Skip to main content

AWAY Journey to the Unexpected

Away stands out from the sea of roguelites by being a little unexpected.
AWAY Journey to the Unexpected Game Cover
57%Game Brain Score
graphics, gameplay
grinding, replayability
54% User Score Based on 140 reviews
Critic Score 61%Based on 9 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletPhoneXbox OneiPadMobile Platform
AWAY Journey to the Unexpected Game Cover

About

AWAY Journey to the Unexpected is a single player hack and slash game with fantasy, anime and kids themes. It was developed by Dear Villagers and was released on February 13, 2019. It received mostly positive reviews from critics and neutral reviews from players.

Away: Journey to the Unexpected is a colorful first person adventure game that combines action, negotiation and rogue-lite elements Progress through the levels and the story, choose your path, but above all, recruit allies. All the strange characters you meet in game can be played in first person, and it’s up to you to find the right answers to get them to join your team! Idiotic workmen, myster…

Skip User Reviews

54%
Audience ScoreBased on 140 reviews
graphics40 positive mentions
grinding12 negative mentions

  • Charming and unique anime-inspired art style with expressive 2D character sprites and vibrant 3D environments.
  • Enjoyable and lighthearted story with quirky characters and humorous dialogue that adds personality.
  • Interesting recruitment mechanic where befriending companions with unique abilities adds strategic variety and fun to combat.
  • Combat system is imprecise and frustrating due to short melee range, inconsistent hitboxes, and enemies causing damage by contact, making fights unsatisfying.
  • Progression is gated behind trial-and-error dialogue choices to recruit friends, causing forced repetition and slows down game pace.
  • Content is very limited with short length, repetitive procedural dungeons, few enemies and bosses, and lack of meaningful post-game replayability.
  • graphics
    75 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their charming, anime-inspired art style that blends expressive 2D character sprites with vibrant 3D environments, creating a whimsical and visually appealing aesthetic. While the visuals are consistently described as unique, cute, and well-crafted, some players note issues with animation clarity and occasional overuse of effects. Overall, the graphics are considered the standout element, greatly enhancing the game's atmosphere despite mixed feelings about other aspects.

    • “The character sprites are expressive and full of personality, and the combination of 2D characters within vibrant 3D environments creates a whimsical and appealing aesthetic.”
    • “The art style is the biggest positive this game had; all of the characters are expressive, well drawn, and lovely to look at.”
    • “This is a great first-person dungeon crawler with RPG and rogue-like elements, and it's all wrapped in beautiful anime graphics.”
    • “The game boasts stylish, anime-inspired visuals, featuring neat environments and peculiar 2D character sprites, though the human characters seem off-putting.”
    • “Not worth the price (not worth more than 99 cents) and the art style is not great, not funny, just weird.”
    • “The graphics, other than an overuse of post-processing filters, is all very nice and charming.”
  • gameplay
    74 mentions Positive Neutral Negative

    Gameplay in Away: Journey to the Unexpected is characterized by simple, first-person dungeon crawling with a unique party-recruitment mechanic and charming characters, but it suffers from shallow, repetitive, and often clunky combat with limited enemy variety and procedural levels that fail to maintain engagement. Despite smooth controls and a compelling visual style, many reviewers find the gameplay monotonous, grindy, and lacking depth or meaningful choices, resulting in a short and forgettable experience overshadowed by its artistic strengths.

    • “The game presents a unique mix of first-person combat, dungeon exploration, and roguelike mechanics, all wrapped in a bright, anime-inspired visual style.”
    • “Gameplay is largely centered on first-person dungeon crawling, with procedurally generated levels offering some degree of replayability.”
    • “Incredibly underrated game, yes it's simple but the gameplay loop is flawless!”
    • “Worst melee combat ever; the 3D/flat blend done with the graphics is stylish but really bad when it comes to gameplay.”
    • “But sadly, it's shallow, grindy gameplay, lack of functional settings and controls, straight up broken game mechanics, and buggy characters don't get outweighed by its positives.”
    • “A really cute, really charming, well-made, hour and a half long game padded and bloated with tedium and bad gameplay.”
  • story
    36 mentions Positive Neutral Negative

    The story is generally lighthearted and simplistic, following a young boy’s quirky quest to rescue his parents, characterized by humor and charming, anime-inspired visuals. While the narrative and characters are engaging in tone, many find the plot lacking depth and originality, making it feel brief and somewhat repetitive. Overall, the story complements the art style but may not satisfy players seeking a more substantial or immersive experience.

