Automata Empire is a real-time strategy game with a steampunk aesthetic. Players build and manage their own automata-powered factories, producing and upgrading units to battle rival factions and conquer territory. The game features a procedurally generated world and a variety of strategic options, including espionage and diplomacy.
The game features a unique and interesting concept inspired by cellular automata, providing a fresh take on the RTS genre.
It offers addictive gameplay with a variety of game modes, allowing for strategic experimentation and planning.
The developer is actively involved in improving the game, addressing bugs, and considering player feedback for future updates.
The game suffers from a lack of clear tutorials and guidance, making it difficult for new players to understand the mechanics.
Many players find the AI to be underwhelming and the gameplay to be overly simplistic, leading to a lack of challenge.
There are technical issues reported, including crashes on startup and a lack of promised multiplayer features.
gameplay
16 mentions Positive Neutral Negative
63%
18%
19%
The gameplay is characterized by unique and interesting mechanics, drawing inspiration from Conway's Game of Life, which allows for creative designs and strategic depth, particularly in multiplayer mode. While the mechanics are generally simple, they can be tricky to master, leading to a fun and engaging experience. However, players have suggested that introducing more variety in game types and options to adjust game speed could enhance the overall experience.
“The principle of the game makes for really fun and interesting gameplay which is quite unique.”
“Which has a great multiplayer dynamic with much more interesting gameplay and truly a game difficult to master the strategy to.”
“The mechanic allows for really interesting designs, and I look forward to seeing what people do when multiplayer is added.”
“Maybe more variety in game types which actually include different mechanics and features would help; or some way to speed up and slow down the game.”
“I've noticed a couple of people saying they're confused by the mechanics, but it's just a modified version of Conway's Game of Life, turned into an actual game.”
“The game mechanics are simple but quite tricky.”
music
12 mentions Positive Neutral Negative
50%
25%
25%
The music in the game is generally appreciated for its quality and fitting atmosphere, but many players find it overly repetitive, with only one track that can become grating after extended play. While some enjoy the hypnotic nature of the soundscapes, the lack of variety is a common criticism that detracts from the overall experience.
“The music is great, the little monsters are adorable, and setting up feedback loops to launch your dudes at their dudes is really hypnotic and fun.”
“The music and sounds were enjoyable and the gameplay seems like it could be a lot of fun.”
“The music is great as are those little critters.”
“The music gets pretty annoying after a while because it's too repetitive.”
“I understand it's there to fit the 'automata' setting, but I could still imagine a much better soundtrack.”
“My main gripe is the music track; there is only one repeating track which, while quite nice, will destroy your soul after half an hour.”
graphics
6 mentions Positive Neutral Negative
67%
33%
The graphics are described as cute and fitting for the game's setting, though some players may consider them overly simplistic. Overall, they contribute to a satisfying gameplay experience, earning a score of 8/10 for their appealing aesthetic.
“It feels great to build up a swarm and take down a pile of enemies, a satisfying game with a wonderful aesthetic.”
“Graphics: 8/10”
“I found the graphics cute and appropriate for the setting, but I can imagine that many players will find them too simplistic.”
story
2 mentions Positive Neutral Negative
100%
The game's story is hindered by a lack of a proper tutorial and introductory missions, leaving players confused about the mechanics and narrative progression. This absence of guidance detracts from the overall storytelling experience.