AZURA
- November 13, 2017
- CUTE ANIME GIRLS
- 5h median play time
"AZURA is a single-player Erotic Role Playing Game with around 5 hours of playtime. It features a turn-based combat system, beautiful anime graphics, and a huge open world with a nonlinear plot. Explore the unknown island, interact with its inhabitants, and uncover secrets while battling various enemies and trading."
Reviews
- Offers a massive amount of achievements (over 4000) that can be unlocked quickly, making it appealing for achievement hunters.
- The art style and graphics are considered beautiful and appealing, especially for fans of anime.
- Some players found the game entertaining in a humorous way due to its poor translation and absurdity.
- The game is plagued by poor translations, with many dialogues remaining in Russian, making it hard to follow the story.
- Gameplay is minimal and often consists of repetitive actions, such as opening chests in a single room to unlock achievements.
- The game suffers from numerous bugs and crashes, leading to a frustrating experience for players.
- story14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The game's story features a non-linear plot set in a vast universe, but it suffers from poor writing and translation issues, making it difficult for players to fully engage with the narrative. While some find the story intriguing enough to progress, many struggle with untranslated dialogue and unclear quest information, leading to frustration and confusion. Overall, the storytelling is inconsistent, with some players appreciating its depth while others criticize its execution.
“It appears to have been developed by Russians, who are known for their expertise in video game design, featuring a non-linear plot in a deep game universe with a huge world map and choice of path.”
“The story is interesting enough to keep you moving.”
“Very beautiful and interesting game with a nonlinear storyline and an unexpected turn at the very end of the game.”
“The story doesn't make any sense as it is poorly written and poorly translated.”
“If you want a good game for a ton of achievements, this is the game for you, but if you want a turn-based/story-based game, don't get this game. The mechanics are hard, and the translations are spotty at best.”
“I will confess to not having beaten this game, as I'm lost. The last plot point was in that language, and the quest information doesn't really tell me how to advance. I keep triggering the same event over and over again when I find and fight the same bandits.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay has been criticized for being simplistic and unremarkable, with many players noting issues such as poor translations and glitches. While the game offers a high number of achievements that can be easily obtained, it lacks depth and engaging mechanics, leading to a perception of it being a cash grab rather than a quality experience. Overall, it is not recommended for those seeking a compelling turn-based or story-driven game.
“If you want a good game for a ton of achievements, this is the game for you. However, if you want a turn-based or story-driven game, don't get this game; the mechanics are hard, and the translations are spotty at best.”
“Gameplay was too simple; the graphics were mediocre at best. The game overall felt too simplistic and seemed to just be a cash grab.”
“Horrible game; the translations are incomplete, and the gameplay is glitchy. Even at 2 dollars, it wasn't worth it—maybe 1 dollar for just the achievements.”
“If you want a good game for a ton of achievements, this is the game for you, but if you want a turn-based or story-based game, don't get this game. The mechanics are hard, and the translations are spotty at best.”
“Maybe useful for getting achievements (all can be obtained in less than 10 minutes using achievement house in the first town) - other than that, gameplay is unremarkable, poorly translated, and is probably not worth your time.”
“Horrible game; the translations are incomplete and gameplay is glitchy. Even at 2 dollars, it wasn't worth it—maybe 1 dollar for just the achievements.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game are primarily characterized by "beautiful juicy anime graphics," which have garnered some positive attention. However, some users find the overall visual quality to be mediocre, describing it as "meh at best," and suggest that the game may rely too heavily on its aesthetic appeal rather than offering substantial gameplay.
“Beautiful and juicy anime graphics.”
“I had no idea what this game was about beyond the advertised 'beautiful juicy anime graphics' which aroused some curiosity.”
“However, it does have juicy anime graphics going for it.”
“The pixel graphics feel outdated and lack detail.”
“The 2D graphics used for dialogs and story are quite simplistic.”
“While it does have some appealing anime graphics, they don't compensate for the overall lack of visual polish.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its satirical and parodic elements, with players enjoying the hilariously bad translations and foul-mouthed British characters. The combination of metal music during battles and absurd achievements adds to the comedic experience, making it both entertaining and playable despite its flaws.
“Badly translated but in a hilarious way and still playable.”
“Get achievements for just opening treasures, that are placed in the game world, for talking to NPCs and in a house called 'Achiv' xdd. Besides that, the game is very funny because of its satire and parody; take a look while it's on sale!”
“Badly translated but in a hilarious way (the 'British' characters are hysterically foul-mouthed) and still playable.”
- music4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally viewed as decent, with a humorous touch provided by the inclusion of metal tracks during battles, which some players find entertaining. While the soundtrack is not particularly memorable, it is noted for being non-intrusive and enjoyable enough not to detract from the overall experience.
“They actually put metal music over a battle, haha!”
“The soundtrack doesn't give me a headache and can be quite funny as they have metal music over every battle.”
“They actually put metal music over a battle.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of Azura is highlighted by its strong connection with the audience, as players express a deep appreciation for the content and a desire to support the developers, indicating a significant impact on their personal experiences.
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably poor, with choppy translations, a quick and unchallenging achievement system, and a combat system that frequently experiences bugs and crashes.
“The translation is choppy, the achievements can all be earned in the space of about 10-15 minutes by opening a bunch of chests inside a building, and the combat system is buggy and prone to crashing.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game is generally viewed as lacking, with designs described as uninspired and reminiscent of low-budget anime, suggesting a reliance on recycled assets from previous titles.
“Character designs are mediocre, typical of Tranquility Games, resembling low-budget anime rip-offs reused from their other titles.”
“The character development feels shallow and uninspired, lacking depth and meaningful progression.”
“I found the characters to be one-dimensional, with little to no growth throughout the game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game has been criticized for its perceived focus on profit over quality, with players feeling that the simplistic gameplay and subpar graphics indicate a cash grab rather than a well-developed experience.
“Gameplay was too simple, graphics were mediocre at best, and the game overall felt like a cash grab.”
“The monetization system is overly aggressive, making it hard to enjoy the game without spending money.”
“It feels like the developers prioritized profit over player experience, with constant prompts to purchase in-game items.”