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Baby Steps

Baby Steps is a physics-based walking simulator from the minds that brought us the rage-inducing classics QWOP and Getting Over It with Bennett Foddy. It was released on September 23, 202,5, and is currently available on Steam and PlayStation 5.
Baby Steps Game Cover
89%Game Brain Score
Most mentioned positive aspects:humor, gameplay
Most mentioned negative aspects:grinding, optimization
91% User Score Based on 1,962 reviews
Critic Score 85%Based on 3 reviews

Platforms

PCPlaystation 5Steam DeckWindowsPlayStation
Baby Steps Game Cover

About Baby Steps

Baby Steps is a single player casual simulation game with horror, comedy and erotic themes. It was developed by Bennett Foddy and was released on September 23, 2025. It received positive reviews from critics and very positive reviews from players.

Buy Baby Steps on PlayStation Store. Get ready to fall in this literal walking simulator.

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Games Like Baby Steps

Looking for games like Baby Steps? Here are top casual simulation recommendations with a horror, comedy and erotic focus, selected from player-similarity data — start with Cairn, A Difficult Game About Climbing or Getting Over It with Bennett Foddy.

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Reviews

91%Audience ScoreBased on 1,962 reviews
humor343 positive mentions
grinding21 negative mentions

  • Unique and satisfying walking/climbing mechanics that offer a deep challenge and rewarding mastery progression.
  • Humorous, awkward, and improv-style dialogue and cutscenes that add charm and entertainment.
  • Open world design with multiple paths and plentiful secrets encourages exploration and personal pacing.
  • The game conveys emotional depth with themes of persistence, mental health, and growth woven into the narrative.
  • The physics-based movement creates a highly tactile, immersive experience rarely found in games.
  • Fair punishment system with soft checkpoints allows frustration to be tempered by new discoveries on falling.
  • Gameplay can be tedious and slow-paced due to long backtracking after falls, exacerbated by lack of quicksave functionality.
  • The protagonist's personality is divisive, often perceived as annoyingly awkward or unlikeable.
  • The sound design and music are experimental or irritating to some players, with no traditional soundtrack.
  • Some sections have inconsistent or unpredictable physics leading to perceived unfair falls.
  • Certain side quests and collectibles offer no clear rewards or achievements, feeling unrewarding or pointless.
  • The control scheme and slow movement may cause physical strain or fatigue over long play sessions.
  • humor

    348 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in this game is a distinctive blend of awkward, absurd, and often crude comedy that ranges from laugh-out-loud moments to cringe-worthy awkwardness, frequently delivered through improvised dialogue and hilarious cutscenes. While some players find it deeply funny and appreciate its mix of silliness with surprising emotional depth, the humor can be hit-or-miss, with others finding it juvenile or quickly wearing thin amid the game's challenging mechanics. Overall, the humor is a core feature that both enhances the experience and defines its unique, quirky charm.

    • “Baby Steps is pure chaotic comedy in game form—this had both me and chat laughing nonstop.”
    • “The humor in the game is fantastic, both in the improvised character interactions and in the environment and mechanics themselves.”
    • “The game is brimming with genuinely hilarious and touching moments.”
    • “Nope, it's tedious, boring, and so annoying that it stops being funny; YouTubers make this game look easy.”
    • “While most of the easily found challenges are good exercises in skill, some of them feel like a joke that goes on for far too long, becoming unfunny in the process.”
    • “Tiring and unfunny.”
  • gameplay

    255 mentions Positive Neutral Negative
    37% positive mentions, 60% neutral mentions, 3% negative mentions

    The gameplay centers on a unique, physics-based walking and climbing mechanic that is both challenging and rewarding, requiring precise, deliberate control over each step. While initially frustrating due to intentional difficulty and occasional inconsistent physics, many players find mastering the mechanics satisfying and humorously engaging, with exploration and problem-solving woven into a narrative that complements the gameplay loop. Overall, it offers a distinctive and clever experience that balances punishing challenges with moments of fun and depth.

