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Ball at Work: The Ultimate Speedrun Platformer!

Ball at Work: The Ultimate Speedrun Platformer! Game Cover
82%Game Brain Score
music, emotional
gameplay, graphics
82% User Score Based on 220 reviews

Platforms

PCMac OSWindows
Ball at Work: The Ultimate Speedrun Platformer! Game Cover

About

Ball at Work: The Ultimate Speedrun Platformer! is a single player casual strategy game. It was developed by Famous Dogg Studios and was released on November 24, 2020. It received positive reviews from players.

Experience the thrill of the high-flying antics of the Crazy Ball as it bounces around the dysfunctional office. With unique and challenging gameplay that is easy to grasp, outrageous physics and plenty of fun content, this is one wacky office that you’d never want to leave!

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82%
Audience ScoreBased on 220 reviews
music4 positive mentions
graphics3 negative mentions

  • Ball at Work is a fun and engaging platformer that offers a unique and casual gaming experience, perfect for short play sessions.
  • The game features a variety of mechanics and level designs that keep gameplay fresh and challenging, making it enjoyable for speedrunning enthusiasts.
  • The art style and music complement the gameplay well, creating an immersive atmosphere that enhances the overall experience.
  • The controls can be clunky and unresponsive at times, leading to frustrating gameplay experiences, especially for new players.
  • Some levels are excessively difficult, which may deter casual gamers and lead to a sense of frustration rather than enjoyment.
  • The game has been criticized for its monetization strategy, with certain features and levels locked behind paywalls, which some players find off-putting.
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some players appreciate its quality and how it complements the art design, others find it overly loud and suggest the need for a volume slider instead of just a mute option. Overall, the soundtrack enhances the gaming experience, but adjustments for better audio control are recommended.

    • “The pros about this game is that the music is nice, the restart button is quick to start over most levels (save from the beginning with the tutorial), each level is challenging in its own unique way, and is a nice way to kill some time.”
    • “The art design is amazing and the music compliments this.”
    • “Best game ever! I like the game, the menu music, the ball skins, the hard stuff, the speed running—it's so fun! I recommend getting it.”
    • “Just filling noises, no music.”
    • “The only things I would change, to be honest, are a custom level maker (but maybe that would come after some time) and also adding a slider for the music volume instead of just a mute button.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of experiences; while some players appreciate the fresh mechanics and immersive level design that fits well within an office layout, others criticize the stiff ball movement, mediocre physics, and frustrating controls, particularly regarding level restarts and pause options. Overall, the game is seen as a fun, free platformer, but it suffers from significant mechanical issues.

    • “If you are bored and you want to have some fun, this game is ideal because it's a free platformer game with lots of mechanics. What more could you want?”
    • “The level design fits in perfectly with an office layout; I hadn't found myself questioning why objects and mechanics were there, which kept my immersion within the game.”
    • “Each new level is fresh with new mechanics and designs to keep the player busy.”
    • “The ball movement is super stiff, the physics are mediocre, the gameplay is bland, and the controls are aggravating (why does it take me so long to restart a level? Why aren't there different pause and escape buttons?).”
    • “This being said, I do have some gripes with the mechanics.”
    • “If you are bored and you want to have some fun, this game is ideal because it's a free platformer game with lots of mechanics; what more could you want?”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are criticized for being locked at a low resolution, limiting visual customization, especially for a 2D game released in 2022. However, the art style is praised for complementing the gameplay and enhancing the overall fun experience.

    • “Fast game with modern day graphics with easy controls that moves from location A to B to C and so on.”
    • “The art style adds to this feeling of a fun game of causing havoc, and fits the game extremely well in my opinion.”
    • “Unfortunately, the resolution is locked and there is no way to improve the visuals or tweak the game. Let's also remember this is a 2D game in 2022, almost 30 years after the invention of the 3D accelerator.”
    • “If this was the year 1994, I'd probably give this a thumbs up for something to do while waiting for 3D graphics cards to be invented next year.”
    • “Fast game with modern-day graphics, but it lacks depth and variety in visual design.”
  • story
    3 mentions Positive Neutral Negative

    The game is noted for lacking a narrative, with multiple users emphasizing that it has no story to engage with.

    • “This game has no story.”
    • “0 (no story).”
  • replayability
    3 mentions Positive Neutral Negative

    Users highlight that the game offers high replayability, with many considering it infinitely replayable or nearly so, suggesting a strong incentive to revisit the game multiple times.

    • “The game is infinitely replayable, offering new experiences with each playthrough.”
    • “I find myself coming back to this game time and time again; the replayability is outstanding.”
    • “Every run feels fresh and exciting, making it a game I can play endlessly.”
    • “Once you finish the main story, there's little incentive to play again. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers very little in terms of different outcomes or paths, which severely limits its replayability.”
    • “After completing the game, I found that there were no new challenges or experiences to draw me back in.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, though they acknowledge that it can be a good way to pass the time and appreciate the game's overall potential.

    • “It's a good game overall, I just find it tedious, but it has great potential to pass the time.”
    • “The grinding feels endless and takes away from the enjoyment of the game.”
    • “I appreciate the game's mechanics, but the repetitive grinding makes it hard to stay engaged.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized, with users feeling that it excessively promotes microtransactions, leading to the perception that the game is primarily a cash grab aimed at maximizing profits for the developers.

    • “The game constantly pushes microtransactions, and it almost seems like the entire point of the game is to be a cash grab to make the developers as much money as possible.”
    • “The game is riddled with microtransactions, making it feel more like a money-making scheme than an enjoyable experience.”
    • “It feels like the developers are more interested in squeezing money out of players than creating a balanced and fun game.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the frustration players feel when faced with seemingly arbitrary mechanics, such as automatic loss from touching the floor despite the potential for realistic recovery. This tension between the game's whimsical premise and the rigid rules creates a mix of humor and irritation, enhancing the overall emotional experience.

    • “This game is a 2D platforming experience that evokes a range of emotions as you navigate through an office environment, jumping as a ball to reach a paper bin while avoiding the floor.”
    • “The challenges of getting stuck between objects or dealing with unpredictable physics create moments of frustration and triumph that resonate emotionally with players.”
    • “The game's mechanics, where touching the floor results in an automatic loss, heighten the emotional stakes, making each jump feel significant and impactful.”
  • humor
    2 mentions Positive Neutral Negative

    Players find the game's humor appealing and lighthearted, appreciating the fun and simplicity it offers. The variety of unlockable skins adds to the enjoyment, with hopes for more levels and skins to enhance the comedic experience further.

    • “The game is pretty funny and simple; there are really a lot of cool skins for your ball that you can unlock when you complete the levels.”
    • “I really hope that the developers will add more levels and skins so the game will be more challenging and funny to play.”
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Frequently Asked Questions

Ball at Work: The Ultimate Speedrun Platformer! is a casual strategy game.

Ball at Work: The Ultimate Speedrun Platformer! is available on PC, Mac OS and Windows.

Ball at Work: The Ultimate Speedrun Platformer! was released on November 24, 2020.

Ball at Work: The Ultimate Speedrun Platformer! was developed by Famous Dogg Studios.

Ball at Work: The Ultimate Speedrun Platformer! has received positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Ball at Work: The Ultimate Speedrun Platformer! is a single player game.

Similar games include FrostRunner, Clustertruck, Cyber Hook, Hot Lava, Project Earth and others.