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At Home Alone II Game Cover

About At Home Alone II

At Home Alone II is a single player casual role playing game. It was developed by 阿正不经 and was released on August 9, 2019. It received positive reviews from players.

This is a recreational healing Mini-plot game explored at home. Players will play and wander around the house from the perspective of a little girl. What will she do when she is alone? What strange stories will happen in the process, and in the process of exploration, you may find some strange secrets...

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Games Like At Home Alone II

Looking for games like At Home Alone II? Here are top casual role playing recommendations, selected from player-similarity data — start with At Home Alone Final, Mad Father or At Home Alone.

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Reviews

82%Audience ScoreBased on 73 reviews
story12 positive mentions
grinding2 negative mentions

  • The game offers a unique psychological horror experience with a strong emphasis on storytelling, atmosphere, and exploration rather than traditional scares.
  • It features charming pixel art that effectively contrasts comfort and unease, complemented by a well-designed audio experience that enhances tension subtly.
  • Multiple endings, hidden scenes, and collectible achievements add replay value and encourage thorough exploration to uncover the full narrative.
  • The English localization suffers from poor translation quality with awkward dialogue and noticeable grammatical errors, which diminishes immersion and makes the story harder to follow.
  • Some gameplay elements and pacing, like repetitive sections and prolonged minigames, can feel tedious and frustrating, impacting the overall flow.
  • The game is relatively short and can feel redundant to those who have played the original free version or the more complete free 'Home Alone Final' edition, making this paid version less essential.
  • story

    32 mentions Positive Neutral Negative
    38% positive mentions, 53% neutral mentions, 9% negative mentions

    The story of "At Home Alone II" is a psychologically-driven horror narrative that effectively turns an ordinary setting into an unsettling experience through atmospheric and environmental storytelling rather than traditional scares. While praised for its intriguing and complex plot with meaningful twists, the story suffers from a poor English translation that can hinder full comprehension. Overall, it appeals to players who enjoy slower-paced, exploration-based horror and are willing to piece together a somewhat convoluted narrative despite language barriers.

    • “At Home Alone II is a story-driven psychological horror adventure that demonstrates how an ordinary setting can become deeply unsettling through careful storytelling rather than constant scares.”
    • “The developers successfully transform routine actions into opportunities for storytelling, encouraging players to investigate every detail instead of rushing toward the next objective.”
    • “By combining a believable childhood setting with gradually escalating psychological horror, it delivers a memorable story that lingers long after the final ending.”
    • “It's basically a paid version of the original game but with a not-so-good English translation and doesn't add much more to the already existing story.”
    • “A nice psychedelic story with a pretty bad translation.”
    • “This game suffers from an approximate English translation that makes it harder to figure out what some of the plot lines mean.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The music effectively supports the game's atmosphere, with calm melodies setting a peaceful tone that gradually shifts to subtle, tension-building ambient sounds. Its restrained approach, including impactful silence, enhances suspense without relying on loud or jump-scare cues. While the in-game music is praised for its nostalgic and immersive vibe, the standalone soundtrack release is considered disappointing by some players.

    • “Calm music accompanies the peaceful opening sections, reinforcing the illusion of a normal afternoon at home.”
    • “As the mystery deepens, quieter ambient sounds and carefully placed musical shifts subtly increase the sense of tension.”
    • “The restrained use of sound makes moments of silence just as effective as the soundtrack itself, allowing suspense to build naturally instead of relying on sudden loud noises or excessive jump scares.”
    • “However, don't buy the soundtrack.”
    • “The soundtrack is kinda doodoo and a scammmmmmm ^-^”
    • “The art, soundtrack, and overall feel of the game was strangely nostalgic to me, even though Undertale is the only game that I can compare it to.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The atmosphere is characterized by nostalgic, colorful environments and a slower-paced, exploration-driven horror experience with meaningful storytelling. However, the immersion is somewhat diminished by poor translation and presentation issues. The game's shifting vibes, reminiscent of titles like Doki Doki Literature Club, contribute to a compelling but uneven mood.

