- September 21, 2021
- Maratus
- 8h median play time
Arisen
Platforms
About
"Arisen - Chronicles of Var'Nagal" is a single-player fantasy role-playing game with an interesting plot and pretty visuals. You play as a slave seeking freedom on the island of Maccialatt, where your choices and interactions with various characters will impact the world around you. With 360,000 words and multiple paths, the game offers a rich and immersive story-driven experience.






- The game features stunning artwork and character designs, particularly the unique card system that represents emotions.
- The storytelling is engaging and well-written, with interesting character development and the potential for complex relationships.
- The innovative gameplay mechanics, such as the choice selection through cards, add a fascinating layer to the narrative experience.
- The game is unfinished and has numerous bugs, including issues with save files and soft locks that prevent progression.
- There is only one save file available, making it difficult to explore different choices without replaying entire acts.
- The relationship dynamics feel superficial, with choices often lacking significant impact on character interactions and outcomes.
story
84 mentions Positive Neutral NegativeThe game's story is described as intriguing and engaging, with a mix of dark themes and positive elements that keep players invested. However, many users express frustration with bugs and incomplete narratives, leading to concerns about the game's unfinished state and the weight of player choices. Despite these issues, the characters and world-building are praised, making it a recommended experience for fans of narrative-driven games.
“It tells an amazing story following a character that is purely built on your reactions to events.”
“The story is dark, but there's also beauty and positive aspects in it, and I've had a lot of fun replaying it in different ways.”
“What a wonderful story and great set of characters.”
“I wish I would've known that so I didn't invest my time and emotions in the story that are not going to be completed now.”
“So far it seems like it does not matter whether you are friend or foe with the characters... also you can be a friend for multiple missions to suddenly change to neutral over one issue; this doesn't feel like a real relationship.”
“The story feels like there is no quick bad end, just seemingly unimportant mission failures making it so that it feels your choices do not have much weight.”