Astral Towers
- September 29, 2020
- Apus Software
- 13h median play time
Astral Towers is a turn-based strategy game with puzzle elements. Build and manage your own towers, while battling enemies and completing levels using strategic planning and magical spells. With its unique gameplay and charming visuals, Astral Towers offers a fresh take on the tower defense genre.
Reviews
- The game offers surprising depth for its simple mechanics, making each action impactful.
- Challenging gameplay, especially on Hard mode, requires strategic thinking and experimentation.
- Fast-paced and suitable for both short and long gaming sessions, providing many hours of casual entertainment.
- The campaign is short and repetitive, lacking variety in card options and strategic depth.
- AI is poorly designed, leading to a lack of challenge unless playing against other people.
- The game is more of a puzzle than a traditional card game, which may disappoint those expecting deck-building mechanics.
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay of Astral Towers features a straightforward card mechanic that lacks variety in the campaign, as players are limited to set spells with minimal choices. Despite its simplicity, the game offers surprising depth and challenging puzzle-like combat, particularly on harder difficulty levels. Players who enjoy fast-paced gameplay and strategic challenges will find it a worthwhile experience, especially given its price point.
“+ surprising depth for such a simple mechanic.”
“If you like puzzle-like combat and a good challenge along with fast-paced gameplay, Astral Towers is a clear recommendation, especially considering its price.”
“This 'drawing cards' mechanic doesn't even occur in the campaign... you have set spells the entire time, with no choice on what you can cast, what magic types to power up, or anything else except which of a couple branches to take first.”
“However, even with such simple mechanics, the campaign mode (and the main mode this review is about) can be very difficult (especially so on hard).”
“Quick frankly, the card mechanics and cards in general were always more appealing to me than Magic: The Gathering, Yu-Gi-Oh, Pokémon, and Hearthstone.”
- story12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's story is rooted in folklore and draws inspiration from Dungeons & Dragons, Lord of the Rings, and Magic: The Gathering, featuring a lengthy campaign of about 90 missions that can be quite challenging. While the campaign offers a more engaging narrative experience, some players feel that the additional modes, such as vs AI and hotseat, lack the same depth and story arc, presenting information too rapidly. Overall, the campaign is highlighted as the standout aspect of the story, despite its challenges.
“Story and theme are based on folklore, Dungeons & Dragons, Lord of the Rings, and Magic: The Gathering.”
“Some missions were really challenging.”
“Although it seems that the developers wanted this mode to be a prominent part of the experience, I didn't find it to be as engaging as the campaign - too much is thrown at the player too quickly, and it lacks the story arc (however shallow) present in the campaign experience.”
“The story and theme are based on folklore, Dungeons & Dragons, Lord of the Rings, and Magic: The Gathering.”
“The campaign is about 90 missions long if you do them all.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, as it often involves repetitive puzzle-solving with a frustratingly random chance of success. This leads to a sense of monotony and dissatisfaction in the gameplay experience.
“Tedious puzzle game with a random chance of having your solutions work.”
“Tedious puzzle game with a random chance of having your solutions work.”