    • “The story follows a young boy who sets out on a quest to rescue his missing parents, encountering a variety of unusual characters and challenges along the way.”
    • “The narrative tone leans heavily on humor and absurdity, reminiscent of lighthearted anime storytelling, which makes the characters and world engaging, even when the plot takes unexpected turns.”
    • “Its combination of quirky characters, anime-inspired visuals, and lighthearted storytelling makes it a memorable experience, particularly for players seeking something unconventional and charming.”
    • “Hell, I feel like I've almost put more effort into writing this review than they spent to come up with the story and characters for this game.”
    • “The story wasn't great or in-depth which would be fine, but the characters lacked the personality and characterization to carry it or match the art style.”
    • “A really sad case of excellent assets and characters full of graphical personality locked behind an utter mess of gameplay and a completely irrelevant story.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, upbeat, and anime-inspired soundtrack that perfectly complements the charming, colorful art style and diverse environments. While generally considered great and mood-setting, some users noted occasional sound bugs and looping issues. Overall, the soundtrack enhances the game's whimsical and nostalgic atmosphere, making it a standout feature.

    • “The soundtrack complements this visual style perfectly, featuring upbeat and catchy compositions that enhance the atmosphere and reinforce the anime-inspired tone of the adventure.”
    • “Back onto good things: the music in this game is fantastic and really sets the mood in every situation, be it the creepy and unsettling factory, a homely warm bubbly house, or underneath the house in a cold tunnel basement.”
    • “The music too is also great, with all of its tracks bringing a unique style to the table.”
    • “There are lots of bugs with sound - although volume does work, many sound effects and music are not affected by volume settings and always play at full volume, which made me jump multiple times.”
    • “Soundtrack - ok.”
    • “The sound effects and music are decent, inspired by anime (as can be expected).”
  • grinding
    12 mentions Positive Neutral Negative

    The grinding in the game is widely seen as tedious and repetitive, leading to a slow and sometimes frustrating progression. While the leveling system helps ease some barriers, the reliance on limited companion abilities and lack of clear indicators during recruitment add to the monotony. Overall, grinding detracts from the fun, especially for players seeking a more engaging or faster-paced experience.

    • “But sadly, it's shallow, grindy gameplay, lack of functional settings and controls, straight up broken game mechanics, buggy characters doesn't get outweighed by its positives.”
    • “I thought maybe it would pick up the pace after the starting area, but this hasn't happened yet and eventually started to feel oddly grindy.”
    • “The thing is... it's super tedious.”
  • humor
    10 mentions Positive Neutral Negative

    The game's humor is characterized by whimsical, quirky, and absurd elements that create a lighthearted and engaging narrative, reminiscent of playful anime storytelling. While the humor and charming characters add to its unique and colorful identity, some reviewers find it funny and enjoyable, whereas others consider it merely quirky or "weird" without strong comedic impact. Overall, the humor contributes positively to the game's fun and imaginative atmosphere despite mixed opinions on its depth and execution.

    • “From the outset, it positions itself as a whimsical and humorous adventure, featuring a colorful world filled with quirky characters and surreal situations, giving it a distinct identity among indie titles.”
    • “The narrative tone leans heavily on humor and absurdity, reminiscent of lighthearted anime storytelling, which makes the characters and world engaging, even when the plot takes unexpected turns.”
    • “While the gameplay mechanics have their shortcomings, the game’s aesthetic, narrative humor, and unique world-building offer an entertaining journey for those willing to embrace its quirks.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers limited replayability due to its short length, procedural generation, and narrow gameplay variety, falling short of typical roguelike expectations. While some find the gameplay enjoyable and presentation strong, many feel the price is too high given the lack of substantial replay value or content beyond the initial playthrough.

