- June 26, 2014
- Gust
Atelier Shallie: Alchemists of the Dusk Sea
A solid title that ends the Dusk trilogy on a positive note. New and altered gameplay mechanics will determine if you rank this above or below Escha and Logy, but either way it is still a must-have for Atelier and TK RPG fans.
Platforms
About
"Atelier Shallie: Alchemists of the Dusk Sea" is a single-player Fantasy Role Playing game and the third installment of the 'Dusk' storyline in the 'Atelier' series. The game offers players the choice of two characters, each with a unique storyline, and takes place 10 years after "Atelier Ayesha: The Alchemist of Dusk" and 6 years after "Atelier Escha & Logy: Alchemists of the Dusk Sky." The game features larger fields for exploration and a wider variety of items for harvesting and mixing.
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- Atelier Shallie features improved gameplay mechanics and graphics, making it a visually appealing and enjoyable experience.
- The removal of the time limit allows for a more relaxed gameplay style, enabling players to explore and complete tasks at their own pace.
- The game offers a well-written story with charming characters, making it a refreshing addition to the Atelier series.
- The game suffers from translation errors and bugs, including a game-breaking glitch that can occur at level 40.
- Some players find the mission structure repetitive and lacking depth, leading to a grindy experience.
- The battle system can feel unbalanced, with encounters being either too easy or frustratingly difficult.
story
49 mentions Positive Neutral NegativeThe story aspect of the games reviewed varies significantly, with "Persona" praised for its linear storytelling that prioritizes narrative over gameplay mechanics, while the "Atelier" series is noted for its innocent and well-written stories, though some entries suffer from a lack of urgency and depth. Players appreciate character interactions and unique storylines, but some feel that the plots can be repetitive and fail to create a compelling narrative experience. Overall, while some games offer engaging character-driven stories, others are criticized for their simplistic or checklist-like quest structures.
“Persona is linear storytelling done right, again with turn-based RPG gameplay, but the story is the primary focus over treasure hunting or item creation.”
“You aren't faced with an end-of-the-world plot from the offset; instead, most times, you start off as a young girl about to begin studying alchemy and learn about her future hopes and dreams.”
“The story mainly revolves around these two unique characters interacting with each other and forging a friendship.”
“The plot is almost nonexistent and creates no urgency or wonder or anything but 'now do this quest and then after that do this one.' It's like running down a checklist.”
“It was hard to get into the story for a number of reasons, one being that the story is more dramatic but the scenery is very bright and cheery compared to the previous dusk games, making it feel out of place.”
“The graphics and feel of the game do not seem to fit the story they are trying to tell, and some weird design choices make some things like leveling up and obtaining experience confusing.”
Atelier Shallie: Alchemists of the Dusk Sea Review – Charming But Repetitive
Replay value that's well worth the time and an interesting combat system that feels both rewarding and exciting.
60%Atelier Shallie: Alchemists of the Dusk Sea PS3 Review
A solid title that ends the Dusk trilogy on a positive note. New and altered gameplay mechanics will determine if you rank this above or below Escha and Logy, but either way it is still a must-have for Atelier and TK RPG fans.
80%PS3 Review - 'Atelier Shallie: Alchemists of the Dusk Sea'
85%