    • “At first glance, the colorful environments and expressive character sprites create the atmosphere of a nostalgic childhood adventure.”
    • “Its emphasis on exploration, atmosphere, and narrative discovery makes it particularly appealing to players who appreciate slower-paced horror experiences with meaningful storytelling over action.”
    • “The vibes felt while playing this game were similar to that of Doki Doki Literature Club when the atmosphere of the game changes completely in the second half.”
    • “Just walking and talking, which is fine, but any atmosphere is ruined by broken English, poor punctuation, typos, and boxes that look like errors.”
    • “I will say that this version does have a bit more of a cohesive story, though the translation broke the atmosphere.”
    • “This game, as from my previous review, has very similar gameplay and atmosphere.”
  • gameplay

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The gameplay in At Home Alone II emphasizes psychological tension and environmental storytelling over traditional mechanics, with smoother controls and cleaner dialogue compared to its predecessor. While some find the gameplay minimal or similar to the previous game, the plot unfolds into a complex, layered narrative during the approximately 90-minute experience.

    • “Rather than relying on traditional horror mechanics, At Home Alone II focuses on psychological tension and environmental storytelling.”
    • “The gameplay and the controls are much smoother here, and some of the dialogue is much cleaner than before.”
    • “The plot of this game (which in full is approximately 90 minutes), just like its entire foundation, seems simple in the beginning, but as the player delves deeper into its gameplay, they'll find that it likely consists of a plot sequence that's more convoluted than any story-driven game they've ever played before.”
    • “There is no gameplay.”
    • “The plot of this game (which in full is ~90 minutes), just like its entire foundation, seems simple in the beginning, but as the player delves deeper into its gameplay, they'll find that it likely consists of a plot sequence that's more convoluted than any story-driven game they've ever played before.”
    • “This game, as noted in my previous review, has very similar gameplay and atmosphere.”
  • graphics

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game's graphics are praised for their minimalistic yet effective artistic style, using contrast to evoke fear rather than relying on detailed imagery. While some find the visuals improved and charming, overall opinions on the graphics quality are mixed, with ratings around average.

    • “Instead of depending on graphic imagery, the game creates fear through contrast, turning ordinary places into sources of uncertainty without abandoning its charming artistic identity.”
    • “Personally pleased with improved graphics which kept the overall minimalism on the screen.”
    • “Stunning graphics”
    • “Visuals 6/10”
    • “This has a better graphic.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively builds emotional depth by evolving from a peaceful childhood experience into a disturbing, mysterious, and supernatural narrative. While some progression points feel vague and the English localization occasionally hampers emotional scenes, the game excels by prioritizing emotional investment over sheer terror, delivering a charming and emotionally engaging retro horror experience.

    • “What begins as a peaceful childhood experience gradually unfolds into an emotional mystery filled with disturbing discoveries, strange encounters, and supernatural elements.”
    • “At Home Alone II succeeds because it understands that effective horror comes from emotional investment rather than relentless fear.”
    • “Other than what I have stated above, it still is such a cute little retro gem that may have the answers to your questions from the first... and maybe even provide you with more twists and emotional events.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability through its branching paths, multiple endings, and hidden content, making each playthrough feel unique despite its relatively short length. Players appreciate its distinctiveness and the variety provided by collectibles and achievements.

    • “Although the adventure is relatively brief, it offers satisfying replay value thanks to its branching paths, collectible achievements, hidden scenes, and multiple endings.”
    • “I love this game; it felt unique compared to other indie RPGs, and was nice and short yet had a lot of replayability due to the gimmick, and each replay seemed unique from the next.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in the game is notably tedious, especially in the second half where players must replay sections twice, including a drawing part that becomes tiresome rather than enjoyable. This repetitive and slow-paced design detracts from the overall experience.

    • “I thought this might improve on the original At Home Alone, and it does... in no meaningful way—still an incoherent mess, but now with a price tag, and an incredibly tedious second half you have to play through not just once, but twice, including a drawing section that, while initially clever, overstays its welcome long before the second time around.”
    • “There are some portions in the second half that are pretty tedious when it comes to the pacing.”
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Frequently Asked Questions

At Home Alone II is a casual role playing game. Common tags for At Home Alone II include indie.

At Home Alone II is available on PC and Windows.

At Home Alone II was released on August 9, 2019.

At Home Alone II was developed by 阿正不经.

At Home Alone II has received positive reviews from players. Most players liked At Home Alone II for its story but disliked it for its music.

At Home Alone II is a single player game.

Similar games include At Home Alone Final, Mad Father, At Home Alone, Bad Dream: Fever, The Vanishing of Ethan Carter and others.