    • “Gameplay is largely centered on first-person dungeon crawling, with procedurally generated levels offering some degree of replayability.”
    • “This game is a lot better than most reviews say when it comes to gameplay; it's priced a little high for its length and replay value, however, but it is definitely worth buying when it's on sale.”
    • “Besides, despite claiming to be a roguelite, Away has close to no replayability value or experimenting to be done.”
    • “Low replayability once 100% completed with the story.”
    • “Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect evokes a sense of nostalgia and charm, with wholesome writing, art, and music contributing to a feel-good experience. However, frustration arises from the melee combat's clunky mechanics, short reach, and unpredictable enemy attacks, somewhat detracting from the overall enjoyment.

    • “Somehow made me feel nostalgic.”
    • “It's a feel-good FPS for all of the wholesome reasons.”
    • “I like the charm and personality, the wholesome writing, art style, music, and environments.”
  • character development
    5 mentions Positive Neutral Negative

    Users consistently note a lack of meaningful character development and interaction, which is a significant drawback for an RPG-style game. While character designs and art are praised, the opportunity for deeper growth and engagement with characters is largely missed.

    • “There's no interaction among the characters once you obtain them, so one of the main things you'd expect from an RPG-style game, character development, is non-existent.”
    • “Cons - some boss fights underwhelming and repetitive, unexpected lack of character development, some stinky trial and error causing unnecessary repetition.”
    • “Opportunity missed for character development.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is widely criticized due to numerous bugs, glitches, broken mechanics, and control issues, resulting in an unfinished and frustrating experience. While it technically functions and lacks exploits, the pervasive instability significantly detracts from overall enjoyment.

    • “This game seems like something someone had put a lot of passion into, then something happened and they pushed out a crappy buggy mess.”
    • “Unfinished game: clipping through the walls, stupid hitboxes, random control glitches, long load times, blocks not working.”
    • “Finally, the game is pretty buggy.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its vibrant visuals and upbeat, anime-inspired soundtrack that enhance the overall experience. However, some users feel that while the atmosphere is compelling, it currently feels somewhat unfinished.

    • “The soundtrack complements this visual style perfectly, featuring upbeat and catchy compositions that enhance the atmosphere and reinforce the anime-inspired tone of the adventure.”
    • “I really enjoyed the visuals, atmosphere, and fighting system of the game.”
    • “It has an incredible atmosphere in some ways, but right now, it feels unfinished.”
  • optimization
    3 mentions Positive Neutral Negative

    Optimization is inconsistent across platforms, with noticeable camera issues, occasional FPS drops, and stuttering that impact gameplay. The PC version performs better, especially with mouse-and-keyboard, while the Nintendo Switch experiences poor performance.

    • “Camera tends to wildly jerk or correct itself 90 degrees, and there are occasional FPS drops. Coupled with unreliable hitboxes, this often results in the game briefly stuttering, causing soft resets.”
    • “Away certainly handles better on PC than on the Switch because it feels like this was just built for mouse and keyboard, but the performance on the Nintendo Switch is just very poor.”
Skip Critic Reviews
Skip Game Offers

Buy AWAY Journey to the Unexpected

5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like AWAY Journey to the Unexpected
Skip FAQs

Frequently Asked Questions

AWAY Journey to the Unexpected is a hack and slash game with fantasy, anime and kids themes.

AWAY Journey to the Unexpected is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 4 hours playing AWAY Journey to the Unexpected.

AWAY Journey to the Unexpected was released on February 13, 2019.

AWAY Journey to the Unexpected was developed by Dear Villagers.

AWAY Journey to the Unexpected has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked AWAY Journey to the Unexpected for its graphics but disliked it for its grinding.

AWAY Journey to the Unexpected is a single player game.

Similar games include The Swords of Ditto, Moonlighter, Biomutant, Moon Hunters, RAD and others.