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Blink the Bulb

88%Game Brain Score
music, graphics
story, replayability
88% User Score Based on 114 reviews

Platforms

PCWindows

About

Blink the Bulb is a 16-bit platformer composed of massive, holiday-themed realms. Explore six unique worlds, mix and match varied power ups, and stave off the nefarious Holidaemon in this throwback to games of yore.

Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Blink the Bulb screenshot
Skip User Reviews

88%
Audience ScoreBased on 114 reviews
music14 positive mentions
story3 negative mentions

  • The game is a nostalgic throwback to classic 8/16-bit platformers, reminiscent of titles like Sonic and Mega Man.
  • It features a unique day/night cycle that affects gameplay, adding variety to enemy behavior and boss encounters.
  • The level design is expansive with multiple paths, providing a good amount of content and replayability for a free game.
  • The controls can feel awkward and unresponsive at times, which detracts from the overall gameplay experience.
  • Some levels suffer from poor design, leading to confusion and frustration due to enemy placement and lack of clarity.
  • The graphics and audio quality are inconsistent, with some players finding them lacking compared to modern standards.
  • music
    34 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its catchy, Sega Genesis-inspired soundtracks that evoke nostalgia, while others find the tracks repetitive and lacking variety. Despite initial criticisms, many noted that the music can become memorable over time, enhancing the overall experience, although some players expressed frustration over the inability to turn it off. Overall, the soundtrack is seen as a highlight for its charm, even if it feels somewhat amateurish at times.

    • “The game soundtrack sounds really great and tries to mimic the music played on the Sega Genesis.”
    • “I do like how the music is different in the level whether it's day or night.”
    • “The music and graphics really do sound like they belong on a Sega Genesis.”
    • “And talking of music, most tracks feel a bit samey.”
    • “Can't seem to turn the annoying music off.”
    • “The only problem I would say with it though is that all except 3 songs sound quite a bit like remixes/rearrangements of endless mines from Sonic 3's 2 player races.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect, with some reviewers criticizing the simplistic and outdated retro pixel art as lacking quality, while others appreciate the vibrant visuals that evoke a nostalgic charm reminiscent of classic Sega Genesis titles. Overall, the graphics are seen as amateurish yet fitting for the retro theme, though there is a desire for more customization options like resolution and screen scaling.

    • “The graphics are supposed to be retro and it brings a charm to it.”
    • “The vibrant graphics in particular are very appealing and give each level a unique charm.”
    • “It's a very simple 2D retro pixel platformer with some kind of Christmas theme or something; it's really hard to tell, the graphics are so, so bad.”
    • “They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “The music and graphics really do sound like they belong on a Sega Genesis.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is a nostalgic blend of classic platforming elements reminiscent of titles like Sonic and Mega Man, featuring engaging level design, treasure mechanics that encourage exploration, and enjoyable boss battles. While the overall experience is fun and functional, it may feel a bit easy and could benefit from some refinement in certain areas. Players can expect around 60-90 minutes of gameplay for the main story, with additional challenges for those seeking 100% completion.

    • “It has a unique premise explored in creative ways, a treasure system that directly incentivizes exploration, and fun, functional basic gameplay that is organically built on as the player progresses.”
    • “Cool level design, chest mechanics, and best of all, boss battles!”
    • “The gameplay of 'Blink the Bulb' is a mix between 'Sonic the Hedgehog' (the retro ones) and 'Rockman/Mega Man'.”
    • “After finishing the game, you'll notice it was on the easy side with 60-90 minutes of gameplay until the final boss is dead...though getting the 100% achievement count will require you to have 2 playthroughs.”
    • “Gameplay is pretty much basic platforming; you also have a weapon that you can charge so it deals more damage and travels further.”
    • “The gameplay of [i]blink the bulb[/i] is a mix between [i]Sonic the Hedgehog[/i] (the retro ones) and [i]Rockman/Mega Man[/i].”
  • story
    10 mentions Positive Neutral Negative

    The story aspect of the game is largely criticized for its lack of depth and engagement, with reviewers noting that it feels minimal and underdeveloped. Many express a desire for more narrative elements, such as dialogue or context before boss battles, to enhance the overall experience.

    • “We can skip the story since there really isn’t anything to say there.”
    • “One thing that did bother me is that it doesn't have a story. I know that the developer has put one or two frames which are supposed to be like an intro, but it would be at least interesting to write dialogue before the boss battles so we know what's going on.”
    • “- could use more story details”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is mixed; while it offers some variation through different bosses and a day/night system that alters levels, players must restart the game entirely after completing it, limiting the overall replay value to just a few playthroughs.

    • “Each first level has a different boss, which significantly increases the replay value of the game.”
    • “Levels change depending on the day/night system, adding even more to the game's replayability.”
    • “The game has no replayability except for playing it at least 2 or 3 times, and even then... you need to start a new game any time you beat the game as all the levels are greyed out except for the final level.”
    • “Also, each first level has a different boss, but this is more like a way to increase the replay value of the game.”
    • “Levels also change depending on the day/night system, which adds even more to replayability.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is completely free, which contrasts with the common perception of titles made with GameMaker Studio often being low-effort cash grabs. This suggests a positive reception regarding its monetization approach.

    • “Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, although in this case, the game is completely free.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is criticized due to a significant bug where a power-up that drops dynamite inadvertently eliminates zombies spawned by another power-up, leading to gameplay inconsistencies. This issue has been noted multiple times, indicating a persistent problem affecting the overall experience.

    • “Buggy: the power-up that drops dynamite kills the zombies spawned by another power-up.”
    • “Buggy: the power-up that drops dynamite kills the zombies spawned by another power-up.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game has received high praise, with users consistently rating it a perfect score of 5. This indicates that the game runs smoothly and efficiently across various systems, providing an excellent user experience.

  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently rated as average, with a score of 6 out of 10. Reviewers note that while it has some engaging elements, it lacks the depth and immersion that could elevate the overall experience.

  • emotional
    2 mentions Positive Neutral Negative

    Players express frustration with the emotional impact of uncertainty in gameplay, particularly regarding unclear mechanics that can lead to failure, such as missing jumps. This lack of guidance contributes to a heightened sense of anxiety and tension during critical moments.

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This game contains adult content