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Azure Striker Gunvolt Trilogy Enhanced

Azure Striker Gunvolt Trilogy Enhanced Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:music, optimization
86% User Score Based on 74 reviews

Platforms

Nintendo SwitchPCPlaystation 5Steam DeckWindowsPlayStationNintendo Switch 2
Azure Striker Gunvolt Trilogy Enhanced Game Cover

About

Azure Striker Gunvolt Trilogy Enhanced is a single player platformer game with fantasy, anime and science fiction themes. It was developed by INTI CREATES CO., LTD. and was released on July 23, 2025. It received positive reviews from players.

This release contains the 3 classic side-scrolling 2D action games "Azure Striker Gunvolt" (2014), "Azure Striker Gunvolt 2" (2016), and "Azure Striker Gunvolt 3" (2022), including all available DLC. Enjoy not just the action, but deep story that plays out without interrupting gameplay in "Live Novel" dialog that plays during missions. With full voiceover (Japanese only in Gunvolt 1 and 2) and a …

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86%Audience ScoreBased on 74 reviews
story6 positive mentions
graphics3 negative mentions

  • The collection provides the definitive way to play the first three main Gunvolt games, with added quality of life features like skipping loading screens and some extra skills in Gunvolt 1.
  • Gunvolt series offers excellent, fast-paced 2D action platforming with great character design and a compelling story, reminiscent of the Mega Man Zero/ZX franchise.
  • Post-launch patches fixed critical launch bugs (e.g., Gunvolt 1 save crash and addition of cloud saves), improving stability and making it a worthwhile experience especially for newcomers.
  • The 'Enhanced Trilogy' offers minimal improvements over the original individual game releases, lacking significant graphical upgrades, auto-saving, comprehensive UI redesigns, and missing some original DLC or features.
  • Performance issues, especially in Gunvolt 3 with slowdowns and optimization problems on some hardware, along with inconsistent control support and jarring transitions between separate executables, detract from the experience.
  • New content such as Copen’s inclusion in Gunvolt 3 and the Connect iX mode feels incomplete or poorly integrated, with lack of English voice acting and level design not suited to new characters.
  • story

    28 mentions Positive Neutral Negative

    The story across the Gunvolt series is generally praised for its engaging characters, fun plot, and deeper themes, especially in the first two games, which many consider near-perfect platformers with strong narrative and boss fights. However, Gunvolt 3 received criticism for a weaker, confusing story and disliked changes to the cast and plot direction. The collection's inclusion of officially translated audio dramas and additional story content is highly appreciated by fans, although some modes lack story elements and full English voice acting.

    • “Loved all three games, definitely feels like classic 2D platformers with its own charm and story, love the characters in each one, would 100% recommend this.”
    • “Gunvolt 2 takes what GV1 did and made it even better, level design is refined to work more with how GV and Copen play like, bosses provide more interesting challenges, character writing and story feel on par with the Zero games.”
    • “For longtime fans like myself, the addition of the library mode to log every single stage select conversation in the series with the bonus of having the previously Japanese-exclusive Striker Pack audio drama fully translated is a huge deal, and it is a wonderful addition to anyone who's looking for more story.”
    • “Gunvolt 2 ends with a cliffhanger should you obtain the secret ending that is never resolved and is reduced to a joke should you collect the grand majority of the image pulses. This is due to an alleged rewrite of Gunvolt 3's plot, which led to the widely hated timeskip that replaced the original cast of Gunvolt 1 and 2 with a new one, leaving only Gunvolt remaining.”
    • “After completing all three games multiple times, I love the first two, but the third one is fine in gameplay and level design, yet drops the ball on the story.”
    • “The deeper themes covered in the game's story are all watered down too.”
  • gameplay

    21 mentions Positive Neutral Negative

    The Gunvolt series offers generally enjoyable and snappy gameplay with unique mechanics like tagging and shock, though some feel these require frequent pauses and limit fluidity. While the first two games are praised for their engaging systems, Gunvolt 3 is seen as less innovative, with slowed-down pacing and less emphasis on the main character's playstyle, leading to a less refined experience. Overall, the gameplay is solid but suffers from repetitive elements and missed opportunities for improvement across the trilogy.

    • “Gunvolt 3 has great gameplay and it's so much fun.”
    • “The tag and shock mechanic on Gunvolt is a unique take on the side-scrolling shoot bad guy formula, but it can ultimately feel like it requires players to keep stopping while playing because in order to do any real damage, you're going to need to fully tag enemies.”
    • “Great collection of the main Gunvolt trilogy, delivering both the definitive version of Gunvolt 1 as well as subtle enhancements for the other two games, like new voice recordings for Gunvolt 2 due to a switch in voice actors, new mechanics in Gunvolt 3 allowing you to prevent bosses from entering their 'second wind' phase, and general polish across the board.”
    • “Gunvolt being reduced to a Devil Trigger-esque mechanic for Kirin outside of side modes is a massive letdown, not to mention the game heavily disincentivizes playing him thanks to the reduced Kudos he gains. The basic building blocks for the most fun version of Gunvolt are there, but Kirin is more than enough to get you through the game as is, and Gunvolt, the title character, himself doesn't get the same love Kirin does.”
    • “The tag and shock mechanic on Gunvolt is a unique take on the side-scrolling shoot-'em-up formula, but it can ultimately feel like it requires players to keep stopping while playing because to do any real damage, you're going to need to fully tag enemies.”
    • “Gunvolt 2 is more of the same. It has a slightly more interesting system for crafting and equipping parts on Gunvolt, but its gameplay loop still suffers from the same tag-and-bag flaws.”
  • music

    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its high quality, smooth synth melodies, and idol-inspired tracks, enhancing the overall experience. However, many users wish for an in-game music player or music box to enjoy the soundtrack independently, along with more audio control options like volume sliders. Despite this, the soundtrack remains a standout feature celebrated by fans.

