Art of Fury: Virtual Gallery Game Cover

At Raw Fury, we believe that Games are Art. We’ve championed this from the very beginning of our inception. We see games as potential carriers of great art like any other creative medium. We have tried to match our words with actions by shunning traditional “game” traps like genres, graphic styles, or mechanics, while seeking out games that make us lean in. That make us feel something. We see g…

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Reviews

59%
Audience ScoreBased on 23 reviews
humor1 positive mentions
graphics3 negative mentions
  • The game features 4 different galleries with mostly good graphics and some nice pictures to look at.
  • It's a free experience that offers a unique virtual art gallery concept, appealing to art lovers.
  • Some parts of the game include music, enhancing the overall atmosphere while viewing the art.
  • The game is short, with most players finishing in about 20 minutes, leading to a lack of replay value.
  • There are limited interactive features and options, such as no proper options menu or controller support.
  • Some images and infoboards have low resolution, making it difficult to appreciate the details of the artwork.
  • graphics5 mentions

    The graphics in the game are generally well-received, showcasing good artwork, though some elements lack polish. However, players express frustration over the absence of customization options and clunky interactions, which detract from the overall experience.

    • “Mostly good graphics.”
    • “Not everything is as nicely designed (graphics-wise).”
    • “You can't jump or crouch, you can't sit on the benches (but you can stand on them). You don't get an avatar, and as another user commented, there are no options to adjust graphics.”
    • “I like the idea, I just found it all too clunky as it needs options to adjust graphics.”
    • “Another artwork game?”
  • music5 mentions

    The music aspect of the experience is noted to be inconsistent, with only three out of four levels featuring music, leaving visitors wanting a more cohesive auditory experience. Reviewers suggest that additional music, a soundtrack, or interactive elements like an arcade game could enhance the overall atmosphere of the gallery.

    • “There is art to see on 4 levels; on 3 of them, there is also music to listen to.”
    • “Put an arcade machine in a corner and give us a fun pixel game right next to the art; more music would be another reason.”
    • “There is art to see on 4 levels; on 3 of them, there is also music to listen to. Why not on the first floor?”
    • “While visiting this small gallery, I'd have liked to listen to some sort of soundtrack.”
    • “Put an arcade machine in a corner and give us a fun pixel game right next to the art. More music would be another reason; how about controller support or a changing exhibitions floor?”
  • monetization1 mentions

    The monetization strategy is criticized for being poorly executed, with advertisements that fail to resonate with users, detracting from the overall experience.

    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases feels more like a cash grab than a fair monetization model.”
  • humor1 mentions

    Players find humor in the game's quirky design elements, such as the amusingly unexpected ability to pass through wall glasses, adding a lighthearted touch to the gameplay experience.

    • “I noticed one funny thing: the wall glasses on the right part of the building can be passed through.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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