    • “The moment-to-moment gameplay is more about exploration and problem solving: finding routes that look achievable, then working to climb them.”
    • “The game throws new challenges and teaches you little tricks to make you better at climbing with the game's walking mechanics, so that by the time you reach the end, you're quite a capable stepper.”
    • “Every inch of the experience is fine-tuned to be as annoying as possible, and it's all very clearly on purpose, because the actual controls and physics and IK mechanics for traversal are actually razor-sharp and really satisfying.”
    • “The controls are unusual but logical; however, some walking mechanics differ from real life in a way that can be genuinely infuriating.”
    • “Some frustrating mechanics I would outright call mistakes, like the part where sometimes you have to press a button to get back up, but pressing the exact same button also prevents you from getting up if you have the tiniest bit of momentum.”
    • “One misstep and you fall all the way down the mountain that undoes 2 hours of gameplay and for what?”
  • story

    239 mentions Positive Neutral Negative
    28% positive mentions, 69% neutral mentions, 3% negative mentions

    The story in this game is widely praised for its unexpected emotional depth and thoughtful themes, including anxiety, self-acceptance, and personal growth, delivered through quirky, absurd humor and strong voice acting. While the narrative begins as a bizarre, comedic journey, it gradually reveals a poignant meditation on the protagonist's struggles, making it uniquely compelling despite some players finding the humor and randomness off-putting. Overall, the story is seen as a highlight that complements the challenging gameplay, offering players a memorable and resonant experience.

    • “You'll also get to enjoy some top tier voice acting and sound design, as well as (most importantly) a story that starts out as completely bizarre, but evolves very rapidly into some kind of meditation about anxiety, relationships and getting to know yourself.”
    • “Baby Steps is a very poignant, dark, and honest story wrapped up in a goofy and crude rage-bait game, which is sad because the difficulty and crudeness will only appeal to a small portion of the gaming population, but the story is so heartfelt that it really needs to be discussed in greater detail.”
    • “When opened this beautiful gift you are met with a deeply emotional story about a man who is so ashamed of himself that he refuses any help even if he needs it just so he can appear tougher. Then the story takes you on a journey to self acceptance.”
    • “I found it really boring and hoped that the story would be worthwhile or that there'd be some point to it all but it just seems to be an overly ambitious project with not a lot of substance.”
    • “Finally, this game does have a story, and while certain points of the story seem to be fairly profound, the protagonist ends up essentially back at where he started by the end, so I think the story really falls off at the end.”
    • “Tldr, the gameplay can be fun, the story sucked arse, and although I would recommend this to anyone who likes rage games, I'm not touching this game with a 39.5 foot pole after my first playthrough.”
  • music

    79 mentions Positive Neutral Negative
    14% positive mentions, 81% neutral mentions, 5% negative mentions

    The game's music is highly unconventional, consisting mostly of environmental and nature sounds rather than traditional melodies, which some players find immersive and fitting, while others consider it irritating or distracting. This experimental sound design contributes to the game's unique atmosphere but may prompt many to mute the soundtrack entirely. Overall, the music is divisive—praised for originality by some but seen as a weak or grating aspect by others.

    • “The soundtrack (if you can call it that?) is thoroughly unique and, in my expert opinion, very very very good.”
    • “The open world with multiple paths, the astonishing breadth of secret challenges and easter eggs, the insane story and characters, and even the experimental music all challenge the conventions of the genre, and make something that feels trailblazing in the best way.”
    • “The sound design and ambience music is absolutely phenomenal.”
    • “The 'music' is god awful; it's literally just semi-rhythmic grunts and squeaks, but you can just turn it off and not really lose anything.”
    • “Also the soundtrack for this game seems designed to annoy you, like it will just play barnyard sounds over and over or drip drop noises.”
    • “The soundtrack is grating.”
  • emotional

    54 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a surprisingly deep and emotional experience beneath its humorous and challenging surface, exploring themes of depression, anxiety, and personal growth through a heartfelt and relatable protagonist. Players often find themselves unexpectedly moved and emotionally invested in Nate's journey, with moments of vulnerability, resilience, and dark humor creating a unique, touching narrative that resonates profoundly. Despite its difficulty and quirky gameplay, the emotional depth and sincerity make it a standout, memorable experience.

