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Bad North

Mostly delightful and sometimes punishing, Bad North is a fun alternative to more complex strategy games.
Bad North Game Cover
87%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, grinding
93% User Score Based on 6,499 reviews
Critic Score 67%Based on 2 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4XboxSteam DeckiPhoneWindowsPlayStationPCTabletMac OSPhoneXbox OneiPadMobile Platform
Bad North Game Cover

About Bad North

Bad North is a single player survival real-time strategy game with warfare, historical and violence themes. It was developed by Oskar Stålberg and was released on November 16, 2018. It received mostly positive reviews from critics and very positive reviews from players.

A beautifully hand-crafted real-time micro strategy with Vikings.

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Games Like Bad North

Looking for games like Bad North? Here are top survival real-time strategy recommendations with a warfare, historical and violence focus, selected from player-similarity data — start with Warpips, Thronefall or Kingdom Rush.

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Reviews

93%Audience ScoreBased on 6,499 reviews
gameplay364 positive mentions
story31 negative mentions

  • Beautiful minimalist art style and charming visuals that create a unique atmosphere balancing peaceful islands with brutal Viking attacks.
  • Simple yet strategic real-time tactics gameplay involving positioning, unit management, and terrain utilization, with a satisfying rock-paper-scissors combat system.
  • Challenging difficulty curve with roguelike elements such as permadeath and procedural island generation, offering replayability and rewarding tactical depth.
  • Limited unit variety and upgrade options lead to repetitive gameplay and a lack of long-term replayability after a few runs.
  • The game can be unforgiving and frustrating, especially due to some overpowered enemy types and occasional poor AI or pathfinding.
  • Short campaign length with minimal story or narrative depth, and lack of additional features such as multiplayer, mod support, or expanded content.
  • gameplay

    948 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    The gameplay of Bad North is a minimalist yet strategic real-time tactics experience centered on defending islands using a rock-paper-scissors unit counter system. Its simple mechanics are easy to learn but offer surprising tactical depth, particularly through terrain use and unit positioning, creating tense and satisfying battles. However, the limited enemy and unit variety, as well as a relatively short campaign, can lead to repetitiveness and reduced replayability over time.

    • “The gameplay loop is simple on the surface but punishing underneath, and losing a commander you've been nursing for five islands genuinely hurts.”
    • “Simple mechanics hide a layer of deeper strategy with unit choices, upgrade paths, tactical placement, and executing of special abilities with precision timing.”
    • “Bad North is a beautifully minimalist real-time strategy game developed by Plausible Concept that masterfully blends tactical depth with accessible gameplay.”
    • “Enemy types, units, upgrades, and overall gameplay are all very limited, so the game starts feeling repetitive after only a couple of hours.”
    • “Minimalistic to a fault, huge amounts of screen space that just go unused and inconsistently vague mechanics that don't really give you a lot of room for experimentation without simply tanking your run.”
    • “The gameplay is simplistic and it gets stale pretty quick, but it does feel cool to see your guys beat up the other guys.”
  • graphics

    801 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    Reviews consistently praise the game's beautiful, minimalist art style featuring charming, simple, and clean visuals that effectively balance cuteness with the brutal Viking theme. The graphics are lauded for their clarity, atmospheric design, and smooth animations, enhancing both immersion and strategic readability. While some find the style simplistic, most agree it complements the gameplay perfectly, creating a striking, timeless aesthetic that is both engaging and accessible.

    • “The juxtaposition of the clean, adorable art style against the dark reality of war—where the pristine white snow of each island slowly gets permanently painted in the bright red blood of your fallen troops—creates an incredibly compelling, atmospheric loop.”
    • “The game employs a clean, low-poly aesthetic with muted colors that create a striking contrast between the serene island environments and the brutal combat taking place upon them.”
    • “The minimalist visuals not only make the game visually distinctive but also serve a functional purpose—keeping the battlefield clear and readable, which is crucial in a game that requires quick strategic decisions.”
    • “Impressively underwhelming, poorly balanced, the graphics and gameplay of a mobile game yet asks of you 15 whole dollars.”
    • “Graphics are so "cute" that it's hard to even tell which troops are which.”
    • “It is well polished, that's true, but the graphics are lame, either due to lack of budget from the developers or just to fit the poor performance capabilities of the cell phones the game was designed for.”
  • music

