- December 8, 2017
- Burgee Media
Azure Sky Project
Platforms
About
A Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions using the gear and strategies that YOU choose!







- Azure Sky Project offers engaging gameplay with multiple approaches to missions, allowing for creative and tactical play.
- The game has a solid foundation and shows potential for improvement with active developer support and frequent bug fixes.
- Despite its simplistic graphics, the game provides a fun experience and is considered worth the price, especially for a free-to-play indie title.
- The game suffers from numerous bugs and lacks polish, which can disrupt the overall experience.
- There are limited options for controls, sound, and graphics settings, making it difficult for players to customize their experience.
- The graphics are considered outdated and may not meet the expectations of players looking for contemporary visuals.
story
21 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with some players criticizing the developers for relying on procedural generation instead of crafting a cohesive narrative. However, others appreciate the freedom of choice in mission execution, allowing for varied gameplay experiences and emotional investment in the characters, particularly when agents can die permanently. Overall, while the narrative may lack depth, the gameplay mechanics provide significant replay value and encourage creative problem-solving.
“They level up the more missions they do, which means you can end up feeling attached to certain agents, and feeling rather frustrated or sad when they die.”
“I really like this game and how you can do the missions in your own way on your own terms.”
“It allows you to think creatively and tactically to do fun James Bond stealth missions or Rambo-esque rampages.”
“The developers failed so badly making this game; they couldn't even work out how to do level design and story design, so they tried to use procedural generation algorithms as a substitute for doing their job properly and adding content to the game.”
“The story is virtually non-existent, leaving players feeling disconnected from the characters and their motivations.”
“The narrative feels disjointed and lacks depth, making it hard to become invested in the outcome of the missions.”