    • “Also, I know how this might sound, but man this game really hit me hard emotionally. Through hidden mini games and subtext it shows that Nate very obviously has depression, severe anxiety, and a lack of drive for his own life. The game went from being super silly to just very dark for me personally because of how relatable a lot of things that happened to Nate were.”
    • “One of the only rage games that truly made me feel at peace.”
    • “Baby steps is a very poignant, dark, and honest story wrapped up in a goofy and crude rage-bait game, which is sad because the difficulty and crudeness will only appeal to a small portion of the gaming population, but the story is so heartfelt that it really needs to be discussed in greater detail.”
  • graphics

    24 mentions Positive Neutral Negative
    54% positive mentions, 33% neutral mentions, 13% negative mentions

    The game's graphics are widely praised for their unique style, charm, and effective use of the graphics engine, delivering impressive visuals and smooth performance even on lower settings. While not hyper-realistic, the art design and animations complement the gameplay and tone well, with standout cutscenes and ragdoll physics. Some users note minor issues with visual clarity affecting gameplay precision, but overall the graphics strongly contribute to the game's immersive and enjoyable experience.

    • “The realism, graphics, voice acting etc. are all top notch, I highly recommend this game!”
    • “Thank you to the developer team for harnessing the full potential of the graphics engine, optimizing this game for a life-altering time... every time.”
    • “There are side objectives, awesome and goofy cutscenes, amazing voice acting, good story, very beautiful graphics and world to slowly explore and collectibles to collect :)”
    • “Graphically it is alright, voice acting and script is bad, almost the room bad but I think it was done on purpose.”
    • “The visuals aren't out of this world, but the game has some charm and runs flawlessly on the Steam Deck, a few times I was hitting mid 50s FPS, but generally a solid 60 FPS.”
    • “The controls are not precise enough for what this game demands sometimes, or rather the visuals make it hard to know precisely where your feet are going to land, which gets pretty important after an hour or so.”
  • grinding

    21 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious and frustrating, with frequent setbacks forcing players to retrace long, monotonous paths that test patience more than skill. While some find a satisfying challenge in the slow, deliberate progress, many criticize the lack of checkpoints and quick-save features, making repeated failures especially aggravating. Overall, the grinding aspect divides players between those who appreciate its deliberate difficulty and those who find it unnecessarily repetitive and punishing.

    • “Actually a pretty good game but the lack of quick-save functionality or even checkpoints makes it extremely tedious at the later parts, as there are many situations where one tiny error sends you tumbling way back to the start of the section you were on.”
    • “You can and will lose a lot of progress and be forced to retrace many wobbly, tedious steps to get back to what you were trying to do, which might be challenging enough to require many failed attempts; if that doesn't sound acceptable, you should pass on this game.”
    • “Most people, including me, do not have the time and patience for the tedious repetition and painful, outrageous resets you endure playing this game.”
  • replayability

    11 mentions Positive Neutral Negative
    64% positive mentions, 9% neutral mentions, 27% negative mentions

    Players praise the game’s high replayability, highlighting its large map, multiple challenges, branching paths, hidden content, and secondary achievements that encourage varied playthroughs. The diverse gameplay options and post-game content make revisiting levels rewarding, though some find its scope a bit overwhelming. Overall, its immersive and personalized experience keeps players engaged for many hours.

    • “Replay value is also pretty high, given the massive map and multiple little challenges and other things to return to.”
    • “Mysterious story and many optional items, cut scenes, hidden mini games and a post game challenge make for a good amount of replayability.”
    • “Instead of the replayability coming from mastering the core mechanic of moving through a specific set of obstacles, this game adds multiple paths and options for progressing that both make your initial playthrough more personalized and rewarding and your subsequent playthroughs more interesting.”
    • “Less replayable than 'Getting Over It' for me; the larger scope feels overwhelming.”
    • “Replayability is reduced due to the overwhelming size of the map, making it hard to find motivation to return.”
    • “The game lacks a strong core mechanic mastery, which diminishes the motivation for replaying through the same set of obstacles.”
  • optimization

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Optimization is generally praised for solid, smooth performance without common stutters or bugs, and the game includes built-in performance enhancements like FSR. However, some users report serious issues such as hard locks and crashes that can severely impact gameplay. Overall, optimization is strong but occasional critical problems affect reliability for a subset of players.