    282 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its atmospheric, minimalist, and haunting qualities that perfectly complement the Viking theme and gameplay tension, enhancing immersion without overpowering the action. Many reviewers highlight the soundtrack's blend of eerie tones, subtle chants, and dynamic cues that signal enemy waves, creating a unique and captivating soundscape. While a few find it somewhat repetitive or basic, the overall consensus emphasizes the music as a standout feature that, together with sound effects and art, greatly enriches the game's mood and experience.

    • “The soundtrack and foley work is sublime, I could sit and listen for hours.”
    • “The sound and music is probably my second favorite thing just under the physics of the combat.”
    • “The art style, audio, animation and especially the music are excellent: there is a real sense of impending dread when the horn sounds and the longboats appear out of the fog, and a real joyful thrill as the last raider falls dead and the cheery victory music plays.”
    • “Music: unremarkable and basic soundtrack.”
    • “And why is the music so repetitive???”
    • “- the sound effects and music are, again, repetitive and boring; (I think a battlecry or some random wildlife interaction, like archers "accidentally" hitting a bird or something, would have made the entire game feel and sound more alive).”
  • replayability

    281 mentions Positive Neutral Negative
    33% positive mentions, 52% neutral mentions, 15% negative mentions

    The game offers moderate to high replayability primarily due to its procedurally generated maps, randomized enemy waves, and unlockable traits and items that influence strategy. While players appreciate the variety in each playthrough and challenges on multiple difficulty levels, many note the campaign is short and content limited, which can lead to repetition and reduced long-term appeal. Overall, it is praised as an enjoyable, accessible tactical roguelite with solid replay value, especially for fans of the genre or those seeking a quick, strategic experience.

    • “The Jotunn Edition content expansion perfectly fles out the experience, adding unlockable commander traits, unique starting items, and meta-progression elements that elevate it from a simple tech demo into a fully realized, deeply replayable tactical puzzle.”
    • “Highly replayable, with multiple new factions, items, and skills to unlock and to ensure that you come back for more things to uncover in your codex for multiple playthroughs.”
    • “The game’s roguelike elements, such as procedurally generated islands and randomized enemy types, ensure that no two playthroughs are the same, encouraging replayability.”
    • “Other than that there is almost no replay value - all islands are more or less the same and you have to clear 60 of them to finish the campaign.”
    • “I also feel like there's only one viable strategy during the whole campaign, and once you trial and error your way into the optimal upgrade path for your squads, the game is pretty much over forever, with almost zero replay value.”
    • “However, the game begins to fall flat after your first or second playthrough and you realize just how little replayability there is.”
  • story

    156 mentions Positive Neutral Negative
    11% positive mentions, 69% neutral mentions, 20% negative mentions

    The game largely lacks a traditional story or narrative, focusing instead on bite-sized, strategy-driven missions with minimal lore or character development. While some players appreciate the simplicity and strategic depth, many note the absence of a compelling story as a downside, suggesting that additional story elements or flavor text could enhance immersion and replay value. Overall, the gameplay and atmosphere compensate for the narrative void, but players seeking a rich story may feel disappointed.

    • “The way you progress through the different islands, and actually get a choice and not a straight written story line.”
    • “I like that the story is mostly built via the atmosphere, but a little bit of flavour text would go a long way.”
    • “On your quest to rid your archipelago of those that wish it doom, you'll encounter friendly units that will join your force after assisting them in repelling the vikings from their island home.”
    • “The game also lacks story, and pretty much if you replay it everything is the same, except for the maps and their unlockings.”
    • “The lack of a story or even flavor texts on choices does make the game feel more repetitive than it actually is.”
    • “The game does not have a story line to go with the action.”
  • atmosphere

    85 mentions Positive Neutral Negative
    68% positive mentions, 28% neutral mentions, 4% negative mentions

    The game's atmosphere is widely praised for its unique blend of minimalist, charming visuals paired with a dark, tense undertone conveyed through thoughtful sound design and dynamic music. This contrast between serene island settings and intense, bloody invasions creates a compelling, immersive experience full of anxiety and dread, yet also calm and meditative moments. Overall, the atmospheric presentation strongly enhances the gameplay, drawing players deeply into its strategic and emotional world.

