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Backrooms: Extractions Game Cover

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Backrooms: Extractions is a single player and multiplayer action game with a horror theme. It was developed by Headlight Studio and was released on April 30, 2025. It received mostly positive reviews from players.

Backrooms: Extractions is a tense co-op horror game where 1 to 6 players must navigate the eerie Backrooms to locate and extract missing agents. Players must carefully scan areas, transmit coordinates, and survive hostile entities while awaiting extraction. The Endless Loop mode offers escalating challenges with scarce resources, testing endurance and teamwork.

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70%
Audience ScoreBased on 245 reviews
gameplay5 positive mentions
stability7 negative mentions

  • The game offers a unique twist on the Backrooms concept with engaging extraction missions and a cooperative multiplayer experience.
  • The atmosphere, sound design, and graphics are top-notch, creating a genuinely eerie and immersive environment.
  • Gameplay is fun and adrenaline-inducing, especially when played with friends, providing a mix of strategy and horror.
  • The game suffers from bugs and stability issues, including crashes and connectivity problems, which can hinder the overall experience.
  • Many players find the gameplay repetitive, with a lack of variety in objectives and enemy types across levels.
  • The leveling system and progression can feel tedious, requiring players to grind through the same content to unlock new levels.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay of this title is characterized by its cooperative horror elements and extraction mechanics, offering a unique twist on the backrooms genre. While the core gameplay loop is engaging and features varied levels, puzzles, and creature encounters, players have noted issues with repetitiveness, extreme difficulty spikes, and unclear mechanics that can detract from the experience. Overall, the game is praised for its originality and fun factor, particularly in multiplayer, but it requires further refinement in enemy behavior and level design to enhance player enjoyment.

    • “If you like cooperative horror, extraction mechanics, and the constant fear of losing everything you brought in, this one is definitely worth checking out.”
    • “The sound design, lighting, atmosphere, and co-op gameplay come together to create something genuinely memorable.”
    • “Ultimately, Backrooms: Extractions is more than just another indie horror title—it’s a thoughtfully crafted, community-driven experience that offers genuine tension, intriguing design, and a compelling gameplay loop.”
    • “On the other hand, levels like level 0 get pretty repetitive after some time; the game generally needs more variation in gameplay, and the worst thing is that I just booted the game and realized that I lost my save somehow.”
    • “Repetitive gameplay aside, the flashing lights in this game are so bad to the point where it's unbearable in certain areas.”
    • “The biggest issue is the enemy mechanics.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their beauty and high quality, particularly in higher settings, with impressive visuals and a strong ambiance that enhances the gameplay experience. However, many users report significant performance issues, including low frame rates even on high-end hardware, and various graphical problems such as blurriness and lack of optimization. While the art style and aesthetics are appreciated, the overall execution feels unpolished, detracting from the game's potential.

    • “The graphics are beautiful, and the overall visual quality is excellent regardless of how the assets were procured.”
    • “The visuals are absolutely top-notch and capture the eerie, liminal vibe that any good backrooms game should.”
    • “Great game with amazing graphics.”
    • “Graphics are disgusting, often blurry randomly and hurt the eyes, not optimized at all.”
    • “I could only get 10 - 15 fps on the lowest graphics, no ray-tracing, no global illumination or anything.”
    • “There are tons of graphical problems that get worse when you use different tools in combination with each other, like when you view spray gun marks with the handheld camera, the marks do not adhere to the surface they were painted on.”
  • story
    15 mentions Positive Neutral Negative

    The game's story is centered around rescue-focused missions that distinguish it from typical survival horror titles, featuring a risk-reward system where players earn money for successful missions to upgrade gear. While the environmental storytelling and distinct level designs enhance the experience, some players have encountered frustrating bugs and issues with mission completion that detract from the overall narrative flow. Despite these challenges, the combination of varied missions and terrifying entities creates a uniquely nerve-wracking atmosphere, though some aspects of the gameplay mechanics, such as the money system, require improvement for a smoother experience.

    • “This rescue-focused mission design immediately gives the game a distinct identity, pushing it beyond the typical survival horror mold.”
    • “Each level has distinct lighting, sound cues, and environmental storytelling that elevate the experience.”
    • “The combination of rescue missions, terrifying entities, and layered environments makes for a uniquely nerve-wracking experience that stands apart from other entries in the genre.”
    • “You lose all of that progress and time spent trying to complete a mission that's never going to be completed because the game broke.”
    • “Where other backrooms games manage to create atmosphere through clever asset placement and environmental storytelling, this one just feels like a generic game mode, loosely wrapped in the backrooms setting — and nothing more.”
    • “In endless loop, I couldn't play more than 3 maps and when I died my friend couldn't finish the extract mission because the 8 planks I had when I was alive turned into 1 when I died and there were no more planks on the map, so we soft-locked ourselves and after exploring for another 10 minutes we didn't find more planks and just gave up.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is a mixed bag; while some players find it genuinely memorable and terrifying, enhanced by effective sound design and unique vibes across levels, others criticize it for feeling generic and disconnected from the intended backrooms theme. The inconsistency in monster design and environmental storytelling further detracts from the overall immersive experience.

