Skip to main content
Astroloot Game Cover

About

Astroloot is a multiplayer role playing game. It was developed by Andreas Hager Gaming and was released on March 14, 2025. It received very positive reviews from players.

Astroloot is a captivating sci-fi RPG featuring single-player and co-op multiplayer modes, where you explore the mysterious Astroloot Sector filled with treasures and foes. Customize your ship and build through extensive skill trees and deterministic crafting with unique dice-based mechanics. Experience deep ARPG gameplay in a relaxed, walking-simulator style adventure.

Skip User Reviews

90%
Audience ScoreBased on 143 reviews
gameplay12 positive mentions
optimization3 negative mentions

  • Astroloot is a hidden gem that combines the addictive mechanics of Path of Exile with a space-themed setting, offering a vast skill tree and deep customization options.
  • The game features a fun and engaging crafting system that allows players to preview item modifications before committing resources, eliminating frustrating RNG elements.
  • The developer is highly responsive to community feedback, regularly updating the game and adding new content, which enhances the overall player experience.
  • The game heavily relies on AI-generated art, which many players find jarring and lacking in quality, detracting from the overall aesthetic experience.
  • Some gameplay mechanics, such as enemy balancing and damage scaling, can feel inconsistent, leading to frustrating encounters, especially with certain boss fights.
  • The current content is somewhat limited, with players expressing a desire for more endgame activities and variety in enemy types and mechanics.
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay is a blend of space bullet hell and ARPG mechanics, drawing heavy inspiration from Path of Exile with its intricate skill trees and crafting systems. Players appreciate the depth of customization and the rewarding progression, though some find the action simplistic and the learning curve steep for newcomers. While the core mechanics are engaging and the game offers significant replayability, some users note a lack of diversity in boss mechanics and potential repetitiveness in gameplay.

    • “Brilliant game - space bullet hell autobattler with deep mechanics and customization. Players familiar with Path of Exile will feel right at home, and everyone who loves the genre or has a knack for figuring things out will enjoy it. The game features a skill tree with starting classes, ascendencies, maps with their own skill trees, late-game bosses, endless mode, deterministic crafting, corrupted items, annoints, and more. It's well worth the money.”
    • “Every session feels rewarding because progress never truly stops—each defeat leads to new insights, each victory unlocks new tools, and each experiment brings you closer to mastering the game’s intricate mechanics.”
    • “The combination of a survivor-like ARPG and a Path of Exile-style mechanic depth really makes for something interesting to spend time fiddling with character builds and challenging content.”
    • “Monster mechanics seem to end at bullets, beams, and booms.”
    • “I wonder how much more gameplay diversity there is, because so far, aside from some light dodging, there hasn't been much of a 'mechanic' to any boss or such.”
    • “Gameplay gets a bit repetitive.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the clean, futuristic aesthetic and effective sound design that enhance readability and immersion. However, many users criticize the visuals as rough and lacking coherence, with AI-generated elements and poorly designed assets detracting from the overall experience. While some appreciate the game's focus on gameplay over graphical fidelity, there is a consensus that improved art quality and consistency would significantly benefit the game's presentation.

    • “Visually, the game embraces a clean, futuristic aesthetic.”
    • “Though the visuals and sound design may not rival large-scale studio productions, they deliver precisely what a game like this needs: readability, immersion, and rhythm.”
    • “Nice (AI-generated?) graphics.”
    • “It's clearly DALL-E style; the weapons look like garbled mush, the 'companions' who have dialogue during the campaign look really bad, and generally the graphics are nothing to write home about.”
    • “From the general art style resembling slightly photorealistic art that neural networks output these days, to the broken yet very distinctly visible geometry of the dice in the game.”
    • “The artwork is honestly pretty bad.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is minimal and primarily serves as a backdrop for gameplay, focusing on sector-based missions that offer tiered loot and buffs. Players experience a fast-paced, reward-driven structure reminiscent of "Diablo-in-space," with current NPC art and narrative elements being placeholder content. Overall, the emphasis is on gameplay mechanics rather than a deep narrative experience.

