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Museum of Other Realities

91%Game Brain Score
graphics, emotional
story, optimization
91% User Score Based on 530 reviews

Platforms

PCPCWindowsWindows

About

"The Museum of Other Realities is a social VR art showcase where players can explore and interact with a growing collection of interactive virtual reality art. Join a community of artists and visitors from around the world, and experience new and evolving content through regular updates and events. Artists are paid and promoted, fostering a vibrant and supportive creative community."

Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot
Museum of Other Realities screenshot

91%
Audience ScoreBased on 530 reviews
graphics14 positive mentions
story3 negative mentions

  • The Museum of Other Realities offers a unique and immersive VR experience that showcases stunning and interactive art, making it a must-visit for art enthusiasts.
  • The ability to explore the museum with friends and the inclusion of artist interviews enhance the social aspect and engagement with the art.
  • The game effectively utilizes VR technology to create a captivating environment that feels like a real museum, with a variety of exhibits that encourage exploration and interaction.
  • Movement options are limited, with slow teleportation and floating mechanics that can be frustrating and lead to disorientation.
  • Some exhibits lack depth and can feel underwhelming, with a significant portion being static or simplistic art pieces that do not fully utilize the potential of VR.
  • The absence of smooth locomotion and a settings menu for graphics adjustments detracts from the overall experience, making navigation cumbersome.
  • graphics
    70 mentions Positive Neutral Negative

    The graphics in "Museum of Other Realities" (mor) are characterized by a minimalist design that prioritizes the display of artworks, creating a striking contrast between the neutral museum environment and the vibrant exhibits. While some users report glitches and performance issues, many praise the captivating visuals and immersive experience, highlighting the effective optimization that allows for a rich exploration of virtual art. Overall, the graphics serve the core purpose of enhancing the appreciation of the artworks, making it a unique and engaging VR experience.

    • “Absolutely beautiful game, the graphics are lovely and I truly feel like I'm in a virtual reality museum.”
    • “Artworks and museum environments look great, visuals are well optimized and polished.”
    • “The visual continuity between the two worlds is perfect; you really have the impression of traveling through different worlds, the world of the museum and the world of the artworks.”
    • “Very minimalist graphics and yet runs like total garbage.”
    • “Graphics can be pretty glitchy.”
    • “You cannot tune graphic settings.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect of the game is noted for its emotional depth, particularly highlighted by a heartbreaking narrative about homesickness. Users appreciate the potential for powerful storytelling in the virtual reality medium, suggesting it offers unique experiences that resonate with audiences. Overall, there is a desire for continued updates and broader accessibility to enhance the storytelling experience.

    • “The story on homesickness was heartbreaking.”
    • “I hope it keeps getting updated, and gets brought to Quest so more people can experience.”
    • “The story on home sickness was heartbreaking.”
    • “[0.5] game story”
    • “It's a different medium, and some powerful storytelling is possible here.”
  • optimization
    10 mentions Positive Neutral Negative

    The optimization of the game is generally criticized, with many users noting poor performance reminiscent of a badly optimized VR chat world. While some environments, particularly artworks and museums, are praised for their polished visuals, overall performance remains inconsistent, leading to mixed experiences among players.

    • “Artworks and museum environments look great; visuals are well optimized and polished.”
    • “Plays like a very poorly optimized VR chat world.”
    • “While the optimization of some of them isn't ideal, overall it's an awesome experience.”
    • “The performance is a little inconsistent for me, but I was able to look past that.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is profoundly impactful, with users highlighting themes of grief and homesickness that resonate deeply. Many describe the experiences as beautifully rendered and immersive, often leading to strong emotional reactions, including tears. Overall, the game is praised for its ability to evoke powerful feelings, making it a standout in emotional storytelling.

    • “The story on homesickness was heartbreaking.”
    • “The first full experience I loaded into dealt with grief and the sudden loss of a woman's husband; it was beautifully, uniquely rendered and hits you like an emotional train.”
    • “Fantastic visual and emotional immersive experience.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is characterized by ethereal ambient tracks that enhance the immersive experience, allowing players to feel lost in an abstract space. However, some users expressed a desire for improved quality in the music and sound design, suggesting that while the art-pop style complements the visuals, it could be better executed.

    • “You can experience the feeling of fluctuating and getting lost in the infinite abstract space while listening to cool ethereal ambient music.”
    • “Art-pop style music and the visuals inside this museum made it feel like a whole other experience.”
    • “My only criticisms are that I wish the music and sounds were better.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is described as lacking traditional elements such as loops or progression, functioning more as a software application for viewing art rather than a game. It offers a curated experience in a virtual museum setting, emphasizing the art itself without gameplay distractions.

    • “There are no gameplay loops, no progression; it's just a software application that lets you look at mediocre 'art'.”
    • “This is a full pack of artists doing art, without the distraction of gameplay thrown into the mix... thoughtfully curated and embedded in a virtual museum with a genuine sense of place.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by its clever use of sound effects, which range from psychedelic and mysterious to outright hilarious and absurd. Additionally, the initial comedic aspect of the control implementation adds to the overall lighthearted tone.

    • “Some of the art makes nice use of sound effects ranging from psychedelic and mysterious to hilarious and absurd.”
    • “Implementation of the controls, while kind of funny at first, was very well done.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers express that frequently adding and removing content from a game negatively impacts its replayability, leading to a diminished player base and community engagement. This approach is seen as detrimental to the overall longevity and enjoyment of the game.

    • “Adding and removing content to a game is a poor model and deprives your game of replayability, affects your number of players and the community.”

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