    • “Performance was solid throughout and I didn't run into any bugs or glitches.”
    • “It also comes with "FSR" (unspecified version) set to performance mode out of the box as well.”
    • “The game looks pretty good and is very well optimized.”
    • “There are also some serious performance issues that result in the game completely locking up to the point of hard locking or crashing my PC.”
    • “Performance doesn't seem to be a common complaint and I don't get stutters every session, but other negative reviews have mentioned deleted saves, so I hope that gets resolved soon.”
    • “It also comes with "fsr" (I could not tell you which one) set to performance out of the box as well.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Character development in the game is highly divisive, with some praising its originality, meaningful storytelling, and compelling arcs, while others criticize the lack of progression or depth in characters. Positive remarks highlight unique designs, humor, and emotional tones, whereas negative comments point to stagnant or underdeveloped character growth. Overall, character development is a standout element for some but seen as lacking by others.

    • “The combination of challenging physics, open-ended exploration, humor, and character development results in a game that feels refreshingly original.”
    • “The comedic timing of jokes, the character development, and even the more meaningful underlying tone of what is being said is the treat you get for the parts that frustrated you.”
    • “Very easy learning curve with amazing compelling story, rich character development and immersive narrative.”
    • “There are no unlocks, no character development, no way of experiencing a game arc.”
    • “The gratuitous nudity and main character with zero character development really detract from the game overall.”
    • “This is a masterpiece in character development and ragebait.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The game’s atmosphere is widely praised for its peaceful, natural, and immersive qualities, creating a calm and zen-like experience that complements exploration and walking mechanics. While some find the experimental music distracting, the ambient sounds and voice acting enhance the overall mood, making the player’s persistence feel rewarding despite occasional frustration. The atmosphere strikes a balance between serene ambience and quirky humor, contributing significantly to the game’s unique tone.

    • “It's so peaceful and atmospheric, very calm game, even when Nate keeps falling back down hills.”
    • “Visually, the game embraces a natural and atmospheric style that complements its exploratory focus.”
    • “Very zen, nice ambience and atmosphere set a great backdrop to the walking mechanics and top notch voice acting.”
    • “Awkward humor, silly atmosphere, and simple controls turn difficulty up to 11.”
  • stability

    6 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's stability is generally strong, with most players experiencing smooth performance and no bugs or crashes, even on the Steam Deck. However, there are occasional minor glitches that slightly affect gameplay but do not significantly impact overall stability.

    • “Runs great on Steam Deck.”
    • “Runs great, controls are incredibly smooth, and there's no gimmicks.”
    • “The inconsistency was bad enough but on top of that were a couple of glitches that propelled me off the ledge when I should've simply fallen backwards.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Users express concern over the removal of a demo, viewing it as a significant negative sign compared to typical monetization issues like NFTs or microtransactions. However, some find the characters' awkwardness adds a certain charm despite this.

    • “The removal of a demo is an even bigger red flag for me than if it was filled with NFTs, microtransactions, or stolen assets.”
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Play Times

22h Median play time
36h Average play time
9-80h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Baby Steps is a casual simulation game with horror, comedy and erotic themes. Common tags for Baby Steps include 3D, indie, psychological, exploration, nature and others.

Baby Steps is available on PC, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 36 hours playing Baby Steps.

Baby Steps was released on September 23, 2025.

Baby Steps was developed by Bennett Foddy.

Baby Steps has received positive reviews from players and positive reviews from critics. Most players liked Baby Steps for its humor but disliked it for its grinding.

Baby Steps is a single player game.

Similar games include Cairn, A Difficult Game About Climbing, Getting Over It with Bennett Foddy, Void Stranger, I Am Fish and others.