- February 4, 2021
- SulMatul
Ascension: Transition and Silver
96%Game Brain Score
story, music
graphics, gameplay
96% User Score 114 reviews
Platforms
LinuxPCMac OSWindows
About
A transgender visual novel, loosely based on Tarkovsky's STALKER.





Audience ScoreBased on 114 reviews
story18 positive mentions
gameplay3 negative mentions
- The game offers a beautiful and emotional exploration of transgender experiences, using vivid language and powerful metaphors.
- The characters are well-developed and relatable, with their relationships and personal journeys resonating deeply with players.
- It's a free visual novel that provides a unique and engaging narrative, making it a worthwhile experience for anyone interested in queer stories.
- The story can be confusing and lacks clarity in its world-building and lore, leaving players with many unanswered questions.
- Some players found the pacing to be uneven, with moments feeling long-winded or not matching the emotional weight of the scenes.
- The artwork, while competent, is described as basic, and some players wished for more visual diversity and context.
- story42 mentions Positive Neutral Negative
The story is a compelling exploration of queer identity set in a post-apocalyptic world, featuring well-developed characters and emotional depth. While it resonates strongly with those who share similar experiences, some reviewers noted that the world-building is ambiguous and could benefit from clearer explanations of its lore. Overall, the narrative is praised for its powerful writing and engaging themes, despite some criticisms regarding pacing and structure.
“A great story with fantastic music and visuals and powerful, powerful writing.”
“The story is a beautifully written and emotional experience; each character has a distinct, layered personality and the chemistry between them is incredible.”
“It's a pretty straightforward story of queer identity, politics, emotions, etc. when you step away from it, but what it does really well is wrap it up in this enticing sci-fi metaphor.”
“This visual novel desperately needs something explaining some of the lore of what's going on (silver, psychosilver, hierarchy, the zone, the effects of silver on the body, backstory of the in-game world, etc.) what the game says and can be implied only goes so far.”
“It is hurt by the ambiguousness of the world the story is set in and the very low number of pictures for a visual novel.”
“And it's the clumsiness of the world-building and writing that I feel most let down by, what might otherwise have been a much better game and story.”