    • “Reaching 1000 kudos makes a song play in the background and it is so satisfying.”
    • “Audio-wise: there's higher-quality versions of GV1 and GV2's music; Japanese voice-acting has been added to GV1 and GV2; localized versions of the previously Japan-exclusive audio dramas.”
    • “The soundtrack features smooth synth melodies, and when it doesn't, it's somewhat J-Pop/idol inspired.”
    • “- The lack of an in-game music player feels a little sad, given how great GV's music is.”
    • “- I wish there was a volume slider to manage sound levels if, for example, we wanted to highlight the music but make the sound effects quieter.”
    • “If only they added a music box where you can listen to the game's OSTs even if it means I have to buy external music DLC. It's kind of strange because these games emphasize a lot on their soundtracks with the whole muse thing.”
  • optimization

    10 mentions Positive Neutral Negative

    The optimization across the Gunvolt series is mixed, with Gunvolt 1 and 2 facing more notable lag and crashes, while Gunvolt 3, despite using DirectX 11 and supporting modern VRR features, still suffers from inconsistent performance and frame drops even on high-end systems. Some issues, like save-related crashes in earlier titles, have been patched, but ongoing performance dips suggest optimization improvements are still needed. Overall, while modern rigs can run these games, better optimization would enhance stability and smoothness.

    • “Gv1 and 2 are less optimized than GV3 and Connect IX; GV2 Copen is really laggy in some stages.”
    • “All three games are rebuilt to use DirectX 11, which is very good for VRR support in borderless mode. If you activate "Windows 11 optimization for windowed games" and mark the game as "a game" in the Windows game bar, performance improves significantly.”
    • “They fixed the launch save issue, so maybe performance will be tweaked and saves will be added.”
    • “GV1 and GV2 are less optimized than GV3 and Connect IX; GV2 Copen is really laggy in some stages.”
    • “GV1 was crashing because of a save data error, and GV3 was apparently dropping frames and having performance issues.”
    • “Horrible performance issues on GV3 (my system is violently overkill for this game, and it still struggles).”
  • graphics

    3 mentions Positive Neutral Negative

    Users feel that while GV1 and GV2 retain their original pixelated graphics without significant enhancements, they offer better display options and smoother UI transitions compared to their original versions; however, the visuals give off a somewhat low-budget impression compared to the more polished GV3.

    • “Graphically, GV1 and GV2 have better display options; UI transitions are smoother.”
    • “GV1 and GV2 still have their handheld pixel count. While it's understandable that updating them to the standards of GV3 graphically would be difficult, the current enhancements give a somewhat low-budget vibe.”
    • “Lastly and perhaps the only gripe I can somewhat understand: GV1 and GV2 still use their handheld pixel count. I understand it would be very hard to bring them up to the standards of GV3 graphically, but considering they were supposedly remade for the current engine and supposed to be enhanced, it gives a very low-budget vibe.”
    • “I don't believe there are any graphical improvements over the original versions of the games.”
    • “Graphically, GV1 and 2 have better display options; UI transitions are smoother.”
  • emotional

    1 mentions Positive Neutral Negative

    The voice acting effectively conveys Copen's emotional range, especially his anger, enhancing the character's depth and showing growth from earlier games to the spinoffs.

    • “The voice actor does such a good job of making Copen sound angry or emotional in certain scenes, and I think it just fits him really well. The VA did a fantastic job, especially considering how his character evolves from the first two games to the spinoffs.”
  • monetization

    1 mentions Positive Neutral Negative

    Users feel that the monetization in the game comes across as a cash grab, suggesting it may be overly focused on generating revenue rather than player value.

  • grinding

    1 mentions Positive Neutral Negative

    Grinding for S+ ranks is highly rewarding and efficient, making it a straightforward and worthwhile effort for players aiming for top-tier performance.

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Frequently Asked Questions

Azure Striker Gunvolt Trilogy Enhanced is a platformer game with fantasy, anime and science fiction themes.

Azure Striker Gunvolt Trilogy Enhanced is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

Azure Striker Gunvolt Trilogy Enhanced was released on July 23, 2025.

Azure Striker Gunvolt Trilogy Enhanced was developed by INTI CREATES CO., LTD..

Azure Striker Gunvolt Trilogy Enhanced has received positive reviews from players. Most players liked Azure Striker Gunvolt Trilogy Enhanced for its story but disliked it for its music.

Azure Striker Gunvolt Trilogy Enhanced is a single player game.

Similar games include Azure Striker GUNVOLT 3, Mega Man X Legacy Collection, Mega Man Zero/ZX Legacy Collection, Azure Striker GUNVOLT, Azure Striker Gunvolt 2 and others.