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Sea Dogs: To Each His Own Game Cover

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Sea Dogs: To Each His Own is a single player open world role playing game. It was developed by BlackMark Studio and was released on November 30, 2012. It received neutral reviews from players.

"Sea Dogs: To Each His Own" is a swashbuckling, open-world pirate RPG that lets you captain your own ship and explore the Caribbean. Complete quests, engage in naval battles, and make moral choices that impact your reputation and story outcome. An engaging narrative and richly detailed world immerse you in the pirate lifestyle.

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58%
Audience ScoreBased on 467 reviews
story46 positive mentions
graphics29 negative mentions

  • The game offers a deep and immersive pirate experience with a rich storyline and engaging quests.
  • Naval combat is intense and rewarding, allowing for strategic gameplay with various ship types and ammunition.
  • The game has a nostalgic feel for fans of the original Sea Dogs series, providing a sense of adventure and exploration.
  • The game is plagued with bugs and crashes, making it frustrating and sometimes unplayable.
  • The English translation is poor, leading to confusion in quests and dialogue.
  • The tutorial is excessively long and difficult, often requiring players to follow guides to progress.
  • story
    370 mentions Positive Neutral Negative

    The game's story is characterized by a mix of engaging narrative elements and frustrating quest mechanics, including strict time limits and numerous bugs that can hinder progress. Players often find themselves needing guides to navigate the convoluted quest structure, as many missions are poorly explained and can lead to failure if not completed in a specific order. While the overarching storyline has its merits, the execution is marred by a lack of clarity and frequent technical issues, making it a challenging experience for players.

    • “The strongest point of sd:teho is the character story of the protagonist, which the game concentrates on heavily.”
    • “In teho, most story missions outside of the sandbox directly tie into Charles' narrative of a pampered Parisian becoming a fearless captain of the Caribbean seas.”
    • “The more I play this game the more I see the brilliance behind it, the storyline is well written and to employ it successfully into a sandbox game like they have is worthy of praise.”
    • “In the last part of the Caleuche DLC, I went to La Havana and it didn't even let me into the city sometimes; other times I could enter, but there was no one there, so I couldn't talk to anyone and couldn't complete the mission.”
    • “The long, never-ending storyline is really a bummer considering how likely you are to fail large portions of it simply due to time constraints that are unrealistic or seemingly impossible.”
    • “The main story is bad, and the side missions are not pleasant.”
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting its outdated mechanics, clunky controls, and frustrating quest design that often leads to confusion and a steep learning curve. While some appreciate the depth and realism of the sailing and combat systems, others criticize the game for its bugs, poor user interface, and lack of clear guidance, making it a challenging experience that may only appeal to hardcore fans of the genre. Overall, the game offers a nostalgic yet flawed pirate adventure that requires patience and a willingness to navigate its many shortcomings.

    • “Sailing across the massive expanse of the Caribbean, exploring gorgeous and unique islands, and getting yourself into all sorts of swashbuckling trouble provide some of the most rewarding and memorable stretches of gameplay I’ve experienced all year.”
    • “The gameplay is rough around the edges, but goes pretty deep and is enough for plenty of fun.”
    • “A lot of effort was clearly put into these quests to make fun and engaging gameplay, and there are really only a few quests I haven't liked.”
    • “The gameplay is highly frustrating because if you do a quest in a different order than intended, you won't have enough money to progress past the tutorial stage and purchase a boat.”
    • “The game does not explain its mechanics very well, making the combat system very frustrating.”
    • “The gameplay design masquerades as 'realism' but often translates to convoluted and frustrating mechanics.”
  • graphics
    95 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized as outdated, with many reviewers noting that they resemble those from the early 2000s. While some players find charm in the retro visuals and can overlook the technical flaws, the consensus is that the graphics are a significant drawback, detracting from the overall experience. Despite this, a few players appreciate the nostalgic value and the fun gameplay, suggesting that those who enjoy vintage gaming might still find enjoyment in it.

    • “If you can overlook the bugs and the dated graphics, this game offers a spectacular storyline with twists and turns, making it a worthwhile experience for fans of the genre.”
    • “Despite the graphics being older, the game is fun and addictive to play, keeping you engaged with its captivating gameplay.”
    • “The graphics may be dated, but they still hold up well enough to provide a unique and nostalgic experience, especially for fans of vintage gaming.”
    • “Do you enjoy outdated graphics, interface and gameplay mechanics, or in other words: would you like to get eye-cancer?”
    • “The graphics are garbage, more appropriate for a game released in 2002.”
    • “Even at the time of its release, the visuals felt archaic, and the developers’ decision to revert to older standards (like DirectX 9) only highlights their reluctance to evolve.”
  • stability
    32 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous reports of bugs, glitches, and frequent freezes that render it nearly unplayable. Players have experienced crashes, corrupted save files, and frustrating gameplay mechanics, leading to a consensus that the game requires extensive patches or mods for a better experience. Overall, the stability problems overshadow any potential enjoyment, making it a challenging title to recommend in its current state.

    • “Akella's sailing games aren't known for being bug-free, but despite its shortcomings, 'Pirates of the Caribbean' was at least charming. Its jankiness could be excused by its age; after all, it's a 19-year-old game.”
    • “The game freezes randomly quite often; it freezes when you minimize the game (alt+tab or when another app forces the game to minimize), an issue present from the beginning of the series.”
    • “I have to edit the review; the game in its current state is unplayable, 3 freezes in 15 minutes?”
    • “The time I spent in it was an absolute waste of time, and due to glitches and crashes, over half of the time I spent 'playing' was actually spent restarting and trying to bug fix it.”
  • music
    29 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding it repetitive and lacking variety, particularly in city and combat themes. While some appreciate the orchestral soundtracks and the ability to mod music files, others express frustration over the lack of continuity during scene changes and the overall quality of the soundtrack, often recommending players turn it off or replace it with music from other games. Despite some positive mentions of specific tracks, the general consensus leans towards disappointment in the musical experience.

