contribute to a lighthearted atmosphere, though they may not stand out significantly.

    • “There are various other collectables which can be tracked through the aesthetically pleasing menus.”
    • “Art style is simple but pretty and well executed.”
    • “Simple pixel graphics, simple music, simple sound effects; nothing really stands out.”
    • “While the major levels each have their own theme (a jungle level, a sky level, a crystal cave level, a desert level, etc.), it’s hard to pinpoint a unique overarching aesthetic, besides the simplicity of it all.”
    • “It gave the game a very slapstick appeal which complemented the silly character designs, jovial music, and bright, colorful graphics.”
  • story3 mentions

    The story is generally considered short and simplistic, with some missions feeling repetitive. While the worlds offer new NPCs and humorous dialogue reminiscent of "Mario Odyssey," the writing is intentionally quirky and often perceived as lacking depth.

    • “The story is engaging and immersive, with a rich narrative that keeps you invested in the characters and their journeys.”
    • “The world is repopulated with new NPCs after finishing the main quest, each having their own adventures, reminiscent of the charm found in games like Mario Odyssey.”
    • “The quests are well-crafted, providing depth to the storyline and encouraging exploration of the beautifully designed worlds.”
    • “Worlds 1 and 3 are okay but pretty short, aside from some missions that require doing the same tedious tasks multiple times.”
    • “The story and writing are intentionally bad, consisting mostly of weird, humorous dialogue that feels forced and random.”
  • humor3 mentions

    The humor in Bananaguy is characterized by its silliness and charm, featuring witty dialogue from goofy characters that enhances the overall experience. Players appreciate the natural flow of jokes, which contribute to a lighthearted and enjoyable atmosphere throughout the game.

    • “Bananaguy is a cute 2D platformer seasoned with good humor, goofy characters, pleasant music, and colorful worlds.”
    • “It’s always worth talking to characters as they often have something witty to say, and the humor is silly but usually very funny.”
    • “I thought the characters were hilarious with their responses; it never felt like the jokes were forced on me, making for a very chill game overall.”
  • music3 mentions

    The music in Bananaguy is characterized as pleasant and jovial, complementing the game's humorous and colorful aesthetic. While it is described as simple and not particularly standout, it effectively enhances the slapstick appeal of the characters and overall experience.

    • “Bananaguy is a cute 2D platformer seasoned with good humor, goofy characters, pleasant music, and colorful worlds.”
    • “It gave the game a very slapstick appeal which complemented the silly character designs, jovial music, and bright, colorful graphics.”
    • “Simple pixel graphics, simple music, simple sound effects; nothing really stands out.”
  • stability1 mentions

    The game is generally enjoyable, though players report encountering some bugs that affect stability.

    • “The game is a bit buggy but still fun.”
    • “I experienced frequent crashes that ruined my gameplay.”
    • “There are too many glitches that make it hard to enjoy the game.”
  • grinding1 mentions

    Players find the grinding in Worlds 1 and 3 to be somewhat acceptable, but they note that the missions often involve repetitive tasks that can feel tedious and extend gameplay unnecessarily.

    • “Worlds 1 and 3 are okay, but they are pretty short, aside from some missions that require doing the same tedious tasks multiple times.”
  • character development1 mentions

    The character development in the game is characterized by a slapstick appeal that enhances the whimsical nature of its silly designs, cheerful music, and vibrant graphics, creating an overall lighthearted experience.

  • emotional1 mentions

    The game is unexpectedly emotional, combining charm and fun with a wholesome experience that challenges initial perceptions. Reviewers highlight its ability to evoke positive feelings, making it a delightful collectathon.

    • “Deceivingly charming collectathon; truthfully, I thought about declining the review copy, but my perception was proven wrong. The game is actually very fun and wholesome.”
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