Assassin's Creed Chronicles: Russia Game Cover
The final episode of the Chronicles trilogy emerges with a muffled pop rather than a bang, but presents a satisfying adventure for anyone who enjoyed the last two.

Assassin's Creed Chronicles: Russia is a 2.5D stealth-action game set in 1918. Players control Anastasia, a Russian Assassin, as she uncovers secrets and navigates through Tsarist Russia. The game features fast-paced combat, parkour, and stealth mechanics in a setting inspired by traditional Russian art.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Uplay
  • Xbox

Reviews

48%
Audience ScoreBased on 272 reviews
story40 positive mentions
stability8 negative mentions
  • The game features a compelling story and interesting characters, particularly with the dual protagonist mechanic.
  • The art style is visually striking, reminiscent of Soviet propaganda, which enhances the game's atmosphere.
  • The introduction of new gadgets and mechanics, such as sniper sections, adds variety to the gameplay.
  • The game suffers from frustratingly high difficulty, with many sections requiring pixel-perfect timing and leading to frequent deaths.
  • Controls are often unresponsive, making precise movements and actions difficult, which detracts from the overall experience.
  • The level design can feel overly punishing, with many segments forcing players to follow a specific path or face instant failure.
  • story118 mentions

    The story of "Assassin's Creed Chronicles: Russia" is generally regarded as the strongest in the trilogy, featuring engaging protagonists and a plot that attempts to delve deeper into character motivations and historical context. However, many players feel that the narrative is undermined by frustrating gameplay mechanics and a lack of connection to previous installments, leading to a mixed reception overall. While the story has its merits, including interesting twists and character development, the gameplay challenges detract from the overall experience, prompting some to suggest watching the story online instead of playing through the game.

    • “The story is awesome, with some truth to how Russia was infiltrated by communist Bolsheviks.”
    • “Nikolai and Anastasia's story is genuinely gripping--and most importantly, it foregoes the common AC trope of sending you after a set number of assassination targets in a linear fashion until the inevitable confrontation with another generic evil villain.”
    • “The story is very interesting and takes a bold turn.”
    • “As before, despite being called a 'trilogy', the story connections between the games are very loose as all they share is the hunt for the same macguffin (a small box, initially given to Shao Jun by fan favorite Ezio Auditore da Firenze).”
    • “The story felt a bit forced with the introduction of the magical element.”
    • “It felt like they ran out of ideas for the story and just wanted to wrap up the series as quickly as possible.”
  • gameplay92 mentions

    The gameplay in "Assassin's Creed Chronicles: Russia" has received mixed reviews, with many players finding it frustratingly difficult and plagued by inconsistent mechanics and controls. While some appreciated the introduction of new weapons and character dynamics, the overall experience is marred by strict timing challenges, bugs, and a lack of improvement over previous installments, leading to a sense of unfairness and repetitiveness. Despite a compelling story and artistic elements, the gameplay often detracts from the enjoyment, making it a challenging experience that may not appeal to all players.

    • “While previous installments featured weapons like daggers and chakrams tailored to each setting, this installment introduces new equipment such as rifles and mechanical wrenches, as well as sniper points, providing a fresh feel not seen in previous Assassin's Creed games.”
    • “The game has the best story of all Assassin’s Creed Chronicles, and the level design was alright until you get to the last two levels; it gets so frustrating to play. All Assassin’s Creed Chronicles are hard games, but this one gets extremely hard in the last two levels.”
    • “The gameplay is a relentless test of skill and patience, with a frustratingly unforgiving health system that'll have you on the edge of your seat with every step.”
    • “But as the predetermined path can be extremely frustrating to follow due to unnecessarily strict timing, bad controls or the usual bugs (wrong hitboxes, sightlines, cover that doesn’t prevent bullets, etc.), Chronicles: Russia easily earns the title of worst game in the trilogy when it comes to gameplay, offering not a single improvement but rather doubling down on previous mistakes instead.”
    • “The reality is that AC Chronicles, in general, has terrible gameplay.”
  • graphics47 mentions

    The graphics of the game have received mixed reviews, with many players praising the unique art style and beautiful visuals, particularly the 2.5D comic book aesthetic that enhances the atmosphere. However, some critics noted that the graphics can feel inconsistent or inferior compared to other titles in the franchise, and gameplay issues detract from the overall experience. Overall, while the art direction is often celebrated, there are concerns about execution and technical performance.