    • “One final tip: check out the orchestral soundtracks of sd1, sd:ct, and sd:coas; they are great!”
    • “Ohh, and one more thing: I love the battleground music of the abandoned ships—the Mount of Valkyries.”
    • “The soundtrack was absolutely enchanting, and while the game had a bit of a console feel to it (and a few bugs), it was just amazing.”
    • “The music is alright, but terribly repetitive.”
    • “Gods help you if you're moving through scene changes, because the music starts over every single time; there is no continuity whatsoever, and it's seemingly random which particular tune gets started up when your next screen loads.”
    • “The music is bad and repetitive, and the game is pure torture until you get even the basic gameplay elements unlocked through the story.”
  • grinding
    26 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and unengaging, with players expressing frustration over repetitive tasks, slow combat, and the necessity of extensive grinding to progress. Many feel that the game lacks balance, particularly for new players, and that the grind often feels like a chore rather than an enjoyable challenge. Overall, while some appreciate the sailing mechanics, the overwhelming consensus is that the grinding detracts significantly from the overall experience.

    • “Unfortunately, the most reliable way to make money is just to get a purser officer with the three trade skills so you can do boring, grindy trades from town to town.”
    • “The grinding in this game is relentless and unrewarding.”
    • “Takes everything great about the Sea Dogs series and turns it into a tedious grind for no other reason than padding out a weak narrative that gets jammed down your throat.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find it amusing due to intentional and unintentional comedic elements, such as mistranslations and absurd dialogue, others feel that the humor falls flat or is overshadowed by bugs and outdated graphics. Notably, the game's quirky fencing system and the inclusion of humorous swearing have garnered some positive reactions, making it enjoyable for fans of the genre.

    • “Although I like the fencing system here, which is quite challenging and funny if you slow down the game before a fight.”
    • “However, Sea Dogs is really interesting and funny!”
    • “At one point you get told 'you'll turn into a worthless pile of crap,' which made me laugh.”
    • “No, it's not funny.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its romantic and immersive qualities, effectively capturing the spirit of the 17th-century Caribbean and enhancing the overall experience. Reviewers highlight the detailed world and well-written story, making it particularly appealing to fans of pirate-themed games, despite some criticisms regarding other aspects of the game. Overall, the atmosphere stands out as a significant strength, contributing to a unique and engaging gameplay experience.

    • “All of its shortcomings are worth it for the incredibly romantic atmosphere, the detailed and deep world, and a surprisingly well-written main story.”
    • “If you love pirate games set in the Caribbean, the atmosphere is just right!”
    • “This game isn't for everyone; people who really value the atmosphere and like the pirate theme will fall in love with this game.”
  • replayability
    5 mentions Positive Neutral Negative

    Players note that replayability significantly improves once character stats reach around 30-40, with some mods, like the Gentleman of Fortune, enhancing the experience to an infinitely replayable level. However, it may take around 100 hours of gameplay to fully unlock this potential, leading to mixed feelings about the time investment required. Despite some bugs, many find the game enjoyable enough to warrant multiple playthroughs.

    • “It kicks in after about 100 hours once you reach decent skill points in navigation and cannons, and becomes more playable.”
    • “After stats get to around 30-40, the game becomes much more playable.”
    • “It kicks in after about 100 hours once you reach decent skill points in navigation and cannons, and becomes more playable, but those hours will chase you in nightmares.”
    • “Far superior, and with the Gentleman of Fortune mod, infinitely replayable.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is criticized for requiring significant code revamping to achieve full speed, with persistent issues like identical error line numbers indicating a lack of updates. While some users have successfully optimized similar engine code, resulting in improved performance and fewer bugs, the game's outdated graphics and mechanics detract from the overall experience.

    • “Hats off to whoever optimized this game, you did the one thing AC4:BF could not!”
    • “It might seem complicated at first, but the blade's weight, length, curvature, and balance all affect its performance.”
    • “I eventually worked all those out for myself, and now compile/run the program with full speed optimization, but that required much code revamping, which is clearly not done in the game, because again, the line numbers for errors that are output to the logs are identical to the original.”
    • “Interestingly, there is a guy, with this same engine code, that has solved everything that was mentioned above; the game has no memory leaks, is fully compiler optimized and compiled with newer Visual Studio, uses the newest FMOD, allows fullscreen task switching, and much more.”
    • “Its outdated graphics, buggy performance, frustrating mechanics, and poor developer-player relations have tarnished what could have been a unique and engaging experience.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is widely perceived as a cheap cash grab, leading to negative sentiments among users.

    • “It seems to me like a cheap cash grab.”
    • “Cash grab.”
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Buy Sea Dogs: To Each His Own

21h Median play time
180h Average play time
10-120h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Sea Dogs: To Each His Own is a open world role playing game.

Sea Dogs: To Each His Own is available on PC and Windows.

On average players spend around 180 hours playing Sea Dogs: To Each His Own.

Sea Dogs: To Each His Own was released on November 30, 2012.

Sea Dogs: To Each His Own was developed by BlackMark Studio.

Sea Dogs: To Each His Own has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Sea Dogs: To Each His Own is a single player game.

Similar games include Sea Dogs: To Each His Own - Pirate Open World RPG, Caribbean Legend, Caribbean Legend, Blood & Gold: Caribbean!, Tempest and others.