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About

Astroloot is a single player and multiplayer hack and slash game with a science fiction theme. It was developed by Andreas Hager Gaming and was released on March 14, 2025. It received very positive reviews from players.

A Galaxy of LootVenture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics. Infinite Build…

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93%
Audience ScoreBased on 201 reviews
gameplay16 positive mentions
grinding4 negative mentions

  • Deep and expansive skill tree and build customization reminiscent of Path of Exile, offering excellent buildcrafting and replayability.
  • Deterministic crafting system that allows players to preview outcomes, reducing frustration and enabling strategic item upgrades.
  • Engaging gameplay loop combining fast-paced bullet-hell shooting with action-RPG elements that is addictive and satisfying.
  • Repetitive and bland combat arenas with limited enemy and environment variety, leading to monotonous gameplay outside menus.
  • All game art assets are AI-generated with poor quality and lack distinctiveness, harming visual appeal and immersion.
  • Some balance issues and difficulty spikes in late game, including problematic enemy damage and limited build diversity.
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay offers a rewarding and addictive ARPG experience combining Path of Exile–style deep skill trees and customization with shooter-looter mechanics and a unique deterministic crafting system. While it may feel repetitive and less polished in some areas, its extensive build possibilities, satisfying progression, and approachable complexity make it engaging, especially for fans of theorycrafting and experimentation. However, some combat and AI mechanics lack depth, and gameplay variety may be limited, though ongoing updates aim to expand content and refinement.

    • “Addictive gameplay loop, tons of build possibilities, and a great crafting system.”
    • “Brilliant game - space bullethell autobattler with deep mechanics and customization; Path of Exile players will feel right at home with skill trees, starting classes, ascendancies, maps, late game bosses, endless mode, deterministic crafting, corrupted items, anointments, and more; well worth the money.”
    • “Every session feels rewarding because progress never truly stops—each defeat leads to new insights, each victory unlocks new tools, and each experiment brings you closer to mastering the game’s intricate mechanics.”
    • “The learning curve can be steep for players unfamiliar with intricate progression systems, and the sheer scale of the upgrade tree and crafting mechanics might overwhelm newcomers.”
    • “Some fights and mechanics are just terrible with certain ships and guns.”
    • “Gameplay gets a bit repetitive.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics are generally modest and somewhat inconsistent, with a clean, futuristic aesthetic that prioritizes readability and immersion over high detail. While some users find the art rough or AI-generated and lacking cohesion, others appreciate the functional design that supports gameplay. Overall, visuals serve the game’s needs but could benefit from more polished, coherent artistic assets.

    • “Visually, the game embraces a clean, futuristic aesthetic.”
    • “Though the visuals and sound design may not rival large-scale studio productions, they deliver precisely what a game like this needs: readability, immersion, and rhythm.”
    • “Great graphics and audio.”
    • “It's clearly DALL-E style; the weapons look like garbled mush, the 'companions' who have dialogue during the campaign look really bad, and generally the graphics are nothing to write home about.”
    • “Graphically it's very rough but the ship customizability with modules is fun and the skill tree is massive.”
    • “From the general art style for slightly photorealistic art that neural networks output these days, to the broken yet very distinctly visible geometry of the dice in game.”
  • story
    5 mentions Positive Neutral Negative

    The story in the game is minimal and largely serves as a backdrop for fast-paced, loot-driven missions reminiscent of Diablo in a space setting. Narrative elements are currently basic and possibly placeholder, focusing more on gameplay loops and mission rewards than deep storytelling.

    • “Basically Diablo-in-space, without wasting time with story or walking around, condensed into nice little areas.”
    • “Once you get there you start getting 'sector' drops that allow you to do a specific mission or area based on a set tier of levels for amazing loot the further you go into each sector.”
    • “Edit: now there is also a sector leveling tree separate from the main skill tree that allows you to spend a mission point when you complete a sector for the first time and spend it towards various buffs for end-game sectors (things like sectors dropping a higher tier, more EXP, better chances of 'twisted' loot with random affixes on unique weapons, etc.)”
    • “(Currently in version 0.2, all the NPC art and 'story' seem to be AI-generated placeholders. They are functional, but I would not be surprised if Kiki and Turtle don't make it into the full release.)”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game appeals to fans of min-maxing, loot collection, and character building, offering enjoyable itemization without the tedium of similar ARPGs. However, some players find it challenging due to enemies with extremely high health or one-shot abilities, requiring significant grinding to progress.

    • “Ever wanted to play PoE without all the things that make PoE tedious?”
    • “Some enemies have ludicrously inflated health pools, while others kill you in one shot, and in either case it seems to take a lot of grinding to embiggen your numbers.”
    • “Overall a really good time for anyone who enjoys min-maxing and loot grinding.”
  • optimization
    2 mentions Positive Neutral Negative

    The game offers extensive optimization options, allowing players to customize their ship's performance through a vast, interconnected upgrade tree. This depth enables flexible playstyles, accommodating both quick sessions and long-term strategic planning.

    • “Inspired by PoE, huge build optimization possibilities... you can spend many hours or few minutes per gaming session :)”
    • “As you progress, the game reveals its vast upgrade tree—a sprawling network of interconnected nodes that lets you fine-tune every aspect of your ship’s performance.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability through its three distinct characters and a blend of bullet-hell combat, action-RPG elements, and space loot hunting, providing an engaging and endlessly enjoyable experience focused on both creativity and mastery.

    • “The three different characters alone offer enough replayability for around 26 hours of fun.”
    • “For fans of bullet-hell combat, action-RPG systems, or space-faring loot chases, AstroLoot offers a polished, inventive, and endlessly replayable journey through the stars—one that’s as much about creation and mastery as it is about destruction.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability appears inconsistent, with some users experiencing freezing issues during streaming or recording, while others report it being practically bug-free shortly after early access release.

    • “Even just after the early access release, it is practically bug-free.”
    • “Well, it's really not streaming or recording friendly; it freezes and does not show the actual screen.”
  • music
    1 mentions Positive Neutral Negative

    The music features energetic electronic tracks that effectively enhance the game's fast pace, maintaining a tone of exploration and danger while keeping adrenaline levels high.

    • “The soundtrack, composed of energetic electronic tracks, complements the pace perfectly, keeping adrenaline levels high while maintaining the tone of exploration and danger.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in Borderlands is closely tied to its distinctive cel-shaded art style and unique character designs, which make the characters instantly recognizable and contribute to their memorable personalities.

  • humor
    1 mentions Positive Neutral Negative

    The humor is described as genuinely funny and adds to the game's addictive quality, making it well worth the investment even in its early access state.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Astroloot is a hack and slash game with science fiction theme.

Astroloot is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 10 hours playing Astroloot.

Astroloot was released on March 14, 2025.

Astroloot was developed by Andreas Hager Gaming.

Astroloot has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Astroloot is a single player game with multiplayer and local co-op support.

Similar games include The Slormancer, Ghostlore, Relic Hunters Legend, Reality Break, Chronicon and others.