    • “The juxtaposition of the clean, adorable art style against the dark reality of war—where the pristine white snow of each island slowly gets permanently painted in the bright red blood of your fallen troops—creates an incredibly compelling, atmospheric loop.”
    • “The way the islands get slowly covered in blood, the nervous faces of your commanders in the UI, the way the music changes with the enemies on screen, giving the stronger enemies a blood-curdling aura, the endless onslaught of featureless warriors that will do anything they can to ruin you, all combined with the fog that is slowly chasing you off the map creates a truly unique kind of oppressive atmosphere.”
    • “The game’s islands are beautifully rendered in a simple, clean aesthetic, with vibrant colors and soft lighting that create a peaceful yet foreboding atmosphere.”
    • “There are a couple bits I don't like, but I enjoyed the 20-ish hours I've put into it and I think the atmosphere & experience really carry the game through the occasional moment where unit pathing and some of the late-game enemies feel more irritating than challenging.”
    • “In this game, there are no special circumstances, only different weather patterns, which do serve to change the atmosphere, but don't change the gameplay.”
    • “I like that the story is mostly built via the atmosphere, but a little bit of flavour text would go a long way.”
  • humor

    56 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game’s humor is widely praised for its charming, minimalist art style, amusing character sounds, and quirky animations that add a lighthearted and funny touch to the strategic gameplay. Players enjoy the silly, slapstick moments and playful, cute designs, which balance well with the game's challenging mechanics. Overall, humor is a key element that enhances the game's enjoyment and makes it feel both fun and entertaining.

    • “Game mixes beautiful landscapes and funny and cute sounds and looks with those gumdrop soldiers, brutal combat, scary enemies, tragic deaths, and unnerving music and ambience.”
    • “My friends and I spent a very long time laughing about the silly sounds they made, and even derived personalities from them.”
    • “The art is cute and hilarious and really helps make each commander stand out besides their unique traits personified in their house banners.”
  • grinding

    50 mentions Positive Neutral Negative
    6% positive mentions, 18% neutral mentions, 76% negative mentions

    Grinding in the game is often described as repetitive and tedious, especially in the mid to late stages where success relies heavily on farming kills or replaying similar encounters. While the gameplay starts off engaging and strategic, many players find extended grinding—such as for high kill achievements or multiple playthroughs—monotonous and time-consuming, detracting from overall enjoyment. Recent updates have somewhat improved early pacing, but grinding remains a significant factor that may affect the game's replay value.

    • “You'll need a second life for grinding!”
    • “Fun, intense, but still casual, and not the tedious grinding kind.”
    • “A bit grindy sometimes.”
    • “The final grinding achievement (15,000 kills) is a little bit boring; in practice, you can beat hard mode and get every other achievement without killing 10,000 vikings.”
    • “After beating the campaign on each difficulty, grinding out level after level to get "bathed in blood" was so extraordinarily boring.”
    • “It took me under 10 hours to finish it on hard difficulty, half of which I spent grinding the same-ish encounters.”
  • optimization

    21 mentions Positive Neutral Negative
    29% positive mentions, 57% neutral mentions, 14% negative mentions

    The game is generally well optimized, running smoothly on both high-end and low-spec machines, including the Steam Deck and older computers. While performance is stable with minimal crashes, some users report slow loading times and occasional stutters, especially on Mac. The game's design avoids excessive number-crunching and offers intuitive mechanics, though lack of feedback on performance can lead to unnecessary restarts.

