- July 22, 2024
- 4rtisans
- 11h median play time
Artisan TD
Platforms
About
In Artisan TD, join the Artisan's Guild to conquer the Archipelago of Chaos, building tower mazes to free corrupted magical warriors' souls and defeating 4 primordial TITANS with a wide range of actions and upgradable towers. Experience 30 unique maps, vanquish specific minions, and manage a small economy, all with handcrafted passion and precision. Playable with a controller and optimized for large screens and 4K.
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- Beautiful graphics and charming art style that enhance the gameplay experience.
- Challenging gameplay that requires strategic thinking and planning, especially on higher difficulties.
- The ability to restart from any previous wave allows for experimentation and optimization of strategies.
- The game feels more like a puzzle than a traditional tower defense, with limited strategies and one optimal solution for each level.
- Difficulty spikes can be frustrating, especially as the game progresses, leading to repetitive trial and error.
- Lack of meta progression and upgrades makes the gameplay feel restrictive and less rewarding.
gameplay
58 mentions Positive Neutral NegativeThe gameplay is generally praised for its engaging mechanics, strategic depth, and beautiful graphics, with many players appreciating the intuitive maze-building and tower mechanics. However, some critiques highlight a lack of customization and upgrade options, leading to a linear experience that can feel restrictive. Overall, while the game offers a solid challenge and unique ideas, it may frustrate players seeking more dynamic gameplay elements.
“Gameplay and graphics are both well done without sacrificing one for the other.”
“Very engaging gameplay with a nice difficulty curve!”
“The gameplay mechanics are both intuitive and strategic, making each game unique and exciting.”
“Most tower defense games try to get too clever and have lots of complications that cause it to ultimately be broken, usually by being too easy, or by having mobile-game/grind mechanics.”
“The presence of the ability to retry a level from any wave is a great inclusion, but it is unfortunately a required mechanic of the game for you to trial and error your way to finding the developer's exact intended build pattern, instead of the quality of life feature it would otherwise be.”
“Completing missions with no lives lost gives you nothing, and there are no points to make your units better, etc. what you see on screen is what you have, so there's no way to develop strategies according to your preferred gameplay.”