- September 13, 2017
- Dragon Slumber
Astral Traveler
Platforms
About
Blaze your way through 47 challenging tracks as you dodge obstacles at breakneck speeds, shooting down the enemy raiders blocking your path and phasing through pulsars for an extra burst of speed. Your astral core is fading, but the warp gate to the next track is just up ahead, if your skills are tight enough to reach it.





- The gameplay is fast-paced and addictive, with a nice flow that keeps players engaged.
- There is a good variety of visually distinct tracks and obstacles, enhancing the overall experience.
- The game offers a high skill ceiling, making it rewarding for players who enjoy perfecting their performance and chasing leaderboards.
- The music is limited in quantity, leading to repetitive audio experiences over time.
- Some players have reported technical issues, such as the game not starting on certain systems or controller support problems.
- The controls can feel restrictive, especially on keyboard, and the game lacks a tutorial to help new players adjust.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, adrenaline-fueled action that requires quick reflexes, making it feel exhilarating and engaging. Players must navigate through levels to reach warp gates as quickly as possible, with a mix of shooting mechanics that enhance the experience. While the game starts off easy, it progressively becomes more challenging, though some users noted a lack of a practice mode and minor bugs that could affect the experience.
“Accompanying each of the five nebulas (a group of sectors) is an energetic and suitably high-tempo electro song, which gives another dose of adrenaline amidst the insanely speedy gameplay.”
“There's enough exhilarating gameplay to last you a while, and for only $4.99, it's worth it even if you're not typically a fan of such a game.”
“Gameplay is very nice, has a nice flow to it, starts out easy and gets harder as you play.”
“Sets the gameplay off and turns me away.”
“The first thing that concerns me is that you are placed into the action without any pre-level to practice your gameplay/controls.”
“When it comes down to the core gameplay, it seems mostly like a time attack game and not a casual type of game you try to finish.”