Skip to main content
Astroloot Game Cover

About Astroloot

Astroloot is a single player and multiplayer hack and slash game with a science fiction theme. It was developed by Andreas Hager Gaming and was released on March 14, 2025. It received very positive reviews from players.

A Galaxy of LootVenture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics. Infinite Build…

Skip Games Like Astroloot

Games Like Astroloot

Looking for games like Astroloot? Here are top hack and slash recommendations with a science fiction focus, selected from player-similarity data — start with The Slormancer, Ghostlore or Relic Hunters Legend.

Skip User Reviews

Reviews

92%Audience ScoreBased on 236 reviews
gameplay22 positive mentions
grinding6 negative mentions

  • Astroloot offers a deep and addictive ARPG experience combining bullet-hell gameplay with extensive build customization inspired by Path of Exile, including a large passive skill tree, classes, ascendancies, support gems, and a robust crafting system.
  • The deterministic crafting mechanic based on dice provides players control over item outcomes, eliminating frustration and rewarding strategic planning and experimentation.
  • The game features a fast-paced, satisfying combat loop with a sci-fi aesthetic, smooth gameplay, regular updates from an active developer, and strong replayability with multiple ships and diverse build possibilities.
  • The heavy use of AI-generated art assets leads to a lack of cohesive visual identity, with many players finding the artwork jarring, low quality, and detracting from immersion, with calls for replacing them with human-made art.
  • Repetitive and minimalistic arena combat with little enemy variety or engaging mechanics can make the gameplay feel monotonous and lacking in strategic depth, especially in the endgame.
  • Some balance issues and progression slowdowns occur, including difficulties with respeccing skill points, certain damage types or classes feeling underpowered early on, and inconsistent enemy damage scaling leading to frustrating difficulty spikes.
  • gameplay

    62 mentions Positive Neutral Negative
    35% positive mentions, 59% neutral mentions, 6% negative mentions

    The gameplay offers a deep, Path of Exile–inspired ARPG experience with extensive build customization, crafting, and progression systems that appeal to theory-crafters and fans of complex mechanics. While the core gameplay loop is fun, addictive, and well-designed, some players find it repetitive, with slow progression and occasional balance issues, and note that content and boss mechanics could be more diverse. Overall, it’s a mechanically solid, rewarding game especially for those who enjoy experimentation and customization, though newcomers may face a steep learning curve.

    • “Addictive gameplay loop, tons of build possibilities, and a great crafting system.”
    • “Every session feels rewarding because progress never truly stops—each defeat leads to new insights, each victory unlocks new tools, and each experiment brings you closer to mastering the game’s intricate mechanics.”
    • “June 2026: the developer is listening to feedback and making the game and endgame amazing, build diversity is through the roof, the gameplay loop has been improved tremendously, the endgame is very satisfying and progression is steady and rewarding!”
    • “Progression is slow, and it may take hours of grinding before you even reach the content from the gameplay video.”
    • “Monster mechanics seem to end at bullets, beams, and booms.”
    • “Some fights and mechanics are just terrible with some ships or guns.”
  • graphics

    21 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    Reviews on graphics are mixed, with many noting a rough, inconsistent, or AI-generated art style that lacks polish and coherence. While some appreciate the clean, futuristic aesthetic and functional design that supports readability and immersion, others feel the visuals fall short compared to higher-budget productions and could benefit from a more personalized, cohesive art direction. Overall, graphics are seen as adequate but not a standout feature, with a priority suggested on improving art quality and style consistency.

    • “Great graphics and audio.”
    • “Visually, the game embraces a clean, futuristic aesthetic.”
    • “Though the visuals and sound design may not rival large-scale studio productions, they deliver precisely what a game like this needs: readability, immersion, and rhythm.”
    • “It's clearly DALL-E style; the weapons look like garbled mush, the 'companions' who have dialogue during the campaign look really bad, and generally the graphics are nothing to write home about.”
    • “From the general art style for slightly photorealistic art that neural networks output these days, to the broken yet very distinctly visible geometry of the dice in game.”
    • “If the game had success—and I really wish so, because it's pretty fun—the highest priority should be to get hands on an engaged artist who creates high quality assets in a coherent art style and setting for the game, and picks well-made assets from available resources (stock).”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is essential and can be time-consuming, with slow progression requiring hours before accessing higher-level content. While it involves significant loot grinding and min-maxing reminiscent of games like Path of Exile, it is generally less tedious and frustrating. However, some encounters feature enemies with extremely high health or lethal damage, making the grinding feel demanding for some players.

