- June 24, 2010
- Gust
Atelier Totori: The Adventurer of Arland
Platforms
About
Atelier Totori: The Adventurer of Arland is a Japanese role-playing video game developed by Gust. It takes the series alchemy driven gameplay and expands it towards encouraging exploration and discovery. Atelier Totori is the twelfth installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the second in the Arland series and a direct sequel to Atelier…




- Atelier Totori features beautiful graphics and a vibrant aesthetic that enhances the overall experience.
- The alchemy system is engaging and allows for a wide variety of item synthesis, providing depth to gameplay.
- Character interactions and development are well-crafted, with memorable personalities and humorous moments.
- The strict time management system can be frustrating, often leading to resets and a sense of pressure to complete tasks.
- Gameplay can become repetitive, with many quests feeling similar and lacking variety.
- The battle system may feel unbalanced, especially early on, as some characters can overshadow others, making it less enjoyable for new players.
story
45 mentions Positive Neutral NegativeThe story of "Atelier Totori" centers around the protagonist's quest to find her long-lost mother, a famous adventurer, which provides a personal and engaging narrative. While the character interactions are generally well-crafted and light-hearted, many players noted that the quest structure can become repetitive, leading to a sense of grinding. Overall, the story is appreciated for its charm and character development, though some found it lacking in depth compared to previous titles in the series.
“The story revolves around the young alchemist Totoria Helmold, or Totori as people call her.”
“As such, the overall strength of the story is heavily dependent on the characters being crafted well by the developers, and Atelier Totori does not disappoint.”
“The story was light-hearted, the characters were endearing, and the gameplay was very easy to get into.”
“The problem with that is that many of the quests are the same; I recall doing the same few quests probably 10-15+ times (defeat blue punis, defeat audras, defeat ear punis, deliver nuse, deliver bomb ice, etc).”
“Not sure what happened between that and this game, but this game seriously lacks any storyline.”
“Though the game time span increases to 5 years from the 3 years setting in Rorona, it actually has less content than Rorona: less plot for each character and almost no plot for alchemy.”