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AZURA is a single player casual role playing game with a erotic theme. It was developed by CUTE ANIME GIRLS and was released on November 13, 2017. It received mostly positive reviews from players.

"AZURA is a single-player Erotic Role Playing Game with around 5 hours of playtime. It features a turn-based combat system, beautiful anime graphics, and a huge open world with a nonlinear plot. Explore the unknown island, interact with its inhabitants, and uncover secrets while battling various enemies and trading."

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63%
Audience ScoreBased on 131 reviews
story6 positive mentions
character development3 negative mentions

  • The game offers an impressive number of achievements that can be unlocked quickly, making it appealing for achievement hunters.
  • The anime-inspired graphics are vibrant and visually appealing, adding charm to the overall presentation.
  • Despite its flaws, some players find enjoyment in the nostalgic RPG elements and the humor in the poorly translated dialogue.
  • The gameplay is simplistic and often feels like a cash grab, with most achievements obtainable in a single room by opening chests.
  • The translation is poorly executed, with many dialogues remaining in Russian, making it difficult to follow the story.
  • The game suffers from technical issues, including crashes and lag, which detract from the overall experience.
  • story
    23 mentions Positive Neutral Negative

    The story of the game is set on a mysterious island filled with secrets and strange creatures, inviting players to explore its depths through a non-linear narrative. While the initial intrigue and vibrant visuals captivate, the pacing can falter, and issues with translation—often leaving players confused—detract from the overall experience. Despite these drawbacks, some players appreciate the character-driven storytelling and the nostalgic feel reminiscent of classic RPGs, though many express frustration with the execution and coherence of the plot.

    • “The story begins on a mysterious island shrouded in uncertainty, where the protagonist must uncover secrets, battle strange creatures, and make decisions that determine the outcome of their journey.”
    • “The island itself serves as both setting and metaphor—a closed environment teeming with mystery, inviting players to explore every corner for clues, hidden treasures, and fragments of the story.”
    • “Very beautiful and interesting game with a nonlinear storyline and an unexpected turn at the very end of the game.”
    • “The story doesn't make any sense as it is poorly written and poorly translated.”
    • “If you want a good game for a ton of achievements this is the game for you, but if you want a turn-based/story-based game, don't get this game; the mechanics are hard, and the translations are spotty at best.”
    • “I will confess to not having beaten this game, as I’m lost; the last plot point was in that language, and the quest information doesn’t really tell me how to advance, and I keep triggering the same event over and over again when I find and fight the same bandits.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is generally criticized for being simplistic and unremarkable, with many players noting issues such as poor translations and glitches. While the game offers a plethora of achievements, it lacks depth and engaging mechanics, making it feel more like a cash grab than a well-crafted experience. Overall, it seems to prioritize atmosphere over gameplay quality, which may not satisfy those seeking a robust gaming experience.

    • “It’s the kind of game that values atmosphere over spectacle, preferring to let you settle into its world rather than overwhelm you with mechanics or exposition.”
    • “Its world is small but memorable, its mechanics familiar yet comforting, and its presentation filled with the passion of a team clearly devoted to the craft.”
    • “If you want a good game for a ton of achievements, this is the game for you, but if you want a turn-based/story-based game, don't get this game; the mechanics are hard, and the translations are spotty at best.”
    • “If you want a good game for a ton of achievements, this is the game for you, but if you want a turn-based/story-based game, don't get this game. The mechanics are hard, and the translations are spotty at best.”
    • “Maybe useful for getting achievements (all can be gotten in less than 10 minutes using achievement house in the first town) - other than that, gameplay is unremarkable, poorly translated, and is probably not worth your time.”
    • “Horrible game; the translations are incomplete and gameplay is glitchy. Even at 2 dollars, it wasn't worth it—maybe 1 dollar for just the achievements.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are characterized by vibrant, anime-inspired visuals that feature rich colors and expressive character designs, creating a visually appealing experience. While some players appreciate the stunning artwork, others find the overall graphical quality inconsistent, with criticisms of simplicity and a lack of depth in certain areas. Overall, the game's "juicy" anime graphics stand out, but opinions on their execution vary.