    • “Progression is slow, and it may take hours of grinding before you even reach the content from the gameplay video.”
    • “Some enemies have ludicrously inflated health pools, while others kill you in one shot, and in either case it seems to take a lot of grinding to embiggen your numbers.”
    • “The crafting system feels heavily inspired by poe, but without being nearly as tedious or frustrating.”
  • story

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The story is minimal and largely serves as a backdrop to fast-paced, loot-focused missions, with much of the narrative and NPC content currently appearing as placeholder or AI-generated. The gameplay emphasizes quick, rewarding runs over deep storytelling, likened to a streamlined "Diablo-in-space" experience.

    • “Basically Diablo-in-space, without wasting time with story or walking around, condensed into nice little areas.”
    • “Edit: Now there is also a sector leveling tree separate from the main skill tree that allows you to spend a mission point when you complete a sector for the first time and spend it towards various buffs for end-game sectors (things like sectors dropping a higher tier, more EXP, better chances of 'twisted' loot with random affixes on unique weapons, etc).”
    • “The story and art are total garbage.”
    • “Currently in version 0.2, all the NPC art and story seem to be AI-generated placeholders. They are functional but I would not be surprised if key characters like Kiki and Turtle don't make it into the full release.”
    • “Once you get there you start getting 'sector' drops that allow you to do a specific mission or area based on a set tier of levels for amazing loot the further you go into each sector.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers extensive and engaging optimization options, featuring a vast upgrade tree that allows players to finely customize their ship's performance. Inspired by titles like PoE, it provides endless build possibilities suited for both short and long play sessions.

    • “Cheap and fun with endless optimization.”
    • “Inspired by PoE, huge build optimization possibilities... you can spend many hours or few minutes per gaming session :)”
    • “As you progress, the game reveals its vast upgrade tree—a sprawling network of interconnected nodes that lets you fine-tune every aspect of your ship’s performance.”
  • music

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The music receives mixed feedback, with some noting a mismatch between the atmospheric soundtrack and the fast-paced arena combat, while others praise the energetic electronic tracks for enhancing both adrenaline and the game's tone of exploration and danger. Overall, the soundtrack contributes positively despite minor inconsistencies.

    • “The soundtrack, composed of energetic electronic tracks, complements the pace perfectly, keeping adrenaline levels high while maintaining the tone of exploration and danger.”
    • “There's a bit of a discrepancy between the soundtrack and the action (atmospheric soundtracks fit well with exploration games, not with arena-style combat), but it's a minor point and the general gameplay is honestly pretty great.”
  • stability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game runs smoothly and stably on platforms like the Steam Deck, with minor initial bugs largely resolved since early access. However, it has issues with streaming and recording, often freezing or failing to display the actual screen during those activities.

    • “Oh, and it runs great on Steam Deck; even navigating the gear and all that plays well once you get used to it all.”
    • “Even just after the early access release, it is practically bug-free.”
    • “It is not friendly for streaming or recording; it freezes and does not show the actual screen.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Replayability is strong due to the variety of three distinct characters and the game's blend of bullet-hell combat, action-RPG mechanics, and space loot chases, providing a polished and inventive experience that keeps players engaged for many hours.

    • “The three different characters alone offer enough replayability for over 26 hours of fun.”
    • “For fans of bullet-hell combat, action-RPG systems, or space-faring loot chases, Astroloot offers a polished, inventive, and endlessly replayable journey through the stars—one that’s as much about creation and mastery as it is about destruction.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is generally engaging, though the atmospheric soundtrack feels somewhat mismatched with the fast-paced arena combat, fitting better with exploration games. However, this minor inconsistency doesn't detract significantly from the overall gameplay experience.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users appreciate the distinctive art style and character design of Borderlands, noting its recognizable cell-shaded visuals that contribute to memorable character development.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is engaging and consistently funny, contributing to an addictive and enjoyable experience even in early access.

Skip Game Offers

Buy Astroloot

Play Times

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Astroloot is a hack and slash game with science fiction theme. Common tags for Astroloot include co-op campaign, indie, 2d, bullet hell, crafting and others.

Astroloot is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 10 hours playing Astroloot.

Astroloot was released on March 14, 2025.

Astroloot was developed by Andreas Hager Gaming.

Astroloot has received very positive reviews from players. Most players liked Astroloot for its gameplay but disliked it for its graphics.

Astroloot is a single player game with multiplayer and local co-op support.

Similar games include The Slormancer, Ghostlore, Relic Hunters Legend, Chronicon, Dragonkin: The Banished and others.