    • “I loved the art style and the gameplay.”
    • “The graphics are inspired by the duality of the events (thus expect lots of red and grey) which give the title a beautiful atmosphere; the graphics are also complimented by the music score.”
    • “The graphics are amazing, the controls are decent, and the story is great (especially if you've read the comics the fall and the chain and know a bit of Nikolai Orelov's story).”
    • “Game tries to make you forget all the mistakes it has with that art style and shady graphics.”
    • “There are only 2 major criticisms I have, apart from the poor graphics effort: 1) no saving whenever you want, which should be possible given the difficulty (expect to start quite a few times from certain checkpoints).”
    • “• Graphics are not up to the mark.”
  • music11 mentions

    The music in the game receives mixed reviews, with some praising its ability to enhance the atmosphere and complement the graphics, while others criticize it for being mismatched or unexciting. Overall, it is noted for its powerful sound and ability to evoke emotions, despite some players finding it lacking in variety or coherence with the gameplay.

    • “The graphics are inspired by the duality of the events, which give the title a beautiful atmosphere; the graphics are also complemented by the music score.”
    • “Pros: music, sounds, comic book art style, story content (how it links back to China), game mechanics (weapons, abilities, two characters).”
    • “The music sounds very powerful, like it’s ready to take you down.”
    • “The grey and bleak backgrounds and the depressing music really set the tone of a man trying to protect the people he loves.”
    • “The soundtrack is horrible and doesn't go with the game's atmosphere and different situations.”
    • “Only good thing I can say about the game is the music.”
  • stability8 mentions

    The game's stability is heavily criticized, with numerous reports of crashes, freezes, and significant bugs that hinder gameplay. Players have experienced frustrating glitches that disrupt mechanics and level progression, making it difficult to complete the game. Overall, the stability issues detract significantly from the gaming experience.

    • “Besides being one of the worst games I've ever played, it also constantly crashes and freezes.”
    • “Although it didn't have as many bugs and glitches, this game still had some moments where the execution of promised mechanics didn't line up with what happened, or it was just outright buggy.”
    • “Full of bugs and glitches.”
  • grinding6 mentions

    The grinding aspect of the game is widely criticized for being tedious and frustrating, with many players finding the trial-and-error missions to be particularly unenjoyable. While some acknowledge that the game offers moments of action, the overall experience is marred by a lack of compelling characters and a repetitive gameplay loop that detracts from its potential.

    • “A boring, tedious, frustrating, and insanely difficult game that's barely worth the price of the sale.”
    • “Acc: Russia arrives devoid of any compelling characters, and repeatedly subjects you to tedious trial-and-error missions.”
    • “It's actually quite tedious to play through it.”
  • atmosphere5 mentions

    The game's atmosphere is characterized by a striking use of rigid lines and a color palette dominated by black, red, and grey, evoking themes of socialist propaganda and the red revolution. While the graphics create a compelling and immersive environment, the soundtrack has been criticized for failing to complement the overall atmosphere effectively.

    • “The background of Russia is very unique, with an atmosphere of red revolution and a distinct flavor.”
    • “The graphics are inspired by the duality of the events (thus expect lots of red and grey), which give the title a beautiful atmosphere; the graphics are also complemented by the music score.”
    • “You literally feel the atmosphere.”
    • “Cutscenes and stages are mostly composed of rigid straight lines and black and red colors, reminiscent of the intense atmosphere found in socialist propaganda.”
    • “The soundtrack is horrible and doesn't go with the game's atmosphere and different situations.”
  • character development4 mentions

    Character development in the game is generally well-received, with many players appreciating the depth and consistency of the protagonist's growth, which enhances the overall story. However, some critiques highlight a lack of development for certain characters, such as Anastasia, while noting that specific characters like Orelov are well-defined and contribute meaningfully to the narrative. Overall, the balance of character development varies, with some players finding it engaging and others feeling it falls short.

    • “The story is nice, there is enough character development to make the story interesting; none of the choices the characters make feel strange or forced for the sake of the plot.”
    • “The protagonist felt well-developed, and the character development was good. The story kept me engaged throughout the game, and I enjoyed this game more than the previous ones.”
    • “On one hand, it's a writing without too much character development, especially with Anastasia, but on the other hand, there is decent characterization for Orelov, who is one of the few assassins that still respect the three tenets of the brotherhood and does not sell his creed for something irrelevant to his order.”
    • “There is very little story and character development.”
    • “On one hand, the writing lacks significant character development, especially with Anastasia. On the other hand, Orelov is decently characterized as one of the few assassins who still respects the three tenets of the brotherhood and does not sell his creed for an irrelevant discovery for his order.”
  • emotional2 mentions

    The game features a heartfelt narrative enhanced by a beautiful 2.5D art style, showcasing emotional moments such as the protagonist's struggle for control after being possessed by an assassin. However, despite its emotional depth, the game is noted to have several underlying issues.

    • “Upon touching it, she is possessed by Shao Jun, the assassin from the first title in the trilogy, and proceeds to kill her attackers, nearly turning on Nikolai before Anastasia regains control.”
    • “The game offers a decent and heartfelt story along with a beautiful 2.5D art style.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
10hAverage play time
5-15hSpent by most gamers
*Based on 2 analyzed playthroughs

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