- July 15, 2023
- Sweepy Games
Backrooms Cycle
Platforms
About
"Backrooms Cycle" is a first-person exploration and survival game set in the Backrooms, a labyrinthine, otherworldly environment. Players must navigate through different levels, scavenge for resources, and survive encounters with hostile creatures. Interactions with other scientists and questlines offer multiple choices, leading to different outcomes. The ultimate goal is to fight and defeat legendary Backrooms entities and potentially escape. The developers aim to create a immersive and ultimate Backrooms experience for players.










- The game has massive potential and offers a fun dynamic with good variation of game mechanics.
- Developers are responsive and have shown willingness to improve the game based on player feedback.
- The environment and gameplay can be enthralling, providing an interesting experience for players.
- The game is plagued by technical issues, including crashes, poor optimization, and a frustrating inventory system.
- Gameplay can feel repetitive and lacks meaningful content, with many players feeling it is not worth the current price.
- There are significant design flaws, such as auto-tracking enemies and a lack of a save system, which detract from the overall experience.
story
22 mentions Positive Neutral NegativeThe game's story aspect is seen as a mixed bag; while some players appreciate the potential for meaningful character interactions and quests in areas like the pool rooms, others feel that the current lack of a cohesive narrative detracts from the experience. There are calls for a save system to mitigate the harshness of the game's mechanics, and some players question whether a story is necessary at all, suggesting that the focus should remain on the exploration of the backrooms rather than scripted elements. Overall, the game is viewed as having an interesting concept that could benefit from a more developed narrative structure.
“I like the idea that you're able to go to the pool rooms to talk to some characters that have some meaningful story/quests.”
“It is something no other backrooms game has done yet, or at least not well, and I think it can work with (and even complement) the current story-driven shooter game you are going for.”
“It's an interesting niche between these two common backroom design choices; you want the feeling of the infinite (which more scripted backroom games lose out on), but the levels have to be small enough that players won't miss out on story elements (which large backrooms exploration games can't have).”
“It's early, there is no story and I don't think that one should even exist for this type of game.”
“It is an interesting concept, backroom dungeons, but I don't know if this is a genuine design choice or if you are forced to do this because putting a story into this game is holding you back.”
“< will try to add in a story, often to their own detriment: Zomboid, Sons of the Forest, etc. So far it just seems like a romp through the backrooms.”