- May 27, 2016
- Doomsday Games
ASTROKILL
Platforms
About
"Astrokill is a single-player shooter game with stellar graphics, offering a modern space combat experience inspired by classic titles. Pilot fighters, gunships, and more in 1st or 3rd person, engaging in ballistic dogfights across campaigne missions or standalone battles. Customize your controls and enjoy full-featured space combat with true 6DoF flight, anti-gravity shielding, and multiple weapon options."











- The game features beautiful graphics and a realistic space physics engine, enhancing the overall gameplay experience.
- It offers a satisfying combat experience with engaging dogfights and a variety of missions, appealing to both action and simulation fans.
- The developers are responsive and have a roadmap for future updates, showing commitment to improving the game.
- The controls, especially for joystick and controller setups, are poorly implemented and can be frustrating to use.
- The game has been criticized for a lack of content, with some players feeling that the campaign is thin and repetitive.
- There have been reports of technical issues, including crashes and problems with loading, which hinder the overall experience.
- gameplay24 mentions Positive Neutral Negative
The gameplay is generally praised for its beautiful graphics, seamless mechanics, and engaging single-player experience, though it suffers from repetitive space combat and a lack of multiplayer options. While the flight mechanics are well-received, some users note that tutorials are insufficient, leaving out essential movement instructions. Despite some technical issues, such as force closures, the game is seen as having solid potential for improvement and offers a unique experience in the space shooter genre.
“The graphics are beautiful and the gameplay is seamless.”
“It has some really nice visuals and some solid game mechanics (once you learn them).”
“The overall gameplay is fun, well-balanced, and engaging.”
“When it does, it force closes itself after 5-10 minutes of gameplay.”
“Tutorials don't cover all the mechanics; basic movement should at least be covered.”
“I believe over time the game will improve; the things I mentioned are definitely the fixable sort and don't require a massive overhaul to the gameplay or engine.”