    • “Dive into vibrant depths with fluid controls, stunning visuals, and epic quests that keep you hooked.”
    • “The anime-inspired artwork is rich and expressive, with bright colors and carefully drawn character portraits that lend the story a visual warmth.”
    • “It does have juicy anime graphics going for it.”
    • “The pixel graphics feel outdated and lack detail.”
    • “The 2D graphics used for dialogs and story are quite simplistic.”
    • “While it does have some appealing anime graphics, they don't compensate for the overall visual shortcomings.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of "Azura" is characterized by its effective use of music that enhances the mood, creating a heartfelt experience that pays homage to its genre. While its short length may disappoint some, it offers a compact and focused journey filled with nostalgia and indie charm, making it a standout in the sexual anime genre. Overall, players appreciate its emotional depth despite minor imperfections.

    • “The music, though modest in scope, enhances the mood effectively—gentle melodies during exploration and rhythmic tension during battles give the game a pleasing emotional balance.”
    • “Yet these imperfections don’t entirely diminish the experience—they simply frame it as what it truly is: a heartfelt but imperfect homage to a genre the developers clearly love.”
    • “In the end, Azura stands as a modest yet heartfelt creation—a blend of nostalgia, anime flair, and indie experimentation.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is generally well-received, with gentle melodies enhancing exploration and humorous metal tracks adding a unique flair to battles. While some find the soundtrack modest, it effectively contributes to the game's emotional atmosphere without being overwhelming. Overall, it strikes a balance between enjoyable and amusing, particularly during combat.

    • “The music, though modest in scope, enhances the mood effectively—gentle melodies during exploration and rhythmic tension during battles give the game a pleasing emotional balance.”
    • “They actually put metal music over a battle!”
    • “The soundtrack doesn't give me a headache and can be quite funny as they have metal music over every battle.”
    • “They actually put metal music over a battle.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by its satirical and parodic elements, with players finding the poorly translated dialogue amusing, particularly the foul-mouthed British characters. The combination of metal music during battles and humorous achievements adds to the overall comedic experience, making it a source of laughter despite its flaws.

    • “Badly translated but in a hilarious way and still playable.”
    • “Get achievements for just opening treasures, that are placed in the game world, for talking to NPCs and in a house called 'Achiv' xdd. Besides that, the game is very funny because of its satire and parody; take a look while it's on sale!”
    • “Badly translated but in a hilarious way (the 'British' characters are hysterically foul-mouthed) and still playable.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game has been criticized for its lackluster designs, which are seen as typical of low-budget anime styles and reminiscent of previous titles from the developer. Overall, players feel that the character designs do not stand out and fail to enhance the gaming experience.

    • “Character designs are mediocre, typical of Tranquility Games, resembling low-budget anime rip-offs reused from their other titles.”
    • “The character development feels shallow and uninspired, lacking depth and meaningful progression.”
    • “I found the characters to be one-dimensional, with little to no growth throughout the game.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for feeling exploitative, with many users perceiving it as a cash grab due to its simplistic gameplay and subpar graphics.

    • “Gameplay was too simple, graphics were mediocre at best, and the game overall felt like a cash grab.”
    • “The monetization system is overly aggressive, making it hard to enjoy the game without spending money.”
    • “It feels like the developers prioritized profit over player experience, with constant prompts to purchase in-game items.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by simple yet evocative environments, enhanced by soft lighting and serene backdrops that evoke feelings of isolation and wonder. It prioritizes immersion over flashy mechanics, allowing players to fully engage with its tranquil world.

    • “The environments are simple but atmospheric, often bathed in soft light or surrounded by tranquil backdrops that reinforce the sense of isolation and wonder.”
    • “It’s the kind of game that values atmosphere over spectacle, preferring to let you settle into its world rather than overwhelm you with mechanics or exposition.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is notably poor, with choppy translations, a quick and unchallenging achievement system, and a combat system that frequently experiences bugs and crashes.

    • “The translation is choppy, the achievements can all be earned in the space of about 10-15 minutes by opening a bunch of chests inside a building, and the combat system is buggy and prone to crashing.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

AZURA is a casual role playing game with erotic theme.

AZURA is available on PC and Windows.

On average players spend around 5 hours playing AZURA.

AZURA was released on November 13, 2017.

AZURA was developed by CUTE ANIME GIRLS.

AZURA has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

AZURA is a single player game.

Similar games include Terra Incognita Chapter One: The Descendant, Atom RPG, Risen 3: Titan Lords, I am Setsuna, Greyfox RPG and others.