    • “Everything works as it should, and the performance is great (PC and Steam Deck).”
    • “Bad North is a fun game that is well made, well optimized, and has a fun art style with quality art.”
    • “I have encountered no bugs, no performance issues on a high-end machine (even low-spec computers can play this, maybe even tablets), and the presentation has been consistent.”
    • “Incredibly slow loading times and stuttering.”
    • “Fun game, but piss poor optimization on Mac.”
    • “Performance hit and freezes after day 30 (when units are selected).”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game excels at creating deep emotional connections through its focus on personal stories, permadeath, and character progression, making losses feel impactful and victories meaningful. Players often experience a heartfelt attachment to their units, resulting in an engaging and emotionally charged gameplay journey. Its blend of strategic challenge and touching narrative elevates it beyond a typical game into an artful experience.

    • “This creates emotional stakes as you grow attached to your units and dread their potential demise.”
    • “The game's focus on small, personal stories and the emotional impact of losing your soldiers make it a truly special title.”
    • “Between the character upgrades, unlockable items and permadeath, it really takes you on an emotional journey throughout the course of the campaign.”
  • stability

    11 mentions Positive Neutral Negative
    27% positive mentions, 9% neutral mentions, 64% negative mentions

    The game is generally stable with minimal bugs or glitches during early play, running smoothly on various platforms with solid AI behavior and performance. However, some users report issues such as pathing bugs, occasional battle script glitches, and significant stability problems like performance hits, freezes after extended play, and unreliable save files that impact long-term play.

    • “The game is built well and has close to no glitches.”
    • “It is well made for what it is, no glitches and fairly streamlined gameplay.”
    • “Runs great on almost anything, with very smooth scaling and camera panning, despite the procedural physics of the game world being pretty complex.”
    • “Gamebreaking glitches.”
    • “Performance hit / freezes after day 30 (when units are selected).”
    • “It's a fun game for the first few runs but it gets boring quickly and is buggy beyond reason; save files don't even work, so if you want to win you better sit down for the long haul because you aren't going to be able to come back to a save.”
  • monetization

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    The game's monetization is generally unobtrusive, with no annoying microtransactions or intrusive ads, creating a clean experience. However, many users feel the game is better suited as a lower-priced or sale title rather than at full price, as its simplicity aligns more with mobile game expectations.

    • “It feels like that game from the mobile ads you actually wanted to play, iykyk”
    • “Not sure why the reviews are overwhelmingly positive.. this game looks really nice and a cool idea but it's way too simple and more like a game I would expect to play on my phone with ads but not worth $5 on sale.”
    • “Microtransactions / DLC: nothing annoying here, no intrusive monetization, but I still think this is more of a sale game than a full price one.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    Character development in the game is minimal and simplistic, featuring basic rock-paper-scissors style choices without meaningful progression or storyline depth. While character designs are charming and easily recognizable, the lack of punishment, karma systems, or narrative engagement leads to a less satisfying experience for players seeking deeper growth and complexity.

    • “The character designs are minimalist and feature small, stylized figures that are easy to distinguish in the heat of battle.”
    • “This game has a character development system with a big development screen similar to an RPG, offering dozens of abilities to choose from.”
    • “Cutest character design of murdering vikings ever.”
    • “While there is indeed a big development screen in game like you would encounter in an RPG with dozens of abilities, this game's entire character development GUI is literally just so you can choose between the same rock-paper-scissors for every unit and that's it.”
    • “This is coming from a Demon's Souls and Dark Souls series veteran who loves karma systems and punishment to make you better, this game just does it worse because you don't get a punishment if all your generals die, you just get sent back to the beginning... that's boring especially since this game is absent of all character design and storyline.”
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Play Times

9h Median play time
11h Average play time
4-15h Spent by most gamers
*Based on 55 analyzed playthroughs
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Frequently Asked Questions

Bad North is a survival real-time strategy game with warfare, historical and violence themes. Common tags for Bad North include indie, roguelite, tower defense, war, action roguelike and others.

Bad North is available on Nintendo Switch, PlayStation 4, Steam Deck, iPhone and others.

On average players spend around 11 hours playing Bad North.

Bad North was released on November 16, 2018.

Bad North was developed by Oskar Stålberg.

Bad North has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Bad North for its gameplay but disliked it for its story.

Bad North is a single player game.

Similar games include Warpips, Thronefall, Kingdom Rush, Kingdom: New Lands, Battlevoid: Harbinger and others.