    • “The sound design, lighting, atmosphere, and co-op gameplay come together to create something genuinely memorable.”
    • “From the very beginning, the game impresses with its atmosphere.”
    • “Me and a few of my friends played this and to us it was one of the scariest games we've played in a long time, amazing atmosphere and terrifying entities.”
    • “Where other backrooms games manage to create atmosphere through clever asset placement and environmental storytelling, this one just feels like a generic game mode, loosely wrapped in the backrooms setting — and nothing more.”
    • “The monsters feel poorly chosen, disconnected from the atmosphere that the game should be aiming for.”
    • “It doesn’t resemble the iconic backrooms level at all: the music is off, the childlike, unsettling atmosphere is completely absent, and the objective feels weak and directionless.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting frequent crashes and significant bugs that hinder gameplay. While multiplayer experiences are noted to be smoother and less problematic, overall, players express frustration with the game's persistent glitches and lag issues, although some acknowledge improvements over time.

    • “Multiplayer is surprisingly smooth and relatively bug-free.”
    • “The game runs consistently well, with minimal crashes or glitches.”
    • “I appreciate how stable the servers are; it makes for a seamless gaming experience.”
    • “Cons: bit buggy right now - randomly crashes often.”
    • “It becomes laggy, buggy, and unusable.”
    • “Not to mention the insane amount of unmissable bugs and glitches this game has.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players praise the fun level music as "fire" and express a desire for a downloadable soundtrack, others feel that it fails to capture the intended atmosphere, describing it as off and lacking the unsettling qualities expected from the game's theme.

    • “The only thing I'd like the developers to do is add a soundtrack that we could download, because that fun level music is fire! ”
    • “The only thing I'd like the developers to do is add a soundtrack that we could download, because that fun level music is fire! ”
    • “I have to load it again and again until eventually I somehow manage to load it and I actually hear the menu music and it goes through to the lobby.”
    • “It doesn’t resemble the iconic backrooms level at all: the music is off, the childlike, unsettling atmosphere is completely absent, and the objective feels weak and directionless.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its ability to create funny moments, especially when played with friends, such as encountering unintended bugs that lead to amusing situations. Players find the combination of humor and horror engaging, suggesting that the game's comedic elements enhance the overall experience.

    • “Very funny and fun with friends :)”
    • “One notable bug we encountered involved getting stuck behind doors in the meg facility, where the game kept awarding us for failing the mission over and over again — clearly unintended, but oddly funny at first.”
    • “Funny and scary game to play with friends.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players find it polished with smooth performance and regular updates, others report significant issues such as unstable performance, poor level design, and graphics that are often blurry and unappealing. Overall, the optimization experience varies widely among users.

    • “Pretty fun game, most levels are really interesting, and the game is very polished and optimized.”
    • “Performance is generally smooth, and updates are rolling out consistently to address bugs and enhance features.”
    • “Unstable performance and horrible level design... 10 minutes of gameplay ended with a UE fatal error.”
    • “Graphics are disgusting, often blurry randomly and hurt the eyes, not optimized at all.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the diverse level designs and procedural generation, which enhance replayability even within the same levels. However, once players become familiar with the layouts, the challenge diminishes, leading to a decrease in overall replay value.

    • “The level designs are different, and I love how many elements are procedurally generated, making it replayable even on the same levels.”
    • “The variety of challenges and different character builds keep the gameplay fresh and encourage multiple playthroughs.”
    • “Each run feels unique due to the random events and choices, ensuring that no two experiences are the same.”
    • “Once you learn the layout, the difficulty drops significantly, and replayability takes a hit.”
    • “The level designs are different, and I love how a lot of things are procedurally generated, making it replayable even on the same levels.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, citing extensive hours spent on repetitive tasks for rewards that may become unavailable after updates. Many find the grinding tedious and unengaging, compounded by gameplay issues such as bugs and clunky controls.

    • “I spent 27 hours grinding for relics, just to get enough meg credits to buy the reaper outfit... and now that they've released the game, the outfit I spent weeks grinding for is suddenly gone.”
    • “It is still early access, but within 30 minutes I was bored with the objectives feeling tedious, bugs left and right, confusing gameplay, and clunky controls.”
  • emotional
    1 mentions Positive Neutral Negative

    Players highlight that the emotional aspect of the game is significantly enhanced by the sense of responsibility for others, which creates urgency and depth in decision-making. This added layer of emotional weight intensifies the overall experience, making choices feel more impactful.

    • “You're not just looking for an exit—you’re responsible for others, and that extra layer of responsibility adds urgency, strategy, and emotional weight to every decision.”
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13h Median play time
12h Average play time
8-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Backrooms: Extractions is a action game with horror theme.

Backrooms: Extractions is available on PC and Windows.

On average players spend around 12 hours playing Backrooms: Extractions.

Backrooms: Extractions was released on April 30, 2025.

Backrooms: Extractions was developed by Headlight Studio.

Backrooms: Extractions has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Backrooms: Extractions is a single player game with multiplayer and local co-op support.

Similar games include Species: Unknown, Dark Hours, PARANOIA PLACE, Backrooms: Escape Together, Forsaken Frontiers and others.