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Ascend From Nine Mountains

Ascend From Nine Mountains Game Cover
96%Game Brain Score
gameplay, story
grinding, music
96% User Score Based on 122 reviews

Platforms

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Ascend From Nine Mountains Game Cover

About

Ascend From Nine Mountains is a single player role playing game. It was developed by Lyeeedar and was released on October 1, 2025. It received overwhelmingly positive reviews from players.

Ascend From Nine Mountains is an RPG rooted in Chinese mythology where you rise from a mortal to an immortal through nine distinct realms. Craft legendary treasures, master tactical combat by blending unique martial techniques, and explore a rich narrative filled with diverse characters. Experience transformative cultivation as you unlock powerful spiritual abilities.

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96%
Audience ScoreBased on 122 reviews
gameplay11 positive mentions
grinding6 negative mentions

  • The game offers a deep and engaging cultivation system with a variety of mechanics that allow for extensive customization and strategic gameplay.
  • The crafting system is robust and rewarding, providing players with meaningful choices and the ability to create powerful items.
  • The developer is very active in the community, regularly updating the game and responding to player feedback, which enhances the overall experience.
  • The use of AI-generated art and assets detracts from the immersion and quality of the game's presentation.
  • Combat can feel repetitive and lacks visual flair, which may diminish the sense of accomplishment from defeating enemies.
  • Some players find the complexity of certain systems, particularly in later stages, overwhelming and confusing, which can hinder enjoyment.
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay of this game is noted for its complexity and depth, offering a rich experience that can extend to over 100 hours, especially with various crafting and combat mechanics that evolve as players progress. While the graphics are simple, the mechanics are engaging, allowing for strategic planning and a rewarding progression system that encourages exploration and experimentation. However, some players have criticized the generic nature of certain elements and the use of AI-generated art, though many still find the gameplay loop enjoyable and the overall experience worthwhile.

    • “This game lets you plan out your moves, then just does it by itself, something I wish other games would do to remove repetitive gameplay.”
    • “The combat mechanics start off very simple and get extremely complex as you progress through the game.”
    • “Easily has at minimum 100 hours of gameplay, and that's if you don't care to do different playthroughs which can multiply that quite a bit.”
    • “The writing and gameplay mechanics are so generic that I can't help but wonder how much of the back end of the game was AI generated as well.”
    • “Just a few simple lines explaining crafting systems—and suddenly I realized the game wasn’t teaching mechanics.”
    • “The gameplay loop is not so different from other cultivation games.”
  • story
    25 mentions Positive Neutral Negative

    The story is generally well-received, with players appreciating its engaging characters and entertaining quests that enhance both crafting and combat mechanics. While the narrative captures a sense of mystery and exploration, some users feel it lacks depth and completeness, suggesting it feels half-finished in parts. Overall, the game offers a coherent and enjoyable storyline, complemented by a rich crafting system and a variety of mission types that improve upon previous titles in the genre.

    • “The story and characters are interesting, and it really captures that sense of mystery and exploration the genre excels at.”
    • “The story is phenomenal, the crafting is fun and interesting, the combat is engaging, and there's always more to discover as you play.”
    • “Beautiful UI, fun and fluid combat, extensive crafting, and a deep and lore-rich story.”
    • “It's also not as sandboxy as Tale of Immortal, so you don't get to just join any sect and there aren't infinitely generated NPCs, but just one story sect and a few dozen handcrafted NPCs with their own roles.”
    • “I put about 70 hours in, but the game seems half-finished story-wise.”
    • “Since you don't have any sense of passing of time like in IWOL and the issue of gameplay/story segregation, but that might change in future updates.”
  • grinding
    6 mentions Positive Neutral Negative

    Players note that the game can become quite grindy, particularly when farming materials or waiting for bosses to spawn, which may lead to some repetitiveness. However, the semi-auto-battler mechanics help mitigate tedium, allowing for enjoyable martial arts design without overwhelming frustration. While the grind can be seen as a drawback, some players appreciate the depth it adds to the gameplay experience.

    • “The game can get quite grindy at times, and some materials are a pain to farm when you need to wait for a boss to spawn, but there's always a lot of other things to do.”
    • “But be aware that the game will become more and more grindy, which can be a plus to some and a con to others.”
    • “It can be a bit repetitive and very grindy.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's graphics are described as simple and lacking aesthetic flair, with much of the artwork, including monster designs, being AI-generated. Despite this, the visuals serve the complex gameplay well, appealing to players who enjoy deep mechanics over visual spectacle.

    • “Beyond the xianxia aesthetic, it scratches the same itch as other games where you can spend a lot of time experimenting and optimizing your builds, like Path of Exile or Factorio.”
    • “This game has a simple graphic style, but the gameplay is highly complex.”
    • “Combat may not have much aesthetic flair on the surface, but the mechanical depth and variety are wonderful.”
    • “This is a simple graphics looking game, but the gameplay is highly complex.”
    • “Sadly, the artworks of the monsters you battle are also AI-generated (as well as a lot/most, if not all, of the game art in general).”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is noted for its clever use of AI, with players often unaware of its artificial origins until certain vocal tracks reveal limitations. However, there is a desire among some users for the developers to transition away from AI-generated music as the game evolves.

    • “The game makes clever use of AI for art and music, and I didn’t actually notice that the music was AI until very late when a vocal track made it somewhat obvious since it struggled on some parts.”
    • “However, I do wish and hope that as the game reaches its full version, the developer moves away from using AI for the art and music.”
  • humor
    3 mentions Positive Neutral Negative

    Users appreciate the humor in the game, noting its unexpected charm and wit, with one reviewer highlighting the discovery of its comedic elements through external channels like Discord rather than on Steam.

    • “It's funny that I found this masterpiece in the external Discord and not on Steam itself.”
    • “The humor in this game is absolutely top-notch, with clever writing that keeps you laughing.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight the game's strong replayability due to its well-designed progression system, diverse skills, crafting options, and build variety. The developers' responsiveness and frequent updates further enhance the experience, making it feel rich in content even in early access. Overall, the game offers significant replay value.

    • “The biggest pros are the well-thought-out progression, great skills, crafting, and build diversity, which bring great replayability.”
    • “Despite being an early access game, it has a ton of content and offers really high replayability.”
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78h Median play time
55h Average play time
10-100h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Ascend From Nine Mountains is a role playing game.

Ascend From Nine Mountains is available on PC, Windows and Linux.

On average players spend around 55 hours playing Ascend From Nine Mountains.

Ascend From Nine Mountains was released on October 1, 2025.

Ascend From Nine Mountains was developed by Lyeeedar.

Ascend From Nine Mountains has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Ascend From Nine Mountains is a single player game.

Similar games include The Lost Village, Tale of Immortal, Wandering Sword, The Matchless Kungfu, Knock on the Coffin Lid and others.