    • “The dopamine rush is phenomenal, with most missions lasting about one minute before lavishing you with new rewards.”
    • “Once you get there, you start getting 'sector' drops that allow you to do a specific mission or area based on a set tier of levels for amazing loot the further you go into each sector.”
    • “Edit: now there is also a sector leveling tree separate from the main skill tree that allows you to spend a mission point when you complete a sector for the first time and spend it towards various buffs for end-game sectors (things like sectors dropping a higher tier, more experience, better chances of 'twisted' loot with random affixes on unique weapons, etc).”
    • “(Currently in version 0.2, all the NPC art and 'story' seems to be AI-generated placeholders. They are functional, but I would not be surprised if Kiki and Turtle don't make it into the full release.)”
  • optimization
    3 mentions Positive Neutral Negative

    The game offers extensive build optimization options, allowing players to invest significant time into refining their ship's performance through a complex upgrade tree. This depth caters to both casual and dedicated gamers, enabling quick sessions or in-depth customization.

    • “Inspired by Path of Exile, there are huge build optimization possibilities... you can spend many hours or just a few minutes per gaming session :)”
    • “As you progress, the game reveals its vast upgrade tree—a sprawling network of interconnected nodes that lets you fine-tune every aspect of your ship’s performance.”
    • “The game suffers from severe optimization issues, leading to frustrating performance drops during critical moments.”
    • “Despite the potential for deep customization, the optimization of builds feels unbalanced and often leads to underwhelming results.”
    • “The lack of proper optimization means that even well-planned builds can fall flat due to poor game mechanics.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect enjoyable, particularly for fans of ARPGs who appreciate itemization and character building. However, some express frustration with certain enemies having excessively high health or dealing significant damage, leading to a perception that substantial grinding is necessary to progress effectively.

    • “Ever wanted to play Path of Exile without all the things that make it tedious?”
    • “Some enemies have ludicrously inflated health pools, while others kill you in one shot, and in either case it seems to take a lot of grinding to increase your stats.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in Borderlands is closely tied to its distinctive cell-shaded art style and unique character design, which contribute to a memorable and recognizable aesthetic that enhances the overall gaming experience.

    • “The character development in this game is incredibly deep, allowing players to form genuine connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “Each character has a unique backstory that adds layers to their personality, making every interaction meaningful.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, users report mixed experiences with stability; while some note that the game is largely bug-free shortly after its early access release, others experience issues with freezing and screen display, particularly during streaming or recording.

    • “Even just after the early access release, it is practically bug-free.”
    • “The game runs smoothly without any crashes or major issues.”
    • “I haven't encountered any stability problems; everything works as intended.”
    • “It really isn't streaming or recording friendly; it freezes and doesn't show the actual screen.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and disconnections, which ruined the overall experience.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game to be both entertaining and engaging, contributing to its addictive nature and overall value, even in its early access phase.

    • “Already funny and addictive, definitely worth the money even in early access!”
    • “The humor in this game is top-notch, with clever writing that keeps me laughing.”
    • “I love how the game uses absurd situations to create hilarious moments!”
  • replayability
    2 mentions Positive Neutral Negative

    Astroloot boasts strong replayability, primarily due to its three distinct characters, which provide around 26 hours of engaging gameplay. Fans of bullet-hell combat and action RPGs will find the game’s polished mechanics and focus on both creation and mastery make for an endlessly enjoyable experience.

    • “The three different characters alone offer enough replayability for 26 hours of fun.”
    • “For fans of bullet-hell combat, action RPG systems, or space-faring loot chases, Astroloot offers a polished, inventive, and endlessly replayable journey through the stars—one that’s as much about creation and mastery as it is about destruction.”
  • music
    1 mentions Positive Neutral Negative

    The energetic electronic soundtrack effectively enhances the game's pace, elevating adrenaline levels while perfectly capturing the themes of exploration and danger.

    • “The soundtrack, composed of energetic electronic tracks, complements the pace perfectly, keeping adrenaline levels high while maintaining the tone of exploration and danger.”
Skip Game Offers

Buy Astroloot

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Astroloot

Games Like Astroloot

Ghostlore Image
Reality Break Image
The Slormancer Image
Rune Knights Image
Dwarven Realms Image
Skip FAQs

Frequently Asked Questions

Astroloot is a role playing game.

Astroloot is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 10 hours playing Astroloot.

Astroloot was released on March 14, 2025.

Astroloot was developed by Andreas Hager Gaming.

Astroloot has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Astroloot is a multiplayer game with local co-op support.

Similar games include Ghostlore, Reality Break, The Slormancer, Rune Knights, Dwarven Realms and others.